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RIP SoE

Discussions related to Vanguard: Saga of Heroes.

Moderator: Community Managers

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Kilsin
Posts: 525
Joined: Sun Apr 27, 2014 6:53 pm
Location: Australia
Re: RIP SoE
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Post by Kilsin » Mon Feb 02, 2015 6:12 pm

[quote]and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more![/quote]

No thank you!

Goodbye, I hope SOE struggles violently while drowning in that crap
Community & Web Manager | Visionary Realms, Inc.
Visit our Development website.
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JCL
Posts: 18
Joined: Sun Mar 30, 2014 11:24 am
Re: RIP SoE
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Post by JCL » Tue Feb 03, 2015 9:42 am

[quote="Kilsin"][quote]and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more![/quote]

No thank you!

Goodbye, I hope SOE struggles violently while drowning in that crap [/quote]

Kind of a good point. All we've seen so far from multi-platform games is crap ports to PC. And the fact that their primary focus has been making everything full of micro-transactions and ruining the games.
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ArtofWar
Data Collector
Data Collector
Posts: 120
Joined: Wed Jul 23, 2014 9:01 am
Re: RIP SoE
  • Quote

Post by ArtofWar » Tue Feb 03, 2015 7:42 pm

Agreed on the Nickel and Diming, I hate how it has wormed its way into every facet of gaming now....

As for SOE, guess it had to happen sooner or later. So many great IP's with no coherent approach to keeping them viable, can't say i'm surprised.
As long as we don't see some kind of C&D order by the new holding compa.....err I mean venture capat......umm, company in control of "Daybreak" I'll be happy. Better to have to place 1,000,000,000 NPC's by hand (By place I mean you guys and gals doing all the heavy lifting , which I thank you for) then to have nothing at all due to corporate jockeying.

I hope that makes sense, it makes sense in my head....did that make sense?

Lol
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John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: RIP SoE
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Post by John Adams » Tue Feb 03, 2015 8:28 pm

[quote="ArtofWar"]with no coherent
C&D order
1,000,000,000 NPC's
have
heavy
jockeying.[/quote]
Yup, crystal.
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User avatar
ArtofWar
Data Collector
Data Collector
Posts: 120
Joined: Wed Jul 23, 2014 9:01 am
Re: RIP SoE
  • Quote

Post by ArtofWar » Wed Feb 04, 2015 5:46 pm

lol... the tragedy being that your response looks more interesting then my ramble John.

Should I have my own board on the forum? "Art of Madness" where I can ramble away nonsense interjected with the occasional lash out at SoE, err I mean Daybreak
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carlwynn
Posts: 7
Joined: Fri Feb 06, 2015 5:28 pm
Re: RIP SoE
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Post by carlwynn » Sun Feb 08, 2015 3:01 am

I would learn Lua just for that
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Cyrcle
Data Collector
Data Collector
Posts: 288
Joined: Fri Jan 31, 2014 1:51 pm
Re: RIP SoE
  • Quote

Post by Cyrcle » Wed Feb 11, 2015 1:21 pm

Layoffs hit today. Rumor is 40 to 50% of SOE.
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: RIP SoE
  • Quote

Post by Zewtastic » Wed Feb 11, 2015 1:33 pm

Yeah Smedley tweeted 45min ago.

John Smedley @j_smedley
shitty day.

And I applaud this move.

One of those affected by the cuts appears to be director of development on the EverQuest franchise David Georgeson.

http://www.gamesindustry.biz/articles/2 ... me-company

He has been fucking up the franchise for too long, what is left of it anyway.

Maybe they will hire Brad McQuaid? hah.
Last edited by Zewtastic on Wed Feb 11, 2015 1:35 pm, edited 1 time in total.
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Lokked
Principle Developer
Principle Developer
Posts: 600
Joined: Wed Aug 06, 2014 3:15 pm
Re: RIP SoE
  • Quote

Post by Lokked » Wed Feb 11, 2015 1:34 pm

So... they acquired the company and, in the best interests of the consumer, I'm sure, laid off 40+% of the staff after what was, I'm sure, an extensive review of current state...

All I'm really sure of is that I can't wait to try their first iPhone-to-PC port game... but not really.
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: RIP SoE
  • Quote

Post by Zewtastic » Wed Feb 11, 2015 1:36 pm

I doubt that it will be 40%-50%. But who knows. Obviously they want to get EQN back on track for success and got rid of the bald guy with a pony tail.
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