VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Development Content Development Thestra Adventuring
  • Search

Bordinar's Cleft

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

Post Reply
Advanced search
64 posts
  • Page 7 of 7
    • Jump to page:
  • Previous
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7
Jinxed
Posts: 1
Joined: Mon Dec 26, 2016 12:41 am
Re: Bordinar's Cleft
  • Quote

Post by Jinxed » Wed Jan 04, 2017 1:44 pm

Done a complete playthrough of all the quests and hailed all the NPC's in Bordinar's Cleft now. Found a few that didn't respond to hails and a quest that showed the wrong destination on the compass (they have all been /bugged). Otherwise there wasn't anything major that I could find.
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Bordinar's Cleft
  • Quote

Post by Jakkal » Fri Feb 24, 2017 8:45 pm

I have edited the item for Still Water. You can now use the waterbreathing item. To our vanguard veterans - I'm sorry, but I have fixed the exploit that so many of us (myself included) used to use the item for underwater breathing whenever we needed it.
Image
Top

User avatar
Jehlicka
Content Designer
Content Designer
Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Bordinar's Cleft
  • Quote

Post by Jehlicka » Wed Sep 01, 2021 7:21 am

Ok, back from break and focusing again to finish the clean up here and fix old bugs and aged scripts.
So far done and wip:

1) whole BC main halls: done
2) tunnels: done
3) Yetti zuone: done
4) outside mobs: done
5) Rille's Strike mines: done
6) Quests testing: done
7) harvesting check: done
8) starting area: done
9) Oathbreaker Depth Mines: done
10) Gwartak Stronghold: done
11) Coppermend's Delving: done
12) Path from Southwatch plus indead cave system: done
Last edited by Jehlicka on Fri Sep 03, 2021 7:43 am, edited 3 times in total.
Top

User avatar
Jehlicka
Content Designer
Content Designer
Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Bordinar's Cleft
  • Quote

Post by Jehlicka » Fri Sep 03, 2021 6:57 am

Few notes:
Cave systems with undead is just done to be playable, I did not waste much time with pathing etc., since this area is not much visited and used (don't even know if there's any quest related to it). The same case is the path leading there from the chunk border.
Tunnels - Riistik area - did not re-populated yet, dunno if any quests should lead the player there.

Cleanup and bugs fixing done in BC.
Top


Post Reply

64 posts
  • Page 7 of 7
    • Jump to page:
  • Previous
  • 1
  • …
  • 3
  • 4
  • 5
  • 6
  • 7

Return to “Thestra Adventuring”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Development
  • ↳   Content Development
  • ↳   Thestra Adventuring
  • ↳   Qalia Adventuring
  • ↳   Kojan Adventuring
  • ↳   Crafting/Harvesting
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD