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VGOEmulator Needs You!

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Moderator: Community Managers

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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: VGOEmulator Needs You!
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Post by Zewtastic » Fri May 02, 2014 10:16 am

I will add you to the Collector group Xinghao.
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Dhelmar
Data Collector
Data Collector
Posts: 2
Joined: Tue Apr 29, 2014 5:37 pm
Re: VGOEmulator Needs You!
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Post by Dhelmar » Tue May 06, 2014 5:55 pm

I will be here until the end of Vanguard. I will also volunteer to help collect data while I play.

~Dhelmar Daeda
Leader of Blackstone
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: VGOEmulator Needs You!
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Post by Zewtastic » Tue May 06, 2014 9:13 pm

I added you to the collectors group. Pleas post if you have any questions, but there is a lot of information already posted, with excellent how-to's.

Welcome on board.
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Elthar
Posts: 1
Joined: Wed May 07, 2014 12:16 am
Re: VGOEmulator Needs You!
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Post by Elthar » Wed May 07, 2014 12:23 am

Hi, I just learned of this project and want to help being data collector, please add me to the group.

I also have some experience with web design - as an actual designer - so when this most urgent part of data collection is at its end, I can draw something up for the site. Maybe there is something else I can do to help, worldbuilding or else.
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: VGOEmulator Needs You!
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Post by Zewtastic » Wed May 07, 2014 7:50 am

You have been added to the Collector group Elthar, welcome.
Last edited by Zewtastic on Wed May 07, 2014 9:53 am, edited 1 time in total.
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Ily
Data Collector
Data Collector
Posts: 198
Joined: Tue Apr 08, 2014 6:46 pm
Re: VGOEmulator Needs You!
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Post by Ily » Wed May 07, 2014 8:15 am

[quote="Elthar"]Hi, I just learned of this project and want to help being data collector, please add me to the group.

I also have some experience with web design - as an actual designer - so when this most urgent part of data collection is at its end, I can draw something up for the site. Maybe there is something else I can do to help, worldbuilding or else.[/quote]

I am pretty excited about world building too, not sure if it can be done via the landmass itself though, we might have to use portals linking to other chunks. I have extensive knowledge of Unreal Ed (and QEradiant - the Quake editor) from versions 1-3. New content via user made dungeons and new / souped up AI routines really have me excited for the VGOemulator community!
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Kandra
Data Collector
Data Collector
Posts: 266
Joined: Fri May 16, 2014 2:35 am
Re: VGOEmulator Needs You!
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Post by Kandra » Fri May 16, 2014 2:41 am

I'm working as a Java/c++ developer and might be able to help out at a later date. But I'm currently trying to play Vanguard as much as I can before it gets closed down, so I guess data collecting would be more up my alley.
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: VGOEmulator Needs You!
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Post by Xinux » Fri May 16, 2014 10:06 am

[quote="Kandra"]I'm working as a Java/c++ developer and might be able to help out at a later date. But I'm currently trying to play Vanguard as much as I can before it gets closed down, so I guess data collecting would be more up my alley.[/quote]


I've added you to the collection group so you should have access to everything you need now and thanks for helping.
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Deltharien
Posts: 52
Joined: Sun May 18, 2014 12:19 pm
Re: VGOEmulator Needs You!
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Post by Deltharien » Sun May 18, 2014 12:28 pm

I'd like to help with data collection
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: VGOEmulator Needs You!
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Post by Xinux » Sun May 18, 2014 2:43 pm

[quote="Deltharien"]I'd like to help with data collection[/quote]


I've added you to the collection group so you should have access to everything you need now and thanks for helping.
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