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VGOEmu Progress

News and Announcement Forums

Moderator: Community Managers

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Odinzz
Community Manager
Posts: 187
Joined: Fri Jan 31, 2014 9:22 pm
Location: Dirty Jersey
Re: VGOEmu Progress
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Post by Odinzz » Fri Jan 31, 2014 9:27 pm

Im willing to help collect as well !
just let me know what i can do !
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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Swampdog
Data Collector
Data Collector
Posts: 111
Joined: Sun Dec 22, 2013 5:15 pm
Re: VGOEmu Progress
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Post by Swampdog » Mon Feb 03, 2014 10:43 pm

Willing to help as well.. All of my characters are mid level but all are crafters.. So any packet collection that would help rebuild the crafting systems I'd be happy to work on collection.. Not really sure how all the collection stuff works, but happy to help collect whatever I can.
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John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: VGOEmu Progress
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Post by John Adams » Fri Feb 14, 2014 3:47 pm

Update:
After a couple more rewrites of the netcode and structs and opcode manager, Scatman has our "shell" of a LoginServer reading dynamic world and character data out of our database. We're starting a rudimentary World.exe now so we can implement the character creation process. Xinux is feverishly working on packet analysis (damn those spawn packets!) and I am building the initial data tables to store core and character data in the world.

It's pretty exciting to see how far we've come in so little time. Thanks to the dev team, and especially to you collection volunteers - without you, this would be impossible.
John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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Drakonar
Data Collector
Data Collector
Posts: 2
Joined: Thu Feb 20, 2014 2:57 am
Re: VGOEmu Progress
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Post by Drakonar » Thu Feb 20, 2014 3:00 am

I'd like to help with the data collection, as well. Have several characters throughout all levels.

Don't forget about some of the interface addons for info, such as Soresha's infomap project and website. Lots of stuff there.
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: VGOEmu Progress
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Post by Xinux » Mon Apr 21, 2014 1:41 pm

Here is a quick video showing logging into the game with up to 5 random spawned npc randomly placed.

Make sure to select 720p

[url:1r7mxv4c]https://www.youtube.com/watch?v=LBb9GZF ... e=youtu.be[/url:1r7mxv4c]
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: VGOEmu Progress
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Post by Zewtastic » Mon Apr 21, 2014 2:02 pm

Wow, Gratz!
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Ily
Data Collector
Data Collector
Posts: 198
Joined: Tue Apr 08, 2014 6:46 pm
Re: VGOEmu Progress
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Post by Ily » Mon Apr 21, 2014 11:19 pm

Yes, very impressive!
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John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
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Re: VGOEmu Progress
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Post by John Adams » Wed Apr 30, 2014 6:31 pm

Thanks to the efforts of theFoof, we have our first "command" in game

[code:7lfdwh7l].rift {id|name}[/code:7lfdwh7l]
[url=http://vgoemulator.net/ChunkList.htm:7lfdwh7l]Temp ChunkList[/url:7lfdwh7l] - Note: chunks with 0's in x,y,z may put you under the world

This opens the world to us for inter-continental travel. We're not stuck on Thestra anymore!

[center:7lfdwh7l][attachment=1:7lfdwh7l]ScreenShot_00114.JPG[/attachment:7lfdwh7l]

[attachment=0:7lfdwh7l]ScreenShot_00115.JPG[/attachment:7lfdwh7l][/center:7lfdwh7l]

Very exciting for me to see content populations in Qalia and Kojan.

Thanks, Foof!
Attachments
ScreenShot_00115.JPG
ScreenShot_00114.JPG
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Zewtastic
Posts: 527
Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: VGOEmu Progress
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Post by Zewtastic » Wed Apr 30, 2014 9:12 pm

Awesome Foof.
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: VGOEmu Progress
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Post by Xinux » Fri May 02, 2014 5:05 pm

And here is a updated video of spawns loaded from our database instead of being hard coded.


[url:1q2u8w5m]https://www.youtube.com/watch?v=bayarjC ... e=youtu.be[/url:1q2u8w5m]
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