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VGOEmu Progress

News and Announcement Forums

Moderator: Community Managers

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Billham
Data Collector
Data Collector
Posts: 24
Joined: Sat Mar 29, 2014 4:47 am
Re: VGOEmu Progress
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Post by Billham » Thu Jul 02, 2015 4:04 pm

WOOT!
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Odinzz
Community Manager
Posts: 187
Joined: Fri Jan 31, 2014 9:22 pm
Location: Dirty Jersey
Re: VGOEmu Progress
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Post by Odinzz » Thu Jul 02, 2015 6:46 pm

FREAKING AWESOME!!!
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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GraniteTheWolf
Data Collector
Data Collector
Posts: 59
Joined: Sun Apr 20, 2014 8:33 pm
Location: Wisconsin, USA
Re: VGOEmu Progress
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Post by GraniteTheWolf » Thu Jul 02, 2015 8:46 pm

Is this live and implemented? Please say it issssss!

Edit- I just tried and nope... hope we all get to beat up things soooooon!
Data Collector.
Granite - 55 Shaman; Velo - 55 Sorcerer; Draxy - 55 Paladin
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John Adams
Retired
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Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: VGOEmu Progress
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Post by John Adams » Thu Jul 02, 2015 10:53 pm

[quote="GraniteTheWolf"]Is this live and implemented? Please say it issssss![/quote]
Not quite live yet, sorry to say. Just a little teaser. Zippyzee returned to us and took on the task of implementing some basic combat strokes for us, so we can test a few different things together; NPC Management/Movement, Abilities and of course, beating things to death.

Oh, and XP. Just a bit, to see how it feels.

[attachment=0]ScreenShot_00221.JPG[/attachment]


Soon(tm)
Attachments
DING!
DING!
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Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
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Re: VGOEmu Progress
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Post by Jakkal » Fri Jul 03, 2015 5:25 pm

[quote="John Adams"]

Soon(tm)[/quote]

*eyetwitch*
Image
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elquar
Content Designer
Content Designer
Posts: 604
Joined: Tue Jun 03, 2014 2:07 pm
Re: VGOEmu Progress
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Post by elquar » Sat Jul 04, 2015 12:13 am

Oh man

so excited 8) Love the servers cause i can still run around telon and see all he cool things i use too and the new things i never got a chance to explore.

Would be nice to whack a few mobs and see them die 8) though!
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Galladicus
Posts: 16
Joined: Sat Jul 04, 2015 10:25 am
Re: VGOEmu Progress
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Post by Galladicus » Sat Jul 04, 2015 10:33 am

Hey Mr. Adams! I've been logging on for the last couple days, but I'm brand new to the client.

Just wanted to say I'm super excited to see how far along you've come in such a short time! Hell, even Sigil/SoE couldn't get this done this fast! Its great to experience how non laggy the servers are and how much content is already dealt with. I remember back in Vanguard Beta that you needed a monster, MONSTER computer to get above 8 FPS, just because it was poorly optimized.

You can be certain once the game is more finalized my dad and I will be in full force. I want you to let me know if there is anything i can do to help the project out. This game was held very dear to my family.

I do have a question. I have no idea how this whole process works, but with so many features already working and combat/xp/loot looking good, how much left is there to do and what is the timeline for how long you think those things will be expected to take? I mean, I'd be down just slayin dudes to level for a good while. How much of a task is it implementing all the quests and what are the next titanic features to work at?


Thanks once again Mr. Adams! You're a godsend for my nostalgic adventures!
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Kandra
Data Collector
Data Collector
Posts: 266
Joined: Fri May 16, 2014 2:35 am
Re: VGOEmu Progress
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Post by Kandra » Sat Jul 04, 2015 11:00 am

[quote="John Adams"]
[attachment=0]ScreenShot_00221.JPG[/attachment]

[/quote]
Oh my Goddess! You're killing all my precious Blood Crabs.
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Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: VGOEmu Progress
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Post by Xinux » Fri Jul 10, 2015 1:07 pm

And we have our first look at basic melee combat thanks to Zippy.

https://www.youtube.com/watch?v=tmnme4K ... e=youtu.be
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zippyzee
Developer
Developer
Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: VGOEmu Progress
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Post by zippyzee » Fri Jul 10, 2015 1:27 pm

You might find something cooler to attack, and rotate to the side so it shows the NPC fighting back animation. And also thanks to Volt for setting up the underlying NPC states/motors that made that possible. Otherwise, cool!
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