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VGOEmu Progress

News and Announcement Forums

Moderator: Community Managers

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Xinux
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Re: VGOEmu Progress
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Post by Xinux » Mon Mar 09, 2015 3:36 pm

Expanded on the LUA functions that are currently implemented and made it into a conversation.


[url:1nbg9q3b]https://www.youtube.com/watch?v=kyooSsExcKw[/url:1nbg9q3b]
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Xinux
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Re: VGOEmu Progress
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Post by Xinux » Thu Mar 12, 2015 9:06 am

Figured this would be nice to have since live didn't have it.

[url:3b8l4gcw]https://www.youtube.com/watch?v=EXZ8-RHz27U[/url:3b8l4gcw]
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Kilsin
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Re: VGOEmu Progress
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Post by Kilsin » Thu Mar 12, 2015 9:16 am

Nice work Xin, what happens if multiple people all speak to the Npc at once?

Will the Npc flip out? lol
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Xinux
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Re: VGOEmu Progress
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Post by Xinux » Thu Mar 12, 2015 9:20 am

Easy way to keep that from happening is attach a timer to it so it can not change facing once every so many second.
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Moldew
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Re: VGOEmu Progress
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Post by Moldew » Thu Mar 12, 2015 10:01 am

That was my concern...I was totally going to log in two accounts and make him flip around and dance until I crashed the server! WOO HOO!!
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But sometimes it makes no sense.
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Thu Mar 12, 2015 7:44 pm

Hah, awesome. Thank you for implementing [url=viewtopic.php?f=48&t=622:2y6785wk]my Wish List item[/url:2y6785wk]
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GraniteTheWolf
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Re: VGOEmu Progress
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Post by GraniteTheWolf » Fri Mar 13, 2015 2:57 pm

[quote="John Adams":1hib8guu]Hah, awesome. Thank you for implementing [url=viewtopic.php?f=48&t=622:1hib8guu]my Wish List item[/url:1hib8guu] [/quote:1hib8guu]

Damn, hell of an update list! I agree with John on this one, always was annoyed that npcs wouldn't turn to face you when you talked to them. Like sure... Lets do business while I'm standing behind you!
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Volt
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Re: VGOEmu Progress
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Post by Volt » Sat Mar 14, 2015 2:52 pm

But but .. how am I now supposed to parley someone who I am KOS to?
Oh well, I guess I will have to find new ways .
Well done.
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Sat Mar 14, 2015 8:16 pm

[quote="Volt":umw03yqj]But but .. how am I now supposed to parley someone who I am KOS to?[/quote:umw03yqj]
Wait, two things lol...

1) You could Parley someone who hated you by, being behind them?
2) Doesn't KOS = Kill On Sight? LOL
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falloutdc
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Re: VGOEmu Progress
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Post by falloutdc » Sat Mar 14, 2015 9:16 pm

let him start the parley as usual, once the npc turns around and sees you he plays the "kos" card
Duplicates don't hurt ;) (tm John Adams 2014)
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