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VGOEmu Progress

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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Tue Jan 28, 2014 5:07 pm

Wow, nice little explosion of new users. Welcome, all

To answer,
[quote="tad10":1p7db50h]Also I'm very curious at exactly what version of Vanguard you're looking to emulate?[/quote:1p7db50h]
Due to the nature of "emulating" we will likely be building the world to match what is currently known (aka, Live) - however, the joy of emulators is that the content can be anything you want... even truly custom. So we'll build the executables, you can either use our default live-like content, or make up your own.

Keep this in mind though, we'll likely be building the world with many "options", customizable to your liking... such as max level, or certain functionality. However, we are locked into the current client since no one has packet logs from 2007 to get an old client working. This might also limit our configuration of the old crafting system, since I never had a clue how to craft in the first place

When we get closer to all those things (quite a while from now), I'm sure community input will help us put together something for everyone.


dhew, shallaw, Stella and grumblethorn, collecting should be a breeze. Simply run the collector, and play the game We're still ironing out some details with data collection, but we should have some options soon. Keep checking back, we'll need all the players/collectors we can get.


PS: Hi Foof!!
John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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tad10
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Re: VGOEmu Progress
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Post by tad10 » Tue Jan 28, 2014 5:21 pm

Good to know. I'm not interested in Live (in large part due to IoD/no racial starting ares, in smaller part everything else) but I'll do what I can to help you get the emulator finished including playing the current despised game for data collection After which I'll work to get the content back to it's 2007 goodness.

Cheers

P.S. SilkyVenom's Wiki is lost in time (2007) and contains most (but not all) info on the state of VG back then. So when the time is right, I'll have something to work from.
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theFoof
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Re: VGOEmu Progress
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Post by theFoof » Tue Jan 28, 2014 5:45 pm

[quote="John Adams":nto14q9l]PS: Hi Foof!! [/quote:nto14q9l]

Ohai!
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Tue Jan 28, 2014 5:46 pm

tad10 wrote:P.S. SilkyVenom's Wiki is lost in time (2007) and contains most (but not all) info on the state of VG back then. So when the time is right, I'll have something to work from.
That is good news, as long as they stay alive. I have a few sites bookmarked (Gamepressure, Telonica) because they did seem to stop dead in their tracks one day

Hopefully it will not be a major task to tweak existing content into what you dream of. As I said, most things will be options (likely some RuleSet system), though it's too early to promise anything... I'm just pretty big on "Classic" versions of our emu's. Pushing for the same at EQ2Emulator.net, in fact.


Meanwhile, here's a little teaser. Scatman (my hero) has some server/client talk going that is more than just hard-coded packets. We're getting somewhere in the comms! ~happy dance~
CharCreate.jpg
John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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tad10
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Re: VGOEmu Progress
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Post by tad10 » Tue Jan 28, 2014 5:50 pm

Wow cool!

I will download and archive SV and a few other wikis this weekend just to be on the safe side Additionally, hopefully someone has Zewtastic's old site archived somewhere.
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dhew
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Re: VGOEmu Progress
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Post by dhew » Wed Jan 29, 2014 6:14 am

Awesome screen shot! As far as packet collecting goes, what program do you use?
- Laerith, Dreadknight of New Telon
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John Adams
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Re: VGOEmu Progress
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Post by John Adams » Wed Jan 29, 2014 6:53 am

[quote="dhew":1iuhg4in]Awesome screen shot! As far as packet collecting goes, what program do you use?[/quote:1iuhg4in]
To be determined...

Though xinux is leaning towards our own VGCollector.exe (not currently published)
John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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Zewtastic
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Joined: Wed Jan 29, 2014 12:28 pm
Location: Sunny Sacramento CA. USA
Re: VGOEmu Progress
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Post by Zewtastic » Wed Jan 29, 2014 12:51 pm

[quote="tad10":m3g8iswk]Wow cool!

I will download and archive SV and a few other wikis this weekend just to be on the safe side Additionally, hopefully someone has Zewtastic's old site archived somewhere.[/quote:m3g8iswk]

My entire site and DB is fine and sitting in my aws cloud. My DB has maybe 40K items fully itemized, as well a the mobs/quests/etc associated with them. I have another 300k items but just the id,name,icon.

I have about 1000 named mobs and some of their loot tables if not all.

I also have the original wiki for vgtact, as the guy that created it was an old buddy back in early VG.

When a packet sniffer becomes available I can help out.
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Malavier
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Joined: Thu Jan 30, 2014 6:48 pm
Re: VGOEmu Progress
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Post by Malavier » Thu Jan 30, 2014 6:55 pm

I'm willing to help collect packet data as well.
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Cyrcle
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Re: VGOEmu Progress
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Post by Cyrcle » Fri Jan 31, 2014 1:59 pm

Willing to help collect info as well. Hopefully the servers come back up
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