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BM Abilities - Need Input

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Valorith
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Re: BM Abilities - Need Input
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Post by Valorith » Wed May 11, 2016 7:25 pm

Thanks for doing that leg work Onca! I removed the precast() check and setup the HasDetrimentalEffect() to compare against 1 and 0, although none of it will work until I talk to Faux about how to detect DoTs. Thanks again!
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Faux
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Re: BM Abilities - Need Input
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Post by Faux » Wed May 11, 2016 8:30 pm

DoTs and Debuffs are maintained separately. I can add a function to detect a DoT if we determine that we need one.

Sorry, I meant to get on irc and get some work done tonight, but I got into the hotel later than I thought and I'm pretty beat. I'll be on pretty early tomorrow night (6pm EST-ish) and we can hammer this out. I'll commit the effect checking by spell_line tomorrow too.
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Valorith
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Re: BM Abilities - Need Input
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Post by Valorith » Wed May 11, 2016 8:33 pm

Don't sweat it! Yes, 3 of the 4 associated spells are DoTs and 1 is a traditional stat debuff, so I would need to be able to check for both for it to work properly. Catch ya tomorrow!
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elcapitan
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Re: BM Abilities - Need Input
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Post by elcapitan » Thu May 12, 2016 11:11 pm

In the case that you cast 3 things.
The first debuff applied, would be first in the debuff queue on the mob. (the drop off after a certain time, obviously).

The way i remember, when you cast grim harvester.
I would assume that it would check the first BM debuff as per the list mentioned.
Harvest from that one.
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Valorith
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Re: BM Abilities - Need Input
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Post by Valorith » Sun May 15, 2016 7:57 am

Next Question:

Symbiotes: Can someone refresh my memory on this mechanic? Each symbiote has a recipe (Vial of Blood + a combination of organs?). If the required items are not in your inventory, the spell will fail, if you have all of the items, the spell will cast and consume the items. If that is correct, does anyone have the various symbiote item requirements? Thanks in advance!
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OncaLupe
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Re: BM Abilities - Need Input
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Post by OncaLupe » Sun May 15, 2016 8:34 am

Symbiotes were put together using the crafting's Assembly system, which could be done anywhere. I think all that's needed is 1 Vial of Blood and 1 or more organs from Grim Harvest for whichever symbiote you wanted. I think some needed two organs to make, but would need to check the assembly recipes. I looked a little online, but no one seemed to have the actual recipes.

The spells for using the symbiotes applies one to your defensive target (or offensive for Controlling) and uses up one assembled symbiote. If you don't have the symbiote assembled, it failed to cast at all (precast check). Players can only have one defensive symbiote on them at a time, a newly applied symbiote removes any previous one (not just hides, removes it). Only exception is Cleansing which can be used with another.

The BM can assemble a 'Body Bag' (Item ID: 1422247) which is a large bag specifically to store symbiotes and components of such.

http://thetelonproject.wikidot.com/adve ... -symbiotes
http://thetelonproject.wikidot.com/adve ... -symbiotes
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Blackstorm
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Re: BM Abilities - Need Input
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Post by Blackstorm » Sun May 15, 2016 9:47 pm

Hi Valorith,

Symbiotes are actually linked to the assembly system, which is itself a part of the crafting system.

I can provide you the DB for all assembly recipes (you will find all assembly recipes except rogue recipes that use a specific opcode and struct).

The DB have the correct columns names for what you want.
raw_crafting_assembly_recipe.zip
raw_assembly_recipes
(11.6 KiB) Downloaded 605 times
edit: for BM search type_id = 14280
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