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Halgarad Progress Thread

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Re: Halgarad Progress Thread
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Post by Jakkal » Sun Oct 30, 2016 9:49 am

Spawns have not really been cleaned up at all. I usually do that last of all, especially in dungeons or camps.
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Re: Halgarad Progress Thread
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Post by Jakkal » Sun Feb 19, 2017 7:05 pm

I went back and did some cleanup on Halgarad, specifically in the Derogar's Post area. I'll be looking through it more during this week. I added some prerequisites to some of the quests that were missing them as well.
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Re: Halgarad Progress Thread
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Post by Jakkal » Mon Feb 20, 2017 10:32 pm

Did more work tonight. Cleaned up some pathers. Couldn't quite finish as I lost internet access. So I was unable to make sure the last few had a proper path. Will check it tomorrow.
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Re: Halgarad Progress Thread
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Post by Jakkal » Thu Feb 23, 2017 11:21 am

Forgot to post this last night, as I ended up working on VG up until the last minute before I needed to get to bed.

I believe all the NPCs (not the mobs) that are pathers are pathing now. I might have missed one here or there, but I think I got at least almost all of them. I'll keep looking around to make sure I didn't miss anything.

I've started cleaning up some of the hostile areas. I just started on the Broken Fang Camp that's up the road from Derogar's Post. We've got some mob pathers wandering through there now. I'll continue cleanup of this area and the other hostile areas soon.
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Re: Halgarad Progress Thread
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Post by zentr » Wed Feb 28, 2018 5:56 am

I just finished the quests all up and around Halgarad. Just entered Tahean's Vengeance. There are so many quests! You've done a great job! Thank you!

I submitted a couple bugs last night, but they are minor.

I echo the spawn checks that ashendare mentions above. It's tricky on the hill, I'm sure. There are some creatures that I would target and I would get response that the target is too far away, when they obviously were not. Saw a couple creatures disappear into the hill. The game may have been like that before. I did not submit a bug for this.

I noticed that near the chunk line, as you follow the road toward Tehean's Vengeance, there would be three different creatures clumped together (not on top of each other). There were a few such gatherings. Seemed a bit unnatural. I did not submit a bug for this.
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Re: Halgarad Progress Thread
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Post by Jakkal » Wed Feb 28, 2018 8:14 am

The unlootable mobs on the hill thing should be bug reported. That's something the devs have to be look into, I can't help with that at all. That's not how it was in Live. I think Z axis is messing with that somehow.

As for mobs pathing into the hill, the devs haven't set up any kind of boundaries for mobs yet. And it's especially bad in hilly areas like Halgarad. That's just something we have to live with until they can set it up.
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Asbo
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Re: Halgarad Progress Thread
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Post by Asbo » Thu Nov 01, 2018 10:20 pm

Hi just tried to finish Trial of Courage solo and it was far to easy! None of the mobs (Fallen Defender/Champion/Guardian/Hero/Protector spirits) in the cave are aggressive at all they are all passive not sure if that's intended. I was able to complete the quest right up until handing in the completed quest for the reward of either three weapons. When I returned to Delidrot the Martyr to collect reward either Mace/Longsword/Greatsword of Kortella I was able to select reward but it failed to show accept button to collect it.


I have not abandoned this quest in case you need to check it with my character which is called Sweething Lesser Giant Pally level 7 now.
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Jakkal
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Re: Halgarad Progress Thread
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Post by Jakkal » Fri Nov 02, 2018 8:20 am

The quest "The Trial of Courage" isn't turned in with Delidrot, it's turned in with Halgar the Hero which spawns in the cave where King Rotham spawns and attacks you.

As for the mobs being easy, they are how they were collected in live, so they must have been non-aggressive at the point where we collected information. No mob currently has any ability other than auto attack.
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Asbo
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Re: Halgarad Progress Thread
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Post by Asbo » Fri Nov 02, 2018 2:55 pm

Ok well I did not see no mob spawn once I killed the King hence why I assumed I had to return to Delidrot. Now I will need to create a new identical toon and test it again as I'm to high to re do the quest. Unless he spawned a few minutes after I killed it as I ran about and didn't see anyone to hand into, even ran back to original quest giver but nada. This is also one of my favourite starting areas in the game hence why I started there so want to thankyou guys for all your hard work and sorry to cause you extra work checking my posts.
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Jakkal
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Re: Halgarad Progress Thread
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Post by Jakkal » Fri Nov 02, 2018 3:37 pm

He spawns as soon as the king dies. But the problem is that the quest shield over his head doesn't show up right away (sometimes at all). The Devs are still working on that one.
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