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DBE Auto complete

VGOEmulator content development topics.

Moderators: Moldew, Jakkal

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17 posts
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Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
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Re: DBE Auto complete
  • Quote

Post by Jakkal » Fri Jan 13, 2017 7:03 pm

Oh my god, that is so handy.
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: DBE Auto complete
  • Quote

Post by Starcrusher » Fri Jan 13, 2017 7:04 pm

Right? LOL. I'm copying from the Wiki right now!
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: DBE Auto complete
  • Quote

Post by Starcrusher » Fri Jan 13, 2017 9:40 pm

Ok I think this is most of the more useful ones. Let me know if I missed any you use.

Code: Select all

if(text == "UpdateAttributeBuffBonusValue"){
updateTooltip(pixelPosition, "UpdateAttributeBuffBonusValue(Caster, Type, Attribute, Value)");
}
if(text == "SetIsAttackable"){
updateTooltip(pixelPosition, "SetIsAttackable(NPC, State)");
}
if(text == "AddSpawnCallback"){
updateTooltip(pixelPosition, "AddSpawnCallback(Npc, FunctionName, Time, (optional)Spawn)");
}
if(text == "AttackSpawn"){
updateTooltip(pixelPosition, "AttackSpawn(AttackerSpawn, TargetSpawn)");
}
if(text == "CallSpawnScript"){
updateTooltip(pixelPosition, "CallSpawnScript(Npc, FunctionName, (optional)Spawn)");
}
if(text == "GetNpcByLocationID"){
updateTooltip(pixelPosition, "GetNpcByLocationID(Chunk, Location_ID)");
}
if(text == "OpenLootWindow"){
updateTooltip(pixelPosition, "OpenLootWindow(Npc, Player)");
}
if(text == "SpawnNPC"){
updateTooltip(pixelPosition, "SpawnNPC(Spawn_ID, Chunk_ID, Location_X, Location_Y, Location_Z, Pitch, Yaw, Roll)");
}
if(text == "SetHarvestingID"){
updateTooltip(pixelPosition, "SetHarvestingID(Npc, HarvestingID)");
}
if(text == "PlayNonCombatAnimation"){
updateTooltip(pixelPosition, "PlayNonCombatAnimation(Player, Animation_ID)");
}
if(text == "SendChatText"){
updateTooltip(pixelPosition, "SendChatText(Player, Channel_ID, Message)");
}
if(text == "PopupMessage"){
updateTooltip(pixelPosition, "PopupMessage(Player, Color_String, Size_String, Message)");
}
if(text == "Say"){
updateTooltip(pixelPosition, "Say(Spawn, Text)");
}
if(text == "SendMessageToPlayer"){
updateTooltip(pixelPosition, "SendMessageToPlayer(Player, Message)");
}
if(text == "Shout"){
updateTooltip(pixelPosition, "Shout(Spawn, Message)");
}
if(text == "AddConversationOption"){
updateTooltip(pixelPosition, "AddConversationOption(Conversation, Text, FunctionName)");
}
if(text == "AddQuestOption"){
updateTooltip(pixelPosition, "AddQuestOption(Conversation, Player, Quest_ID, FunctionName)");
}
if(text == "CreateConversation"){
updateTooltip(pixelPosition, "CreateConversation(Npc, Player)");
}
if(text == "DisplayQuest"){
updateTooltip(pixelPosition, "DisplayQuest(Player, Quest_ID)");
}
if(text == "OpenDialog"){
updateTooltip(pixelPosition, "OpenDialog(Conversation, Player)");
}
if(text == "StartConversation"){
updateTooltip(pixelPosition, "StartConversation(Conversation, Text)");
}
if(text == "GetAttributeAttributeBonusMultiplier"){
updateTooltip(pixelPosition, "GetAttributeAttributeBonusMultiplier(Caster, Type, Attribute)");
}
if(text == "GetAttributeAttributeBonusValue"){
updateTooltip(pixelPosition, "GetAttributeAttributeBonusValue(Caster, Type, Attribute)");
}
if(text == "GetAttributeBaseMultiplier"){
updateTooltip(pixelPosition, "GetAttributeBaseMultiplier(Caster, Type, Attribute)");
}
if(text == "GetAttributeBaseValue"){
updateTooltip(pixelPosition, "GetAttributeBaseValue(Caster, Type, Attribute)");
}
if(text == "GetAttributeBuffBonusMultiplier"){
updateTooltip(pixelPosition, "GetAttributeBuffBonusMultiplier(Caster, Type, Attribute)");
}
if(text == "GetAttributeBuffBonusValue"){
updateTooltip(pixelPosition, "GetAttributeBuffBonusValue(Caster, Type, Attribute)");
}
if(text == "GetAttributeCurrentValue"){
updateTooltip(pixelPosition, "GetAttributeCurrentValue(Caster, Type, Attribute)");
}
if(text == "GetAttributeGearBonusMultiplier"){
updateTooltip(pixelPosition, "GetAttributeGearBonusMultiplier(Caster, Type, Attribute)");
}
if(text == "GetAttributeGearBonusValue"){
updateTooltip(pixelPosition, "GetAttributeGearBonusValue(Caster, Type, Attribute)");
}
if(text == "GetAttributeMaxMultiplier"){
updateTooltip(pixelPosition, "GetAttributeMaxMultiplier(Caster, Type, Attribute)");
}
if(text == "GetAttributeMaxValue"){
updateTooltip(pixelPosition, "GetAttributeMaxValue(Caster, Type, Attribute)");
}
if(text == "GetAttributeShortBuffBonusMultiplier"){
updateTooltip(pixelPosition, "GetAttributeShortBuffBonusMultiplier(Caster, Type, Attribute)");
}
if(text == "GetAttributeShortBuffBonusValue"){
updateTooltip(pixelPosition, "GetAttributeShortBuffBonusValue(Caster, Type, Attribute)");
}
if(text == "SetAttributeCurrentValue"){
updateTooltip(pixelPosition, "SetAttributeCurrentValue(Caster, Type, Attribute, Amount)");
}
if(text == "UpdateAttributeBuffBonusMultiplier"){
updateTooltip(pixelPosition, "UpdateAttributeBuffBonusMultiplier(Caster, Type, Attribute, Amount)");
}
if(text == "UpdateAttributeBuffBonusValue"){
updateTooltip(pixelPosition, "UpdateAttributeBuffBonusValue(Caster, Type, Attribute, Amount)");
}
if(text == "UpdateAttributeShortBuffBonusMultiplier"){
updateTooltip(pixelPosition, "UpdateAttributeShortBuffBonusMultiplier(Caster, Type, Attribute, Amount)");
}
if(text == "UpdateAttributeShortBuffBonusValue"){
updateTooltip(pixelPosition, "UpdateAttributeShortBuffBonusValue(Caster, Type, Attribute, Amount)");
}
if(text == "AddDamageShield"){
updateTooltip(pixelPosition, "AddDamageShield(Caster, Amount)");
}
if(text == "AdjustHate"){
updateTooltip(pixelPosition, "AdjustHate(Caster, Target, Hate_Amount)");
}
if(text == "ApplyBeneficialEffect"){
updateTooltip(pixelPosition, "ApplyBeneficialEffect(Caster, Target)");
}
if(text == "ApplyBeneficialEffectTargets"){
updateTooltip(pixelPosition, "ApplyBeneficialEffectTargets(Caster)");
}
if(text == "ApplyDetrimentalEffect"){
updateTooltip(pixelPosition, "ApplyDetrimentalEffect(Caster, Target)");
}
if(text == "ApplyDetrimentalEffectTargetsApplyDetrimentalEffectTargets"){
updateTooltip(pixelPosition, "ApplyDetrimentalEffectTargets(Caster)");
}
if(text == "ApplyDurationEffect"){
updateTooltip(pixelPosition, "ApplyDurationEffect(Caster, Target)");
}
if(text == "ApplyDurationEffectTargets"){
updateTooltip(pixelPosition, "ApplyDurationEffectTargets(Caster)");
}
if(text == "CheckDurationConflicts"){
updateTooltip(pixelPosition, "CheckDurationConflicts(Caster)");
}
if(text == "CheckShield"){
updateTooltip(pixelPosition, "CheckShield(Caster)");
}
if(text == "GetTargets"){
updateTooltip(pixelPosition, "GetTargets(Caster)");
}
if(text == "GetWeaponDamage"){
updateTooltip(pixelPosition, "GetWeaponDamage(Player)");
}
if(text == "SpellHeal"){
updateTooltip(pixelPosition, "SpellHeal(Caster, Target, Heal_Type, Heal_Min, Heal_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "SpellDamageTargets"){
updateTooltip(pixelPosition, "SpellDamageTargets(Caster, Damage_Type, Damage_Min, Damage_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "SpellHealTargets"){
updateTooltip(pixelPosition, "SpellHealTargets(Caster, Heal_Type, Heal_Min, Heal_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "SpellDamage"){
updateTooltip(pixelPosition, "SpellDamage(Caster, Target, Damage_Type, Damage_Min, Damage_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "SetPrecastFlag"){
updateTooltip(pixelPosition, "SetPrecastFlag(Caster, Can_Cast)");
}
if(text == "SendPlayerSummonRequest"){
updateTooltip(pixelPosition, "SendPlayerSummonRequest(Caster, Target, CallbackFunction, Location_X, Location_Y, Location_Z)");
}
if(text == "RangedDamageTargets"){
updateTooltip(pixelPosition, "RangedDamageTargets(Caster, Damage_Type, Damage_Min, Damage_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "RangedDamage"){
updateTooltip(pixelPosition, "RangedDamage(Caster, Target, Damage_Type, Damage_Min, Damage_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "MeleeDamageTargets"){
updateTooltip(pixelPosition, "MeleeDamageTargets(Caster, Damage_Type, Damage_Min, Damage_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "MeleeDamage"){
updateTooltip(pixelPosition, "MeleeDamage(Caster, Target, Damage_Type, Damage_Min, Damage_Max, (optional)Crit_Mod, (optional)No_Calcs)");
}
if(text == "HasPlayerSummonRequest"){
updateTooltip(pixelPosition, "HasPlayerSummonRequest(Player)");
}
if(text == "HasDurationLine"){
updateTooltip(pixelPosition, "HasDurationLine(Target, Spell_Line)");
}
if(text == "HasDurationEffect"){
updateTooltip(pixelPosition, "HasDurationEffect(Target, Spell_ID)");
}
if(text == "HasDetrimentalLine"){
updateTooltip(pixelPosition, "HasDetrimentalLine(Target, Spell_Line)");
}
if(text == "HasDetrimentalEffect"){
updateTooltip(pixelPosition, "HasDetrimentalEffect(Target, Spell_ID)");
}
if(text == "HasBeneficialLine"){
updateTooltip(pixelPosition, "HasBeneficialLine(Target, Spell_Line)");
}
if(text == "HasBeneficialEffect"){
updateTooltip(pixelPosition, "HasBeneficialEffect(Target, Spell_ID)");
}
if(text == "GetWeaponType"){
updateTooltip(pixelPosition, "GetWeaponType(Player)");
}
if(text == "AddHiddenQuestObjective"){
updateTooltip(pixelPosition, "AddHiddenQuestObjective(Quest_ID, Objective_ID, Description, (optional)Quantity)");
}
if(text == "AddObjectiveCompleteAction"){
updateTooltip(pixelPosition, "AddObjectiveCompleteAction(Quest_ID, Objective_ID, FunctionName)");
}
if(text == "AddQuestCallback"){
updateTooltip(pixelPosition, "AddQuestCallback(Quest_ID, Spawn1, FunctionName, Time, (optional)Spawn2)");
}
if(text == "AddQuestObjective"){
updateTooltip(pixelPosition, "AddQuestObjective(Quest_ID, Objective_ID, Description, (optional)Quantity)");
}
if(text == "AddQuestObjectiveKill"){
updateTooltip(pixelPosition, "AddQuestObjectiveKill(Quest_ID, Objective_ID, Description, Quantity, Spawn_ID1, ..., Spawn_ID9)");
}
if(text == "AddQuestObjectiveLocation"){
updateTooltip(pixelPosition, "AddQuestObjectiveLocation(Quest_ID, Objective_ID, Description, Range, Location_X, Location_Y, Location_Z, Chunk_ID)");
}
if(text == "AddQuestObjectiveObtainItem"){
updateTooltip(pixelPosition, "AddQuestObjectiveObtainItem(Quest_ID, Objective_ID, Description, Quantity, Item_ID)");
}
if(text == "AddQuestPrereqClass"){
updateTooltip(pixelPosition, "AddQuestPrereqClass(Quest_ID, Class_ID)");
}
if(text == "AddQuestPrereqQuest"){
updateTooltip(pixelPosition, "AddQuestPrereqQuest(Quest_ID, Prereq_Quest_ID)");
}
if(text == "AddQuestPrereqQuestGroup"){
updateTooltip(pixelPosition, "AddQuestPrereqQuestGroup(Quest_ID, Prereq_Quest_ID1, ..., Prereq_Quest_ID9)");
}
if(text == "AddQuestPrereqRace"){
updateTooltip(pixelPosition, "AddQuestPrereqRace(Quest_ID, Race_ID)");
}
if(text == "AddQuestRewardCoin"){
updateTooltip(pixelPosition, "AddQuestRewardCoin(Quest_ID, Coin_Amount)");
}
if(text == "AddQuestRewardItem"){
updateTooltip(pixelPosition, "AddQuestRewardItem(Quest_ID, Item_ID, Quantity, Group_ID)");
}
if(text == "CompletesQuest"){
updateTooltip(pixelPosition, "CompletesQuest(Npc, Quest_ID)");
}
if(text == "GetQuestObjectiveQuantity"){
updateTooltip(pixelPosition, "GetQuestObjectiveQuantity(Player, Quest_ID, Objective_ID)");
}
if(text == "GetQuestSpawn"){
updateTooltip(pixelPosition, "GetQuestSpawn(Quest_ID, Player, Index)");
}
if(text == "HasCompletedQuest"){
updateTooltip(pixelPosition, "HasCompletedQuest(Player, Quest_ID)");
}
if(text == "HasQuest"){
updateTooltip(pixelPosition, "HasQuest(Player, Quest_ID)");
}
if(text == "InteractsWithQuest"){
updateTooltip(pixelPosition, "InteractsWithQuest(Npc, Quest_ID, Objective_ID)");
}
if(text == "ObjectiveComplete"){
updateTooltip(pixelPosition, "ObjectiveComplete(Player, Quest_ID, Objective_ID)");
}
if(text == "ObjectivesComplete"){
updateTooltip(pixelPosition, "ObjectivesComplete(Player, Quest_ID)");
}
if(text == "ProvidesQuest"){
updateTooltip(pixelPosition, "ProvidesQuest(Npc, quest_id)");
}
if(text == "QuestCurrent"){
updateTooltip(pixelPosition, "QuestCurrent(Player, Quest_ID");
}
if(text == "QuestEligible"){
updateTooltip(pixelPosition, "QuestEligible(Player, Quest_ID)");
}
if(text == "SetObjectiveComplete"){
updateTooltip(pixelPosition, "SetObjectiveComplete(Player, Quest_ID, Objective_ID)");
}
if(text == "StoreQuestSpawn"){
updateTooltip(pixelPosition, "StoreQuestSpawn(Quest_ID, Player, NPC, Index)");
}
if(text == "UpdateQuestObjectiveQuantity"){
updateTooltip(pixelPosition, "UpdateQuestObjectiveQuantity(Player, Quest_ID, Objective_ID, ChangeAmount)");
}
if(text == "AddItem"){
updateTooltip(pixelPosition, "AddItem(Player, Item_ID, Quantity)");
}
if(text == "AddItemCallback"){
updateTooltip(pixelPosition, "AddItemCallback(Item, Spawn1, FunctionName, Time, (optional)Spawn2)");
}
if(text == "CastSpell"){
updateTooltip(pixelPosition, "CastSpell(Player, Spell_ID)");
}
if(text == "GetEquippedItem"){
updateTooltip(pixelPosition, "GetEquippedItem(Player, slotID)");
}
if(text == "GetItemID"){
updateTooltip(pixelPosition, "GetItemID(Item)");
}
if(text == "GetItemLevel"){
updateTooltip(pixelPosition, "GetItemLevel(Item)");
}
if(text == "GetItemType"){
updateTooltip(pixelPosition, "GetItemType(Player, Slot)");
}
if(text == "HasItem"){
updateTooltip(pixelPosition, "HasItem(Player, Item_ID, Quantity)");
}
if(text == "HasEquippedItemInSlot(Player, slotID)"){
updateTooltip(pixelPosition, "HasEquippedItemInSlot(Player, slotID)");
}
if(text == "RemoveItem"){
updateTooltip(pixelPosition, "RemoveItem(Player, Item_ID, Quantity)");
}
if(text == "SellItemToPlayer"){
updateTooltip(pixelPosition, "SellItemToPlayer(Npc, Player, Item_ID, Quantity, Price)");
}
if(text == "AccessTimer"){
updateTooltip(pixelPosition, "AccessTimer(Player, Message, Time)");
}
if(text == "AddCallback"){
updateTooltip(pixelPosition, "AddCallback(CallType, Target, Spawn1, FunctionName, Timer, (optional) Spawn2)");
}
if(text == "AddPOI"){
updateTooltip(pixelPosition, "AddPOI(Player, POI_Loc_ID");
}
if(text == "GetChunkBySpawn"){
updateTooltip(pixelPosition, "GetChunkBySpawn(Spawn)");
}
if(text == "GetChunkID"){
updateTooltip(pixelPosition, "GetChunkID(Spawn");
}
if(text == "GetChunkName"){
updateTooltip(pixelPosition, "GetChunkName(Spawn)");
}
if(text == "IsDay"){
updateTooltip(pixelPosition, "IsDay(Player)");
}
if(text == "IsNight"){
updateTooltip(pixelPosition, "IsNight(Player)");
}
if(text == "RemovePOI"){
updateTooltip(pixelPosition, "RemovePOI(Player, POI_Loc_ID)");
}
if(text == "IsFlanking"){
updateTooltip(pixelPosition, "IsFlanking(Spawn, Target)");
}
if(text == "Stunned"){
updateTooltip(pixelPosition, "Stunned(Spawn, Stunned_Status)");
}
if(text == "AddNPCLocationProximityFunction"){
updateTooltip(pixelPosition, "AddNPCLocationProximityFunction(NPC, Location_X, Location_Y, Location_Z, Distance, Include_Z, FunctionName, Chunk_ID, (Optional)Spawn2)");
}
if(text == "FaceLocation"){
updateTooltip(pixelPosition, "FaceLocation(Spawn, Target_X, Target_Y, Target_Z)");
}
if(text == "GetAngleBetweenSpawns"){
updateTooltip(pixelPosition, "GetAngleBetweenSpawns(Spawn, Target)");
}
if(text == "MovementLoopAddLocation"){
updateTooltip(pixelPosition, "MovementLoopAddLocation(Npc, Destination_X, Destination_Y, Destination_Z, Speed, Pause, (optional)CallbackFunction)");
}
if(text == "MoveToLocation"){
updateTooltip(pixelPosition, "MoveToLocation(Npc, DestinationX, DestinationY, DestinationZ, (optional)FunctionOnArrive)");
}
if(text == "PauseMovement"){
updateTooltip(pixelPosition, "PauseMovement(Npc, Time)");
}
if(text == "TeleportInChunk"){
updateTooltip(pixelPosition, "TeleportInChunk(Player, Location_X , Location_Y, Location_Z, Pitch, Yaw, Roll, {optional} clear)");
}
if(text == "StartFollowing"){
updateTooltip(pixelPosition, "StartFollowing(Follower, Target)");
}
if(text == "StopFollowing"){
updateTooltip(pixelPosition, "StopFollowing(Follower)");
}
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User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: DBE Auto complete
  • Quote

Post by Xinux » Fri Jan 13, 2017 9:58 pm

Server has been updated make sure to SHIFT + F5 to refresh your browser window.
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User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: DBE Auto complete
  • Quote

Post by Jakkal » Fri Jan 13, 2017 10:01 pm

That's so awesome, thanks guys
Image
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Starcrusher
Posts: 267
Joined: Sun Feb 22, 2015 9:23 pm
Location: Southern Oregon
Re: DBE Auto complete
  • Quote

Post by Starcrusher » Fri Jan 13, 2017 10:04 pm

Sweet! Thanks Xinux. and me LOL.
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User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: DBE Auto complete
  • Quote

Post by Xinux » Thu Feb 08, 2018 10:38 am

Remember if you see a mouse over that is not displaying in the DBE add it here and I will update the DBE.

Code: Select all

if(text == "UpdateAttributeBuffBonusValue"){
updateTooltip(pixelPosition, "UpdateAttributeBuffBonusValue(Caster, Type, Attribute, Value");
}
if(text == "Word to look for Here"){
updateTooltip(pixelPosition, "What to show in the tooltip if mouse is hovered over");
}
if(text == "Another word to look for Here"){
updateTooltip(pixelPosition, "What to show in the tooltip if mouse is hovered over");
}
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