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A Development Project for the Vanguard:Saga of Heroes MMO

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by TigerTiger
Fri May 08, 2015 6:20 pm
Forum: General Discussions
Topic: DaybreakGames official agreement with Project 1999
Replies: 27
Views: 14436

Re: DaybreakGames official agreement with Project 1999

This is all wonderful news, I hope it paves the way for Vanguard.
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by TigerTiger
Sun Apr 12, 2015 3:23 pm
Forum: General Discussions
Topic: Vanguard on a $200 HP Stream
Replies: 5
Views: 3817

Re: Vanguard on a $200 HP Stream

I even got Vanguard running on my VirtualBox virtual machine (host is Windows 7, guest is Windows 10).
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by TigerTiger
Sun Apr 12, 2015 3:17 pm
Forum: Announcements
Topic: VGOEmu Progress
Replies: 263
Views: 1360815

Re: VGOEmu Progress

[quote="Jakkal"]Well, it wouldn't work on people like me! I heard mounts were in, oh it was so nice to be able to hop on a horse and just run around again. I wasted so much time doing that in the live game, and I really enjoyed doing that again![/quote] Mounts, Mounts, Mounts! Where are the Mounts ...
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by TigerTiger
Sun Apr 05, 2015 12:34 pm
Forum: Game Features
Topic: Telon Weather Patterns
Replies: 19
Views: 12156

Re: Telon Weather Patterns

I believe weather is defined in the following files in the BIN folder:
VSOHWeatherDefs.ini
VSOHWeatherPerChunk.ini
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by TigerTiger
Wed Mar 11, 2015 11:15 am
Forum: Wish List
Topic: Armor Appearance
Replies: 2
Views: 1981

Re: Armor Appearance

I can do this for you, after I do it myself. I might even be able to get a color wheel where you click on what color you want but only you would see it.
A quick test at applying a raki head texture:
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by TigerTiger
Thu Feb 05, 2015 12:17 pm
Forum: Off-Topic
Topic: EQOA Revival Team seeks help
Replies: 7
Views: 11267

Re: EQOA Revival Team seeks help

I was not able to open up the morph menu like I did the teleport window. Have you guys figured out to get the MIPS functions labeled, and why some have names while others don't. Maybe we can get the emulator, to spew out named functions, since the emulator already appears to put entire functions in ...
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by TigerTiger
Thu Dec 04, 2014 4:21 pm
Forum: Off-Topic
Topic: EQOA Revival Team seeks help
Replies: 7
Views: 11267

Re: EQOA Revival Team seeks help

Is this the same group, where I helped to enable the teleport window and race changing using the PCSX2 savestates you sent me? Regardless that computer not only broke, but also apparently now has a corrupted hard-drive. I never mentioned this but you might consider running the emulator in virtual ...
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by TigerTiger
Mon Aug 11, 2014 2:33 pm
Forum: Wish List
Topic: Currents
Replies: 16
Views: 8222

Re: Currents

So to summarize currents can be clientside, or they can be beamed down from the server and added to existing water.
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by TigerTiger
Fri Aug 08, 2014 6:48 pm
Forum: Wish List
Topic: Currents
Replies: 16
Views: 8222

Re: Currents

The currents are set in the class watervolume (all types of water including regular are of class watervolume). Here is a property dump for one with current: Log: *** Property dump for object 'WaterVolume Chunk_n24_26.WaterVolume146' *** 2014-08-08 21:34:47 1407544746 1663 4 4406111353 Log ...
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by TigerTiger
Fri Aug 08, 2014 5:32 pm
Forum: Wish List
Topic: Currents
Replies: 16
Views: 8222

Re: Currents

[quote="Mithni"]The river west of Veskal's Exchange still has a functioning current:
.rift 167
.move -82278 16156 49627[/quote]
Can you get me the chunk number fro the /loc command?
Nevermind I got it.
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