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A Development Project for the Vanguard:Saga of Heroes MMO

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Search found 10 matches • Page 1 of 1
by Týr
Sat Aug 02, 2014 3:46 pm
Forum: General Discussions
Topic: Beta 1 Screenshots
Replies: 20
Views: 8116

Re: Beta 1 Screenshots

Wow, those screens are actually super useful for anyone wanting to actually rebuild that UI. When I made the Photoshop reconstruction I only had a couple older official screenshots to work with. Do you have any with the question log or other UI elements open?
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by Týr
Sat Aug 02, 2014 3:20 pm
Forum: Server Bugs (Closed)
Topic: Wrong Character Model In-Game (Humans)
Replies: 9
Views: 4113

Wrong Character Model In-Game (Humans)

I could not decide where to file this under, so Server it is! I don’t know if anyone has noticed this yet, but it seems that regardless of which Human type I make, their models all convert to Mordebi in game. This has happened with both Male and Female models, both Thestran and Kojani seem to be s ...
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by Týr
Sat Aug 02, 2014 2:52 pm
Forum: General Support
Topic: Client Availability
Replies: 5
Views: 2668

Re: Client Availability

Shockingly enough, Vanguard compresses amazingly well. I saved off a copy of the final client and it compressed down to <5gigs from almost 20, more than enough to get it plus all of my screenshots and UI assets on a single DVD-DL. As a worst case scenario, Torrenting it should not be too stressful ...
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by Týr
Sat Aug 02, 2014 2:34 pm
Forum: Wish List
Topic: (Unrealistic Suggestion) Beta Models
Replies: 1
Views: 1688

(Unrealistic Suggestion) Beta Models

Alright, first off, I'm just going to assume this is close to impossible. But it warrants asking anyway. One of the reason I stopped playing Vanguard a couple months after release is that I felt the game was pretty much going downhill with every patch (I do not blame SOE btw, but that is another ...
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by Týr
Fri Aug 01, 2014 7:40 pm
Forum: Wish List
Topic: Bring back /claim
Replies: 5
Views: 2522

Re: Bring back /claim

[quote="John Adams"]We actually did end up getting the /claim windows back (haha SOE) and packet collected.[/quote]
Hah, well, feel free to ignore everything I said then
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by Týr
Fri Aug 01, 2014 7:20 pm
Forum: Wish List
Topic: "Beta" UI
Replies: 14
Views: 5042

Re: "Beta" UI

[quote="Kilsin"]Has anyone else got information on vginterface closing their VG section? the site changed their name as well to link back tot he main site which is http://www.mmoui.com/[/quote] MMOUI is just the parent site that vginterface was a part of. They took down vginterface at the end of ...
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by Týr
Fri Aug 01, 2014 6:21 pm
Forum: Wish List
Topic: Bring back /claim
Replies: 5
Views: 2522

Re: Bring back /claim

[quote="Mortuarius"]Place them on various NPC's and have them ask you trivia questions about VG's history. If you answer correctly, you get the veteran/anneversary rewards.[/quote] I mean, honestly there is not a point in having an NPC ask you trivia questions as a "test". That would be more of a ...
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by Týr
Fri Aug 01, 2014 11:35 am
Forum: Wish List
Topic: "Beta" UI
Replies: 14
Views: 5042

Re: "Beta" UI

Well, custom UIs have always been supported in VG, they just have to be valid files that can be interpreted by the client. I messed with making custom UIs way back in beta some 8 odd years ago now, but never really did all that much. Mostly just changed fonts and colors and whatnot. Really, you can ...
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by Týr
Fri Aug 01, 2014 1:47 am
Forum: Wish List
Topic: /who is Anonymous?
Replies: 7
Views: 3302

Re: /who is Anonymous?

I’ve almost always been /anon in EQ2 for the entire 9 years I’ve played that, for multiple reasons. One reason, as was previously stated, was for hiding location when forming up for contested mobs. Without Anon, it’s just too easy for guilds to spy on each other. All you have to do is /who all [guil ...
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by Týr
Fri Aug 01, 2014 1:28 am
Forum: Wish List
Topic: "Beta" UI
Replies: 14
Views: 5042

"Beta" UI

I've never had enough knowledge to fully "restore" the UI in Vanguard to it’s vastly superior T.King version from mid-beta. The furthest I ever got was a Photoshop reconstruction, placing all the elements back into their proper place. I know it’s totally possible to recreate the UI almost perfectly, ...
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