Search found 25 matches
- Mon May 02, 2016 4:19 pm
- Forum: General Discussions
- Topic: Resists
- Replies: 20
- Views: 11978
Re: Resists
Arachnadon was also specifically a melee mob and casters weren't meant to do much damage. I believe that they did that by giving it very high resistance or spell mit. That makes me wonder if spell mit resulted in a partial resist message or just reduced damage. A partial resist message would be ...
- Mon May 02, 2016 4:02 pm
- Forum: General Discussions
- Topic: Resists
- Replies: 20
- Views: 11978
Re: Resists
[quote="Ratief"]It looks like you are looking at pota stuff though, I would be surprised if a toon in there would be missing much as they would have high accuracy. It might be better to look at one of the lower level soloing logs were the toon doesn't have a lot of buffs. In any event, we can make ...
- Mon May 02, 2016 3:42 pm
- Forum: General Discussions
- Topic: Resists
- Replies: 20
- Views: 11978
Re: Resists
It looks like you are looking at pota stuff though, I would be surprised if a toon in there would be missing much as they would have high accuracy. It might be better to look at one of the lower level soloing logs. In any event, we can make toons miss. We don't have to follow what SOE did (and we ...
- Mon May 02, 2016 1:34 pm
- Forum: General Discussions
- Topic: Resists
- Replies: 20
- Views: 11978
Re: Resists
Sounds like we should just balance the sorc instead of making them miss a lot.
- Sun May 01, 2016 8:22 pm
- Forum: General Discussions
- Topic: Resists
- Replies: 20
- Views: 11978
Re: Resists
I think it was more the skill levels. I would set it up like this, max skill = 95% base chance to hit an equal level target (actually the tooltips say that is exactly what it is). I would add/subtract 5% per level difference AND add/subtract 5% per dot away from 3 dots (IE 6 dot NPCs reduce your ...
- Sun May 01, 2016 6:15 pm
- Forum: General Discussions
- Topic: Resists
- Replies: 20
- Views: 11978
Re: Resists
There is a lot tied to resists that I haven't added stats for yet. If you check the resist tooltip you will see total and partial resist stats as well as spell and melee mit stats. I have seen the code that calculates these values, but I haven't created equations or setup the dependencies yet.
- Fri Jan 01, 2016 7:19 pm
- Forum: General Discussions
- Topic: The Best Buff Only System
- Replies: 18
- Views: 91311
Re: The Best Buff Only System
I have the original Psion abilities on my site (with their pre-noobie area revamp levels). I never got around to the others though. https://www.libraryofwonders.com/ClassA ... Psionicist Personally I preferred the way it was before. It seemed much simpler to me. One thing that we would need to ...
- Sat Nov 28, 2015 4:57 pm
- Forum: General Discussions
- Topic: Attribute/Gear Mods Testing
- Replies: 9
- Views: 2801
Re: Attribute/Gear Mods Testing
The trouble is that 15 is also all of the specialized spell damage focus values (so 7 attributes in one). My code is written such that they are all separate attributes.
- Fri Nov 27, 2015 9:40 pm
- Forum: General Discussions
- Topic: Attribute/Gear Mods Testing
- Replies: 9
- Views: 2801
Re: Attribute/Gear Mods Testing
As I've been playing with this and trying to figure out the correct stat defaults, I have run into a couple of problems though. 1) The item mod parsed data has all of the values as unsigned ints. There are several items that have negative item mods. I think we can fix this without a re-parse, but I ...
- Fri Nov 27, 2015 5:42 pm
- Forum: General Discussions
- Topic: Attribute/Gear Mods Testing
- Replies: 9
- Views: 2801
Re: Attribute/Gear Mods Testing
Everyone should be able to log in now. Sorry for the troubles.