Resonating dust of Celerity: I have made a full suit of T4 with this and saw a .1 difference on the longest casting spell on my PSI. Pretty much worthless.
I think we need all current possible focusing dusts to be scaled down to T3 apprentice level and checked for power vs dropped gear, they seem to be lower on crafted then looted gear. I also woudl liek to see focus dusts added to all jewelry and foci.
Jewelry needs the ability to add atuning dust, those at least that do not affect ability stats preserving the current continental abilities, but allowing things like bonus to spell damage, heal effectiveness, etc. I would love to see all non ability attuning dusts be allowed to be put on jewelry.
If the goal of increasing the equipped effects is to make crafting gear more desirable again then it will help, but more needs to be done. The biggest issue when it comes to crafted gear vs. f2p dropped gear is the level difference between required and actual level of the item. All crafted gear has a 5 level swing between required and actual level and dropped gear has a 10 level swing. So when someone gets a dropped piece of gear they can wear it 5 levels before the crafted piece. When people are shopping on the broker and searching by level, it searches by required level. So any crafted gear that comes up on their search that would be better than the dropped gear they have they can't wear for at least 5 levels above the dropped gear. Just simply making the crafted gear have the same 10 level swing from required and actual level would do much more than upping the equipped effects for making crafted gear be more desirable. Just for an example, if you can wear a crafted breastplate at level 30, its actual level will be 35. A dropped breastplate at level 30 will have an actual level of 40 and have stats of a level 40 breastplate, so there is no comparison. If that crafted breastplate had a required level of 25, it would be more desirable at that lower level.
Another issue is that recipes for a tier are locked in at a certain level. A mineralogist gets rings at a certain level every tier and those rings are always at the 9th level of that tier for the orange rings. So level 19, 29, 39, 49. Other recipes are locked in at a lower level for each tier and suffer stat wise because of it. What would be better is if items would go up in level as you level your crafting. What would make more sense to me would be if a recipe started creating an item at the lowest level of that tier: 11, 21, 31, 41. And each level you got above the level of the recipe it increased the level of the item by 1, up to a maximum of 9, ending up being: 20, 30, 40, 50. It would be nice with this system if you could then choose which level you wanted to make the item at within a tier. So once you are 10 levels above the recipe you could choose within the 10 level span which level you wanted to create the item at. I know this would probably be a big change and more than likely isn't feasible with the current system, but just thought I'd throw it out there.
I would really like to see stacking issues fixed with CE's. The name juggling involved just to get a CE to stack is ridiculous. Thestran Style Example: Adroit Healthy Band of Parrying does not allow the CE's to stack with and identical item, Adroit Healthy Band of Defense or Stalwart Healthy Band of Defense, but, will stack with any other tier with a similar name. This maybe common knowledge for the long time players but to me, this is really dumb, intended or not.
Well Adroit Healthy Stud of Defense doesnt stack CE with Adroit Hexing Stud of Defense, again prolly have to go with another tier to stack CE.
Hmm i just went and bought a ancient dust of health cause i was going to make for myself a master work Bp. I actually chose the dust cause i didnt want to lose the Hp but sad to hear the effect is very minimal. I could have went for spikes was much cheaper with what sounds like a better effect. How much does boon of health heal for anyway? couldnt you change that to something like a imbued light aug proc (just as a example)since it is a anciet attuning dust? as for contenintal effects they should be on every crafted item regardless of what dust is added.(they shoulod never be takin away because of adding crystals or dusts. That should be the crafting gear's signature trade mark on every item. I also like that they grow and progress with every tier; that would mean a person in all thestran gear at t5 would get a added bonus of 50 hp x9 if a full set = 450 extra hp just on contenital effect. I might actually see sale request for full sets which would be nice. as for dusts crystals etc, there is simply to many with to many restrictions. So many dust should be done away with or combined with other dust to give multiple effects. Ill be honest as a armor smith the first year vanguard was out i made lots of cash. now its for more or less personal use, so i would love to see something to bring life back to it.
IIRC Boon of Health just adds 10 to any heal. So if you got hit with a heal for 2000 with that Boon of Health piece it would be 2010.
AFAIK, the only issue with stacking continental effects is with jewelry and one handed(+h2h) weapons, armor is unaffected by the bug of matching items and name juggling.
It seems there is a discrepancy on a few things for example Fire Damage Shield, so it appears to me that your scaling might need to be adjusted on a few things. The scale is 2/3/8/? for Fire Damage Shield. Shouldnt it be 2/6/10 or did you recently lose a finger or two and suddenly cant count correctly anymore? 2+4 is 6 not 3 . So when will the stacking issues with similar named jewelry and weapons be getting fixed? I wasted another unbind item to check to see if this was fixed, very sad now that it wasnt. I have to use 1 - T2 and 1 - T3 ring to get the Accuracy to stack up.
I don't know much about crafting, but I did notice that my Jeric's doesn't stack on my weapons. However - the Striking does. I have two Striking weaps (thanks to my brother) and with both, they increase my crit chance by 8% instead of only 4. The equipped effect stacks on Vendetta, making it 10% chance per hit. I only tested this after today's update so I have no idea if that will stay the same but it was nice. Exmortis - Unlike you, I'm a noob. lol I don't know about resonating dust of speed, but I do know that Hazoc's Hasty Lyrics (also speed) is my favorite song component to stack when I'm by myself. Most bards tell me "don't use that it's worthless"....well..."up urs" is all I have to say about people who don't let other people play their toons the way they want There's a long cooldown on my 1 skill that gives me endurance (the parry)...so when I'm low on green, having Hasty's stacked three times makes my auto-attack stupid-fast...making my damage decent even with no skills (while I wait for my endurance to refresh or the endurance-generating skill to refresh). Either way...I like speed and I'll keep using it. When I'm in a group with a generous Paladin who screams a lot for the endurance filler - I don't use Hazoc's Hasty, but the venom instead. I love Pallies who give me greenies.
The scaling for the damage shields should be 2/3/4/5. If you're seeing something different than that, please let us know which item it is and we'll take a look at it. The short answer for the stacking concern you mentioend with jewelry is that it's code related. We don't have an eta for a change to it, but it should be in a patch note when such a change is possible and it's implemented. Sorry we couldn't fold that into this first pass at crafted item effects.
Just logged after a long hiatus and... dusts of energy still have +5 regen effect regardless of the tier (dust/powder/shard/christal). all of them, same effect. are we there yet?