Hello all, Lets reach a common understanding on what diplo buffs we should keep up to acheive the best result for our raiders, adventurers, crafters and diploers! Forum moderators can I get this stickied please AFRIT (Seawatch Coast) Supernatural Laws (Spell damage) Academic/Interview Shield of Law (Rune) Academic/Convince Slave's Constitution (HP) Outsider/Incite Azuril Raj Afrit (Melee Damage) Noble/Incite KHAL Harmony of Ideas (Spell damage) Academic/Convince The will of the people (Melee damage) Domestic/Convince Increase the watch (Accuracy) Soldier/Convince Right of way (Crit) Noble/Convince TAR JANASHIR Tomb raider's strength (Melee Damage) Soldier/Convince Spirit Aflame (Attributes) Academic/Entertain Dirty Tricks (Crit) Soldier/Gossip Mass Community Effort (Harvesting) crafter/#parley# LETH NURAE (Celestine Ward) Spiritual Revival (Heal) Clergy/Incite Social Upheaval (Energy Regen) Academic/Incite Civic Improvement (Rune) Crafter/Incite Benevolent Mood (Defenses) Noble/Entertain RENTON KEEP Cheer the People (Resists) Domestic/Entertain Call to Arms (Attributes) Soldier/Incite TURSH (Fisher's Pen) Support the People (HP) Domestic/Incite Raise Morale (Acc) Soldier/Entertain TANVU Stand up philosophy (Energy) Academic/Entertain Power of faith (HP regen) Clergy/Entertain Whistle while you work (Ranged damage) Crafter/Entertain Raise morale (#buff#) Soldier/Entertain BORDINAR'S CLEFT (Southwatch) Simple pleasures (Outfiter) Domestic/Interview Prepare for battle (Blacksmith) Soldier/Interview Tricks of the trade (Artificer) Crafter/Interview Secrets of Telon (Refining) Noble/Interview Sage Words (Crafting) Academic/Interview Consult the Wise (Finishing) Clergy/Interview
BACKGROUND With all the problems raiders face with the myrial of game bugs, raiding bugs, server and chunk instability and the like, one of the more frustrating challenges faced is the confusion surrounding diplomacy buffs. Players diplo for many different reasons apart from putting up civic buffs for raiding. Most notably to level up diplomacy, gain temporary crafting buffs or temporary diplomacy presence and diplo cards. This thread is an attempt to clarify what buffs will give the best gaming utility to the best spread of players and to focus the Telon server communty effort into a consistant approach to diplomacy. CRAFTING BUFFS I often see crafting buffs up all over Telon in a myriad of different civic centres. There is nothing wrong with this per se, however often these buffs will conflict with much needed adventuring and raiding buffs. If crafters could go to one place to gain all the buffs would this not be more advantageous? Bordinar's Cleft is a great place for this. Not only does it allow all primary crafting buffs but it also allows all three secondary crafting buffs, all with very little risk of conflicting with adventurers and raiders. On top of this buffs reach out to Southwatch, a short ride or flight from the NT rift. LEVELING UP DIPLO Players leveling up thier diplomacy often find the quickest way to do so is to find an NPC that is the highest parleyable level and just cycle through the different parley's on that one NPC. Unfortunatly, this means they are pushing the diplo levers up and down with the effect that it can become very difficult to maintain civic buffs at that location. However players leveling thier diplo are in luck! there are are multitude of civic diplomacy centres all around Telon that they can go to and not disturb any attempt to put up or maintain civic buffs. Martok, Cael Brail, Tawar Galain, Halgarad, Hathor Zhi and Aghram just to name a few. TIPS FOR DIPLOERS NEW AND OLD All the desired civic buffs in Khal are convince parleys. If you are new to a guild/raid force and want to help, go to Khal and push convince parley's... on any NPC you like! This is an easy way to do help out without working against anyone. Similarly all the desired buffs in Tanvu are entertain parleys. Afrit is a great place to level up your diplo from 35 to 40 that and help maintain much desired diplo buffs. At the very least you can go to the academics and push Shield of Law and Supernatural Laws. They are all standing together for your convenience! REQUESTS TO THE DEVELOPERS Some diplo buffs diplay as lasting 59 minutes, some 1.11 hours and some 2.59 hours. Why not make it a conssitant timer across the board? At the very least, change the 59 minute ones to 1.11. Some diplo buffs fall off your character if he/she logs off or crashes. Why? Lets make them stick. Often its not the player's fault he/she has crashed. Having to go and get civics again is just an annoying time waster. Allow Bordinar's Cleft buffs to reach the outpost of Three Rivers. This allows crafters to grab crafting civics without too much fuss and then move to whatever crafting outpost they desire. COMMUNITY DISCUSSION Annai - Between Tawar Galan and Cail'brael you can get all the crafter diplo buffs, making Tawar Galan an OK place to get them all. Kiri - Hathor Zhi and Tawar Galan would be ideal for craft buffs if the devs will add Domestic and Crafter parleys respectively.
I really would like to edit this now and in the future please make the forum edit button more permanent.
adding in a place to push get the regular shared effort (harvesting buff) would be nice since greater community effort stacks with the lesser and helps with harvesting runs. as it is now i push it up in tanvu when i need it, which isn't often. other people use khal ect ect.
I agree with 99.9 percent of the above. The only change/addition I would make is pushing Sage's words in Tursh. This doesn't conflict with the other two, and this particular buff helps both crafters and adventurers. I think a diplo can level anywhere to be honest, but you should just pay attention to what levers are already pushed. If you see that another lever has just been reduced to a number much higher than the what you just pushed, DON'T push that one. Instead, help keep the right buff(s) up. (And if you're not sure what opposes what, you can print a list from the diplo wiki.) When I'm leveling my alts in diplo I go out of my way to push the levers the right way, even if the amount I push is piddley compared to what my main can do. An even easier rule of thumb, when you come into a city to diplo, just do a quick /city command to see what's already up. (Hopefully it's consistent with the list above). You can then help to keep the buffs up while you level. This way the crafters, adventurers and diplos can all live in harmony with each other. There's nothing more frustrating that spending 3+ hours pushing up all the Afrit raiding buffs (most of which oppose each other) when an hour later you find that someone has pushed spirit aflame to max and pushed the other 3 most of the way down. Yes, this has happened to me. There really is no reason for this. If you want spirit aflame, just rift to Tar Janishar and push it there. Nothing ever opposes Spirit Aflame in TJ. Key is, if we're all working in harmony, we all benefit. Also, for you folks who are addicted to crafting buffs, TJ is a great rift to go to for Spirit aflame. Not only is it +5% to all adventuring stats it's also +3% to all crafting attributes and the buff lasts 3 hours (assuming you don't log off)! Since this is a common raid buff, you'll see it up most evenings during US hours.
People usually push Spirit Aflame in Afrit because they don't know what they are doing. Firstly, they don't understand about levers, and secondly, you don't need the prestige from there anyway.
I would like to add Nusibe Necropolis's Occult Knowledge buff. In addition to the trap avoidance, it also gives you Melee Haste +5% and Spell Haste +5%, both of which continue working outside of Nusibe Necropolis, and last for 2 hours. It is also very easy to activate and has a relatively low Event Threshold.
Thanks for this post, as a returning player trying to catch my diplo up, this is helpful. I am trying to go with the above for Khal and someone is determined to keep up the outfitter buff. Should I give up, or keep trying for the will of the people? I don't want to make anyone mad haha. I think it would be helpful if this could get stickied so others, like myself, seeking this info can easily find it..
Thanks for the vote of confidence. Keep plugging away at "Will of the People" more often than not someone else will want to push it and will support it with you. As mentioned above the crafting buffs can be put up in many other places without affecting the established and understood adventuring buff structure. I'm sure players just put whatever they need up in Khal as the need because its expedient. Just know that if you do this more than likely a guild group will pull it down sooner or later to facilitate their raid. Its my wish for this to be stickied also, and I continue to wish that I could edit my opening post. Others have asked for similar and as yet there has been no change. Shame.
nice find, I didnt know about this one. I'd love to add it to the list. If only we could edit posts. Sigh at lack of utility!
This guide can now be found at http://www.thetelonproject.com/civic-buffs-guide where i intend to do some tweaks and edits. Thanks to Karii for nudging it over to there!
With the addition of a rift to Lomshir, it opens up a few more opportunities for crafter civics. It looks like all crafting buffs can be put in Lomshir. Will this work for crafters? If so, we can probably start advertising in /craft and /region just to start bringing up the awareness and both adventurers and crafting buffs can co-exist at the same time. It will also save crafters the long run/flight time to Bordinar's Cleft and Southwatch.
I have always liked Lomshir. Maybe it is because it was one of the few places I wasn't KoS in the old days, when I was just a wee baby orc--lol. In fact, the only race that was KoS in Lomshir was Gnome! Maybe they knew something we all didn't back then!
Agreed, even with it on the Wiki , this should be a pinned/sticky/tacked however you wanna say it thread!