Class Feedback - Casters

Discussion in 'Spell Casters' started by ARCHIVED-Naylie, Aug 12, 2011.

  1. Hello Casters!

    We here at SOE would like to get some specific feedback on your classes. Is there a specific issue with your class, we want to hear about it. Try not to be too long winded as precise requests tend to get looked at first.

    Please keep all epic or item issues to that thread. Also all other class discussions need to be kept in their threads. If they are posted here they will be removed.
  2. Soresha wrote:
  3. Soresha wrote:
  4. Soresha wrote:
  5. Soresha wrote:
    How's that for starters? :p
  6. Well that may be more then they want, but I will leave it up for now and see what they say.
  7. Naylie wrote:
    It is basically a repost of what they asked for when they were planning to do the class overhauls (before it got shelved and we never got touched :X).

    I know it isn't the same as "OMGZORZ this is totally broken and not working!" but hey... I'm not so picky as to focus on a couple things. There is a LOT that could use reworking. I have NO clue what is in store for VG's future.

    Hpefully they can address portions of those posts which will have the most impact on the upcomming plans. ;)

    And anyways... Thanks for these threads Naylie. =)
  8. Lol Graye, I was going to dig out those old posts of mine but you beat me to it. :)

    Naylie, just to fill you in with the background here:
    A long time ago (omg, Sept 2009 looking at the original post date) a series of class reviews and fixes were planned. So the community was asked to provide feedback and information on the bugs and difficulties of their classes, to give the devs something to work from. People reponded really quite constructively, discussed the problems and put together the lists Silius asked for. It's not all stuff I came up with, I simply ended up being the organiser and transcriber for the druid list.
    Some classes got fixes (and arguably more bugs too, but let's not go into that!). Some classes never got their turn though, and druids were one of those that missed out.
    What Graye has reposted is the contents of the Druid Consolidated Issues List - the original thread is only a little further down this forum. Given that druids never got their turn, and never saw any fixes at all, the original list of issues still stands as a very good summary of the problems with the druid class.
    You may feel overwhelmed looking at this list... but a lot of work went into compiling it, from experienced druid players at the time. It is a very good summary of the problems - yes, druids are that broken. ;) But honestly, the new devs and yourself could not have hoped for a better, or more concise, list of issues from the community than this. It may be more than they anticipated, but nothing will be gained from pretending the problems don't exist.
  9. some necromancer issus

    Necro epic use 50 25 or 10 stones and they only stack up to 200 in inventory make it 2000 instend in 1 stack and the dot from it is only 400-500 evry 2-3sec so it need a boost maby 3-5k dot insted would be much better

    necro death touch need the damage back if the targets is imune to it like the old death touch 20-90k hit on it if the target is imune to death touch

    the mana minions is weak on heal the mana need a boost

    necro grafts would like to se more 55 ones and maby some new lookings maby like a undead dragon
    new back bones only rare ones out need heroic and legendary
    legs only rare out there lvl 50 ones make some heroic and legendary
    souls need atleast one legendary
    fist only 1 heroic out there need some more of those and some legendary
    claws only 1 heroic 55 and 1 legendary need some more 55 ones insted
    brains there is 1 55 one from belzane need some more 55 ones both legendary and heroic
    heads there is no heroic or legendary of this one higest is rare
    heart is a cuple of them one from nenly one from rinipin legendary both is 50 i think need some 55 ones

    some more necro bags the best one is from chikens atm need a bump slot wise as i worte
    but would be nice to se 1 legendary one with maby aug slots on it also or maby a fabeld one from a quest with 80 slots and 3 slots of augments rune imbued and infuse or something like that

    there is supose to be 1 necro bag evry 10 lvls and i only found know where 2 50 ones are both heroic and the bad one from the vendor so only 3 bags in game i know of

    necro ress remove the soul req and add it as a normal ress insted or make them a bit more common from necropsy

    the graft bag from the chiken need a upgrade on inventory room and make the epic stones stack inside there make it 60 slots insted of 20

    and all general long time spells need a boost also would be nice and the direct damage

    necro pet should gotten 1 more slot in his graft bag also at 55 that need to be fixed

    necro studdis book useless atm it used to be nice to lern abillitys some new abillitys to read up would be nice

    bloodfeast should get and upgrade

    necro have aggro issu due some dots dosent de aggro by fd so a sort of pact would be nice if you add the dot on the mob and target a defensive target like the tank then put up all the dots and direct damage so all the aggro goes to the tank from the dots please add that that dot should be a 5 min one and transfere 75% of the hate of all the dots to the defensive targets evry 5 sec that way necros can just fd the rest of the 25% and tank will get solid hate


    necro pet sneer need a boost to hold aggro when solo

    sealed fate need a boost on dot damage also need to be fixed if you hit for 15-20 k it only tics usual for 5k so it isent a realy goot tick for ouer best dot if you hit for 15 k it should tic atleast 11-14k and stay up with that amaount

    atm Bane of Heaven is ouer NR 1 dot in tics even if you are in leech form so if you add ghastly revange and bein in wraith it even does more damage and out parse sealed fate by far amunt

    divest life need big bump in damage And it dosent stack with other necros
    torment
    and all other ones need a bump

    get rid of detonating the corps make a quick pure aoe spell insted that hits for 6-10 k in stat value

    make more then 1 necro abel to necropsy a corpse
    make more then 1 necro abel to use a corpse to self buff or make meat or orb
    ritual of necro potence III make a IV
    Grasp of grave IV make a V
    Drain life V need a big bump damage is only 645 to 684
    Shadow feat IV we should have a V at lvl 54 if you look at lvl line of it
    Sould bligth III should have a IV at 54
    Abomination of Shadows only have 6 slots in pet bag should be 7 at 55
    Bonemail III should be Bonemail IV at 54
    Crippling Blight VI should be at VII at 52
    Life Draught II need a boost in damage to heal

    Plague Bringer's Ritual is supose to do damage
    over time the debuff works but not the dot need to be fixed and we should get a upgrades by studdy the book
    Book of Unspeakable Deeds. pets lvl is only 30 so time for a upgrade please


    Maby make a new stance once you masterd sisters and got both epics
    you should get a virakomancer stance that benefit both wraith and leech forms to increse the damage and be master of death

    Necros crashing during Evac in SOD chunks please fix that its one anoying bug
    will fill in more when i found more things
  10. It feels pretty anachronistic to need to keep a combat log window up to know what the heck is going on when there's a functional scrolling combat text right there.
    It would be nice if spell resists/misses were shown in the scrolling text above monster's heads, as it is it can be very confusing having to go through the log after a fight to work out what went wrong. (after dying).
    It would a be nice if the name of the spell effect that caused damage was listed next to the damage in the scrolling text.
    It'd be particularly nice to know the difference between a fear immunity and fear miss without having to die and check afterwards :p

    Necro seems very solid while levelling, but surely Sneer should out-aggro the basic (non-finisher) Dot selection and then fall behind if you start adding spam nukes to that? A full set of dots consistently pulls off Sneer even without any bone spiking.
  11. The consolidated druid thread (reposted above) covers pretty much everything I could say that about what needs done with druids.
    To elaborate on healing items: It should be my choice as a player to decide to wear a healing item over a dps caster item. In doing so I am choosing to give up dps to gain healing. Most APW+ healer items have been class-restricted so I don't have that choice. Some examples that I happen to have laying around my inventory that I can't use: Fongrot's Eyeball, Vampire Tooth Earring, Belt of Pure Hatred, Replican's Faceplate.
  12. I just started playing my Necro again and got the second pet, the minion that looks like an Undead Knight (I think it is axquired at lvl 24). There seems to be a pathing problem with him for after battle he returns to me, stopping in exactly the same spot as me then starts turning in a circle like he cant see me. Also when moving he speeds up and slows down in jerky motions like his movement speed is higher than mine, while my pet joggs along at a smooth steady pace.
    Other than how distracting and poor it looks, I end up clicking on him every time I try to loot or switch to a new target. I know it is kind of a minor issue compared to some of the others, but it would make playing my Necro more enjoyable if he would kindly stand to the side like a good minion instead of trying to become one with me.
  13. Thank you for the opportunity to give feedback. I know sorc bashing is popular these days but here are a few items I would like to see addressed:

    - Shocking grasp is useless as far as I can tell. With the endurance cost you would think there would be some more benefit to using it. Change it, replace it, eliminate it ... anything is fine.
    - Char will sometimes leave the debuff bar before it is done ticking its dots. I think it has to do with other dots being applied.
    - Asaya's scorn is not worth the cast time. If we are to be a debuffer of some sort I would expect it to be more meaningful like perhaps imparting a weakness to cold or fire.
    - Boy would I love something for the ammo bag slot. Even if it is not a powerful item I would love to have something that can go in there.
    - epics are meh at best. The 100K clicky can be fun I suppose and fits in line with what we are supposed to be I think but the strikethrough proc does not do a whole lot for us. Would love to see something more in line with increased damage ramping up with more procs like some other classes get. Bring back some of that old fashioned chaos volley nervousness I used to get when ramping up bigtime. Or maybe even a clicky that would actually refresh falling comet faster on the 8th cast so we can ramp it up for another bunch of casts.
    - Make reflect really useful in regular situations. Not sure the best way this could be done but today I use reflect once a week for a fight and basically thats it.
    - Everyone loves to joke about sorc buffs ... I guess the resists can be nice for certain fights but they are rarely demanded I think due to their low amounts. Would love to see something a bit more meaningful there.
    - Please try to do something to remove the perceived reliance upon sorcs for grinding out pota related progression. Whether that is allowing other classes similar capabilities, changing our capabilities, changing mobs so they cannot be farmed so easily, or changing the grind itself to not rely on this mass killing ... anything would be an improvement IMO. I would really like the class representation to be in line with the other classes which starts with making it less desirable for everyone to have a sorc alt running around in circles.
    - Our damage is good but I believe there are a couple other classes that can top the best sorc if played to their limits. Given our squishy nature with not much ultility I think you should continue to balance things so sorcs are the tops of the dps capabilities if all classes are played to their limits.
  14. Phorty wrote:
    Agree with these two points wholeheartedly. At the start of any fight, depending on stance, a sorc will usually have a 100% crit on their first spell. As such, sorcs spend a reasonable amount of time just sitting and watching at the beginning of the fight while the tank builds aggro. I usually use this time to cast Asaya's Scorn even though it does bugger all. I would love to see sorc's get a non-hate generating debuff or two, or even better a small hate push to their defensive target.
  15. Necro pets are extraordinarily weak at high-end, primarily due to lack of itemization, which makes the class weaker. As the higher-end content assumes the PC has high-end gear, it also requires the pet to have high-end gear - which is not available. A full suite of L55 grafts (properly-spec'd ones, please, not more junk) would go a long way to alleviate this. As it is, it's the equivalent of forcing non-pet classes to leave a couple of main item slots empty at all times. Not completely cripppling, but preventing you from being your best. It means we don't scale as well with gear and such as other classes.
    Let's explore this a bit more fully, shall we.
    Pet's damage is, primarily, their fist/claw weapons. At the moment, the best ones are still the same as they were at L50 pre-APW. That means we've gone through multiple tiers of raid content and a 5-level cap increase, without any practical change to our pets weapons. Consider how this would impact PCs if there'd been no better weapons since pre-APW.
    Also, pet's mitigation is poor, and unfortunately it appears that even grafts such as Ixil's Perservereance, the +30% mitigation it claims to add is a 1.3x multiplier of the aboms CURRENT mit, not a flat +30%, and 1.3 times stuff-all is still stuff-all. As mobs are hitting harder and harder, our pets become more and more flimsy, as their defensive abilities do not scale. PCs get gear with more AC, more +mit, more +lots to defensiveness, pets don't.
    In fact, the overall effectiveness of grafts at high-level is minimal, most of them seem to be balanced around pre-50 pre-APW content, and to be honest they were decent then. But there's been no real improvement since then (yes, I know there are a couple of KDQ/IoG etc grafts, but they're really not that good..).
    We're a pet class, please don't leave our pet so weak. You don't make non-pet classes leave their BP slot empty, do you?
  16. Naylie wrote:
    Do please encourage the Devs to review Soresha's original post carefully. A lot of time and effort went into creating it with input from more than just one player.
    However if you want to look at the most crucial issues (IMO) please consider the following. (lifted from Soresha's post)
    Fireseeds - Increase stack size to 50. Always run out during longer fights and annoying to recast so frequently. (Most raiding druids will have /itemuse "Fireseeds" macroed into their abilities.) Has relatively long cast time on it, bad when you have to resummon them during fights. 50 would be plenty for any single raid fight, and then the cast time doesn't matter.
    Druid class was designed as high burst dps with moderate sustained dps. At 50 druids were top casters for burst dps. Now at 55 this role has been lost. Sorc and necro are higher overall caster dps, but we need to out-burst them.
    Starfall Not sufficient damage for a burst dps nuke at level 55.
    Ire - Key ability for burst dps given to us in the big druid revamp - instant cast, no GCD, for chaining to Starfall or Call Lightning/Lightning Blast. Needs increased damage for use at level 55.
    Berry Timers - Mottleberries used a lot but the other berries don't get used. Split Mottleberries, Roseberries and Sageberries so they don't share the same 1 minute cooldown time. Mottleberries are used regularly/constantly in fights, some people have them macroed in. However Roseberries and Sageberries need to be used instantly when hit or poisoned, but are rarely available at the right time due to the cooldown on the Mottleberries.
    Quelling Wind Not an effective deaggro, just does not work for us. Only 7% reduction, has cast time and GCD. Many druids doubt whether it works at all. Needs a serious boost in hate reduction. Currently invuls are used to wipe aggro mid-fight instead but this is clumsy and expensive.
    • Tranquility/Treeshape - Recent change to make flurry/rage go through invuls wrecks these abilities, needs to be reversed for druid invuls. These abilities cannot be used on tanks in combat so this tank check/balancing measure is not applicable. Our invuls wipe aggro, do not allow casting of other abilities, block incoming heals and have high cost/refresh. They are last resort abilities for preventing death. Tranquility has secondary use for training. Both these uses are ruined if they do not make the character 100% invulnerable.
    • Antshape - Casting after levitate causes you to rapidly bounce up and down on the ground, shaking your whole view badly (Bug). This is also a very irritating issue with the Shrink cloak from Teraxes.
    • Okeli's Shield When spell refresh is hasted, Okeli's Shield is back up for casting before Okeli's Mark has expired on the target. This plays havoc with recasting it, we can't see the timer on the other player. So it can be totally wasted when recast, then it's down for another 30 seconds. Simple solution is to remove the Okeli's Mark block. Or shorten Okeli's Mark to just under the minimum refresh you could possibly get on Okeli's Shield if a player has spell refresh capped. Or implement change for Shaman runes/invuls, check player for Okeli's Mark and fail to cast the spell if present.
  17. Completely agree that Shocking Grasp should be totally reworked. It has always been near useless. Scrap the low energy, weak damage concept and replace it with something else. Keep the endurance cost just for flavor. Some ideas were suggested years ago but it is unclear how hard they would be to implement at the present time (the teleport suggestion was neat). It might be better off being turned into something that debuffs the npc's casting ability or some kind of utility spell that fits the sorc theme. Keep it arcane based as the class should be good at using the arcane element and seems to be associated with that element type.
    Mirror ward and Nulfying ward are some of the least useful sorc spells along with Shocking Grasp. Since there already is Chromatic Barrier, consider scrapping the unfixable ward effects and make one of them a minor single target spell mitigation effect (less than 5%) and the other something else.
    Maybe make Asaya's Insight a group buff and not a self-only buff (effect is minor anyway).
    Phorty's Reflect idea is very good.
    I also agree that aoe grinding is too important but this is entirely a content problem and can only be solved by fixing the grinds so that spending countless hours repetitously fighting the same things isn't the only way to get Pota gear.
    Nothing too pressing with the sorc class but those might things might be worth looking into if they can be addressed without too much use of resources. I would rate doing something about the Wards and Shocking Grasp as the highest priority for this class.
  18. Reports that the Fear which has made Necromancer levelling such crazy fun to begin with (juggling dotted mobs is hilarious!) is going to just ... stop functioning... in post 50 areas makes me a little emo :c
  19. Phorty wrote:
    To build on this ... would love to see a bag with stats that holds the sorc conjured foci. Also perhaps an all in one cast that summons all of your foci and puts them in the bag.
    It could be for all casters and perhaps druid berries and fireseeds, etc can go in there too.

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