Something I'd really like to see- Bards 'n Crafting

Discussion in 'Tradeskill Discussion' started by Tanstaafl, Aug 13, 2013.

  1. Tanstaafl Member

    Bards use their vocal spells as part of their "magic"- it's one of the things that makes them really cool and fun to play.

    Historically, legends are full of descriptions of blacksmiths, etc., singing as they worked, forging the items upon which the heroes often depended for their success. Often, it was the power inherent in and transmitted through the craftsmans' songs which added to or otherwise shaped the destinies of the items they created and the people who wielded them.

    With the prospective changes to crafting discussed at SOE LIve, I'd like to see something like this in VG- some additions to Bard's songs (because hey, they sing) that could/ would improve (or detract?) from their work as crafters- maybe a specific song improving certain crafting characteristics (Prob Solve/ Finesse/ etc), or a random chance of a song adding a buff to the item worked on, or (conversely) the item being worked on triggering the development of a new song element (for example, the Bard learning something from the crash of the metal which they then incorporate into a new song element). If this buff also extended to others crafting within hearing distance of the song, that would be even more cool.
  2. Hoban Grimm New Member

    Honestly, there really should be a buff or two in each adventure class that affects the other spheres. Rangers and druids (IMHO) should have buffs to reaping and lumberjacking, bards could have a buff slightly heightening problem solving and finesse (because bards do it with STYLE) , clerics and paladins could give minor noble and clergy presence buffs, dread knights could have minor outsider presence buffs, necros could gift a short term skinning boon, sorcerers could buff academic presence or channel mana through someone to allow them slightly higher chance of finding rares, psionicists could make someone have more willpower than normal resulting in a small reasoning/ingenuity buff. Disciples could make people believe in themselves more, therefore getting slightly higher chance of skilling up in harvesting or something. Rogues and warriors could let someone get a 0.031 min/avg quarrying and mining, I dunno.

    Basically, every non-adventuring sphere is pointed towards helping progress adventure in the end. Why doesn't the adventure sphere give anything back? If it comes down to it, it can even be programmed to be a buff you have to be in a group for, instead of one that can be run-up bestowed. Or make it like an aura in Everquest, and then you'll see crafters, diplomats, and harvesters all gathering together in one place to stack, hahaha.

    Basically, I'm agreeing, but adding that every adventure class should be able to do something for non adventurers.

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