Game Update Summary - October 15, 2013

Discussion in 'Game Update Notes' started by Piestro, Oct 15, 2013.

  1. Roygbiv Member

    Well, it's a shame that the aggro reduction filled a niche that no other item can do, but I'd still be happy with a simple buff to the healing ability, perhaps increasing the amount that HoTs are buffed by and putting some heal effectiveness onto the EE.
  2. Khamelia Active Member

    Honestly, I'd like the hate reduction back on it more than any other possible stat... Shaman deagro leaves a lot to be desired... Heal stats are already capped, and all the healers are so diverse its hard to find something else we can all agree is useful (not sure all of us agree on this stat for that matter) Otherwise I suppose you could give it a larger rune for taking additional damage when unintentionally pulling agro...

    Oh and make Bosrids work while wearing it please.
    Krolk likes this.
  3. Rynatya New Member

    FD still gets you zero speed on Tharridon :(
  4. Krolk Active Member

    Yeah, all healing stats already capped - as Kham said. Shaman hate reduction sucks. The bear one has a range of 10 (17 with Plague Lord Mask) and was created long enough ago that its hate reduction does not cut it with the "enhancements" in healing power that have happened. This was the one item that really helped out here.

    Buffing HoT's would be of no interest to me as a shaman. Is there a mechanic that would allow the effect of increased healing for the same amount of hate or better still the same healing for less hate as say a group aura?
  5. Roygbiv Member

    That's why I said to put heal effectiveness onto the EE. I'd also rather have the hate reduction back, although it isn't as critical for me as a Disciple, but clearly that seems to be out of the question.
  6. Filzin Well-Known Member

    The cure was worse than the disease.
    Isoel likes this.
  7. Krolk Active Member

    I am already massively over cap on healing effectiveness and I would think a lot of healers utilizing this neck - would be.
  8. Roygbiv Member

    EEs go over cap. It's why we use Vaelion mask, Chicken belt, Toriam bracer.. etc. ?
  9. Krolk Active Member

    You are correct - my mistake on that.
    I just do not have a problem with the size of my heals. I would like them to land faster sometime but definitely would like them to generate less hate -not more.
  10. Roygbiv Member

    Sure, but it's not quite as black and white as that: Say I gain 10% Heal effectiveness, that frees up extra slots I can put towards dps, or if it's harder allowing me to solo heal stuff reliably that otherwise might require multiple healers. Or allowing me to put extra augs/gear towards tankiness, because whilst we are capped on HE and focus, I'd be surprised if you are hitting those caps using absolutely no infuse slots.

    Nobody wanted to lose the hate reduction on the Pendant, but as it appears we have lost it, better start thinking of some viable alternatives rather than left with a junk mythic burning a hole in your inventory. To be honest, even a small amount of heal effectiveness on the EE is in a lot of scenarios a fair amount more powerful than the hate reduction.
  11. Krolk Active Member

    The Pendant of the Tempest was part of my heal set. This heal set has HF at max, and spell and melee mit capped and yes using the infuses. It enables me to solo heal the MT group in Karax if required.
    It seems we both have different aims - but that is cool. Just saying the extra HE would be of little use to me.
    Spell cast time reduction would be of a lot more use or gaining the next level of hate reduction spell by having it equipped would help - for me. Maybe create a new hate reduction spell useable by all that can wear the neck that reduces hate by X% and can be used from ranged or up close. Similar to something like a monk getting a new spell from having PotA 5 piece active.

    P.s. I don't have FD :p
  12. Lavyndar Well-Known Member

    Just change the Shaman deaggro spell to be % based.
  13. Shal Active Member

    as a side note, how often do shamans pull aggro these days? i can see disciples pulling aggro b/c they think they're dps but its very rare that i see a shm pulling aggro due to overhealing/over dps.

    with cob, tank hate generation seems to have sky rocketed, and i don't see the hate generation from shamans to have increased as much as that of a tank.
  14. Jenak Member

    I was thinking the same. If a mythic is required to manage shaman heal aggro, then something is wrong with their deaggro ability that needs to be changed.


    Disciples pull aggro in part to DPS, but inner light is also a large feature of the problem. And the crappy FD success rate...
    Isoel likes this.
  15. Khamelia Active Member

    Percent based would help. The range could also use an increase equal to our heal spell range.

    While these changes would be nice, it is a group based game and I never had a problem asking others for help with agro management when it is critical, but the neck was nice, and I still don't agree with how it was changed. It needs something to make it worthy to be a mythic again. More mit, larger rune, more proc chance, more haste or global recovery haste. Maybe aug slots think the hand-wraps got them... gem slots seem to be vanishing from gear and a necklace seems a good place for a gemstone maybe with an etherence and primal since those are the two on the spider neck. Or how about an activated ability deagro or even better full agro drop so not an issue on IWG 15min refresh. Maybe add a couple things since its supposed to be a mythic (think voltaic wraps, rog daggers best in slot type items). They should be really rare, but worth the time spent farming for them.
  16. Roygbiv Member

    To speak out for the discs using this item, spell haste and an instant aggro drop would be of very limited use to us.
  17. Khamelia Active Member

    I don't know discs seem to complain a lot about fd failing. Would be a different timer than any agro drop abilities, you could use it during shendu /shrug sounds useful to me. Peace clerics it would also be limited but again its a different timer so situational. I was trying to come up with something similar to the agro reduction that was removed without the issues of the chunk crashing for IWG. I won't argue the spell haste is more useful for shaman and clerics, but I don't think there are many (if any) stats all healers agree on. Even its current stats are not universal such as shaman don't have hots... not sure how clerics feel about the current stats or if any of them would give up the energy regen from the spider neck to use it.
  18. Roygbiv Member

    Sure, it fails often - but I really have to slack and get some big burn numbers to pull aggro off our tanks - and if I do manage to pull aggro on the main boss I'll prob be splatting too fast to click it. It would have some limited uses but I won't get excited about it. And if its about adds and the tanks haven't picked them up yet, a lot of times I'd actually prefer to keep aggro as I have a pretty good survivability on my disc, certainly better than DPS classes. Clearly I can't speak for all discs, but snap deaggro (of which we already have 1 tool, unreliable as it may be) is of very little interest to me. The old passive (aside from it being unique, and thus fulfilling a role no other item can accomplish) was much more attractive because you could factor it into calculations over a long period.
  19. Krolk Active Member

    I'm wondering if they are sitting there waiting for us to move on or actually if they feel we have any valid points at all.

    It was very useful on my Shaman - but that could be solved easily by upgrading the deaggro in line with how healing and dps has increased for a shaman.

    The other point is that something that was Mythic is now Meh. Please make it Mythic again.
    Isoel likes this.
  20. Azraell Active Member

    It just feels like they could not fix it so they just nerfed it.. :D

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