More Unique Itemization
Posted: Sat Oct 25, 2014 3:50 pm
There was so much great about VG but of course there was a lot that could have been better. One of the biggest fixable problems IMO, was the cookie cutter itemization that was prevalent, though not exclusively implemented.
What am I talking about? I am talking about generated items.... stuff like you saw in Diablo and WoW - i.e.:
Sword of Wonder STR 1
Advanced Sword of Wonder STR 2
Advanced Blue Sword of Wonder STR3
... that kind of thing.
I would like to see more unique items - particularly strategically placed unique items in dungeons. Some should be accessible solo, some only by group. Granted, unique items existed, but as I recall many were quest-related or raid drops. There should be more incentive to take groups into dangerous dungeons than there originally was. I am sure they planned to do this more extensively, they just ran out of time. EQ1 is a pretty darn good example of creative and compelling itemization. I'd like to see it be more like that, and less or none of the "generated" drops.
What am I talking about? I am talking about generated items.... stuff like you saw in Diablo and WoW - i.e.:
Sword of Wonder STR 1
Advanced Sword of Wonder STR 2
Advanced Blue Sword of Wonder STR3
... that kind of thing.
I would like to see more unique items - particularly strategically placed unique items in dungeons. Some should be accessible solo, some only by group. Granted, unique items existed, but as I recall many were quest-related or raid drops. There should be more incentive to take groups into dangerous dungeons than there originally was. I am sure they planned to do this more extensively, they just ran out of time. EQ1 is a pretty darn good example of creative and compelling itemization. I'd like to see it be more like that, and less or none of the "generated" drops.