Rogue Poison
Posted: Mon Aug 11, 2014 12:09 pm
I just want to bring this up while it's on my mind and I'm fairly certain Kilsin wants to comment on this as well.
The original way of making rogue poisons was very cool and many of us enjoyed that aspect. What we didn't really like about it was how clunky the system was, and how much it cost a rogue (out of pocket) to make the stuff as well.
Then they changed it after we asked for some changes, but instead of listening to us they made it ten times worse.
Before I start, the newbie rogue starter bag had to be used in a normal bag slot. This was not cool. I think any classes that have class defining mats should have a specialty bag or something that can hold them. I know Necros and BMs got bags for this on the ammo slot. Before I whined on the forums, the first one available to rogues was Fengrot's belt (Which is not a beginner raiding mob either). Finally they added the rogue belt to the MH loot table, but you still had to be level 48 or something to wear it.
I'd suggest making all medium belts as 'rogue and ranger' friendly by making them bags for rogue poisons and ranger fletching items.
Also while I'm at it, the Fun with Lint book is essential for rogue soloing. With the population we're going to have, I think this is going to be a necessary evil for people wanting to play rogues. It doesn't need to be so stupidly rare that it's worth 25 plat when someone found it. (The original system). But it doesn't need to be so stupidly popular that people find it after 10 minutes of pick pocketing either.
Original system: Rogues had poison mats and they had skillups. So you had to sit there at a crafting table and craft poisons. You needed about 3-4 different items per poison if I recall right. Once you hit a certain skill level, (or adv level as well) you could make more advanced stuff. When you used weapon poison or the Vampire Scroll, it only used up one poison/scroll and lasted for a certain duration. Most of them were 15 minutes. One of the irritations of this system was that the items didn't stack very high and you had to use a crafting table to make it. Increasing the stack size and allowing rogues to make it on the fly would be the most helpful changes.
New system: You have to buy it at an extraordinarily expensive rate without any way of recouping those costs without mindless, ridiculous grinding. (I believe that we calculated it out to being about 10g/hr for a raiding rogue). You just buy the end product poisons and apply them in macros or to your weapons or whatever. With the new system everytime the poison proc'd, it took one of the poisons from your inventory. So if it proc'd 50 times in a fight, that was 50 poisons.
I don't think any rogue was entirely happy with the old system, but I can tell you that no rogue liked the new system. IF I can find our original suggestions for the changes to the poison system, I'll post those. Kilsin, your turn! Go!
The original way of making rogue poisons was very cool and many of us enjoyed that aspect. What we didn't really like about it was how clunky the system was, and how much it cost a rogue (out of pocket) to make the stuff as well.
Then they changed it after we asked for some changes, but instead of listening to us they made it ten times worse.
Before I start, the newbie rogue starter bag had to be used in a normal bag slot. This was not cool. I think any classes that have class defining mats should have a specialty bag or something that can hold them. I know Necros and BMs got bags for this on the ammo slot. Before I whined on the forums, the first one available to rogues was Fengrot's belt (Which is not a beginner raiding mob either). Finally they added the rogue belt to the MH loot table, but you still had to be level 48 or something to wear it.
I'd suggest making all medium belts as 'rogue and ranger' friendly by making them bags for rogue poisons and ranger fletching items.
Also while I'm at it, the Fun with Lint book is essential for rogue soloing. With the population we're going to have, I think this is going to be a necessary evil for people wanting to play rogues. It doesn't need to be so stupidly rare that it's worth 25 plat when someone found it. (The original system). But it doesn't need to be so stupidly popular that people find it after 10 minutes of pick pocketing either.
Original system: Rogues had poison mats and they had skillups. So you had to sit there at a crafting table and craft poisons. You needed about 3-4 different items per poison if I recall right. Once you hit a certain skill level, (or adv level as well) you could make more advanced stuff. When you used weapon poison or the Vampire Scroll, it only used up one poison/scroll and lasted for a certain duration. Most of them were 15 minutes. One of the irritations of this system was that the items didn't stack very high and you had to use a crafting table to make it. Increasing the stack size and allowing rogues to make it on the fly would be the most helpful changes.
New system: You have to buy it at an extraordinarily expensive rate without any way of recouping those costs without mindless, ridiculous grinding. (I believe that we calculated it out to being about 10g/hr for a raiding rogue). You just buy the end product poisons and apply them in macros or to your weapons or whatever. With the new system everytime the poison proc'd, it took one of the poisons from your inventory. So if it proc'd 50 times in a fight, that was 50 poisons.
I don't think any rogue was entirely happy with the old system, but I can tell you that no rogue liked the new system. IF I can find our original suggestions for the changes to the poison system, I'll post those. Kilsin, your turn! Go!