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Re: VGOEmu Progress

Posted: Thu Jul 02, 2015 4:04 pm
by Billham
WOOT!

Re: VGOEmu Progress

Posted: Thu Jul 02, 2015 6:46 pm
by Odinzz
FREAKING AWESOME!!!

Re: VGOEmu Progress

Posted: Thu Jul 02, 2015 8:46 pm
by GraniteTheWolf
Is this live and implemented? Please say it issssss!

Edit- I just tried and nope... hope we all get to beat up things soooooon!

Re: VGOEmu Progress

Posted: Thu Jul 02, 2015 10:53 pm
by John Adams
[quote="GraniteTheWolf"]Is this live and implemented? Please say it issssss![/quote]
Not quite live yet, sorry to say. Just a little teaser. Zippyzee returned to us and took on the task of implementing some basic combat strokes for us, so we can test a few different things together; NPC Management/Movement, Abilities and of course, beating things to death.

Oh, and XP. Just a bit, to see how it feels.

[attachment=0]ScreenShot_00221.JPG[/attachment]


Soon(tm)

Re: VGOEmu Progress

Posted: Fri Jul 03, 2015 5:25 pm
by Jakkal
[quote="John Adams"]

Soon(tm)[/quote]

*eyetwitch*

Re: VGOEmu Progress

Posted: Sat Jul 04, 2015 12:13 am
by elquar
Oh man

so excited 8) Love the servers cause i can still run around telon and see all he cool things i use too and the new things i never got a chance to explore.

Would be nice to whack a few mobs and see them die 8) though!

Re: VGOEmu Progress

Posted: Sat Jul 04, 2015 10:33 am
by Galladicus
Hey Mr. Adams! I've been logging on for the last couple days, but I'm brand new to the client.

Just wanted to say I'm super excited to see how far along you've come in such a short time! Hell, even Sigil/SoE couldn't get this done this fast! Its great to experience how non laggy the servers are and how much content is already dealt with. I remember back in Vanguard Beta that you needed a monster, MONSTER computer to get above 8 FPS, just because it was poorly optimized.

You can be certain once the game is more finalized my dad and I will be in full force. I want you to let me know if there is anything i can do to help the project out. This game was held very dear to my family.

I do have a question. I have no idea how this whole process works, but with so many features already working and combat/xp/loot looking good, how much left is there to do and what is the timeline for how long you think those things will be expected to take? I mean, I'd be down just slayin dudes to level for a good while. How much of a task is it implementing all the quests and what are the next titanic features to work at?


Thanks once again Mr. Adams! You're a godsend for my nostalgic adventures!

Re: VGOEmu Progress

Posted: Sat Jul 04, 2015 11:00 am
by Kandra
[quote="John Adams"]
[attachment=0]ScreenShot_00221.JPG[/attachment]

[/quote]
Oh my Goddess! You're killing all my precious Blood Crabs.

Re: VGOEmu Progress

Posted: Fri Jul 10, 2015 1:07 pm
by Xinux
And we have our first look at basic melee combat thanks to Zippy.

https://www.youtube.com/watch?v=tmnme4K ... e=youtu.be

Re: VGOEmu Progress

Posted: Fri Jul 10, 2015 1:27 pm
by zippyzee
You might find something cooler to attack, and rotate to the side so it shows the NPC fighting back animation. And also thanks to Volt for setting up the underlying NPC states/motors that made that possible. Otherwise, cool!