Musings about the Chickens
Posted: Sun Sep 18, 2016 3:17 pm
I had a little free time and I was thinking about the clusterfuck that was the POTA revamp. I remember a few months after it opened, some of the top guilds were already in there, already getting their T3 gear, and already fighting the chickens. Yes. The chickens. Specifically Ataraxis and Zaseh. If you had the displeasure of fighting them, you probably just had the same bodily shudder that I did when I remembered those fights.
When I was new to POTA, sometimes the top guilds would be in there fighting. And at that time you couldn't really do much other than wait for them to finish, because the lag was so bad, and it got ten times worse when someone was fighting the chickens. I do recall that several times those fights took 2-3hrs. And often times they failed.
Wow, were the chickens really that hard? No. lol. no they weren't. The fight was extremely STUPID. It was literally the worst fight in the game, and the devs should be ashamed of that epic bullshit that was the chicken fight.
For those of you that spared yourself of this torture, let me lay out the mechanics of this fight. If you recall the horror of this fight, skip down to my proposed changes.
#1.You had to clear out all the fairies and other mobs in the area. Because they would aggro you, and they were pretty damn powerful. Some of the fairies could oneshot you if you turned your back to them. So it was important to get rid of them. Others could heal the chicken, and lol, healing the chicken is about the worst thing that could happen to it.
#2. Then you had to lure the chicken over to one of the walls, the area between the god alcoves. Why? Well if you don't kill the stupid thing within 45 minutes, the fairies will respawn, and you'll have to clear them all over again.
#3. Now you get to the tank and spank part. You had to watch what buff the Chicken had, because certain ones would mean instant wipe (To this day raiders are scared of the spellrip icon).
#4. How much tank and spank? Well, good ol' chickens have runes that absorb damage. And you have to do a ton of damage. This is why the fight would take hours. Because you were literally pestering the chickens to death. It's like if 12 mosquitos were trying to kill you. You were literally not moving it's health meter AT ALL.
#5. Once you got rid of the runes and you think you can finally do decent damage... NOPE! The chicken spawns mobs that could very easily end you. While your raid deals with those spawns, The tank and healers have to take the chicken to the center of the area, with that big black rift looking thing. You have to click it, and IF YOU COUNT YOUR LUCKY STARS THAT IT ACTUALLY WORKS, it will remove about half of the chicken's health. MANY MANY TIMES this would not work. So that's right, you didn't get to do damage to the chickens at all. The stupid rift thing in the middle was the only thing that could damage it. So regardless of it worked or not:
#6. You have to repeat the above (Except possibly the clearing of fairies.). But yes, you drag it to the corner and wittle away at it.
MOST guilds cheated the fuck out of this fight, because it was so bullshit. Even the noblest of guilds that refused to do any kind of exploits in game were exploiting this. Suffice to say the exploits we used: Psis can charm fairies and have them attack the gods. The gods would easily kill them (Unlike the raid force) and you could clear much much faster. A Necro or any FD/escape class with a pet (Charmed or not) could then attack the chickens at a certain point. Doing this would artificially start up the rune counter. So that would drastically reduce the time. A 2-3 hr fight would now only take 30 minutes. In addition, we would position the chickens so that their spawns would end up in the wall. And lastly, we would always have two psioncists in the raid to mezz and hold spawned mobs that would be able to one-shot the raid to oblivion. Sometimes we'd do it so we wouldn't have to kill anything.
So suffice to say the only real strat that came from this fight were ingenious players that exploited so they wouldn't have to waste time.
-------------------------MY PROPOSED CHANGES-------------------------
The Chickens were actually the VG version of Harpies, which were really anthropomorphic vultures. We called them Chickens because, why not? They were also the guardians of the section of POTA they ran through: Zaseh protected the Order gods, and Ataraxis protected the Chaos Gods.
My thought is that a raid should be able to challenge the authority of the chickens. This way the fairies don't social aggro with the chickens, and you don't have to clear them (You still have to be careful not to AOE).
The chicken should have a rotating, random buff of one of the gods. (There's six on each side). When a certain buff comes up on the chicken, the chicken will run towards that god's chamber. Now each god should have it's own special gimick. It could be related to the trials, or it could be a brand new thing. We can figure out what later.
My thought is that the raid must follow, and they should do as much damage as possible to weaken the chicken before it can get to the god alcove. Another option is that when the god buff comes up, some in game object spawns at the specific god's alcove. And a small group of characters need to take out that object before the Chicken can get to it. IF they fail to stop the chicken or click the object, then the chicken will have some god-related effect. So coordination is *key*, which makes it fun and interesting.
It would be really cool if, for example Zaseh runs to Vol Anari, and everyone has to get out of line of sight, or the chicken will spellrip everyone in the raid, and/or produce a damaging effect. If Zaseh ran to Vol Tuniel, she might summon a band of rangers and druids to wreck your shit.
I'm mostly writing this up so I don't forget it later, and if we have the chance to retool raid mobs, then I think the chickens definitely need it. I would also like to see their loot table reduced drastically. It should also be at least an 18 man raid.
When I was new to POTA, sometimes the top guilds would be in there fighting. And at that time you couldn't really do much other than wait for them to finish, because the lag was so bad, and it got ten times worse when someone was fighting the chickens. I do recall that several times those fights took 2-3hrs. And often times they failed.
Wow, were the chickens really that hard? No. lol. no they weren't. The fight was extremely STUPID. It was literally the worst fight in the game, and the devs should be ashamed of that epic bullshit that was the chicken fight.
For those of you that spared yourself of this torture, let me lay out the mechanics of this fight. If you recall the horror of this fight, skip down to my proposed changes.
#1.You had to clear out all the fairies and other mobs in the area. Because they would aggro you, and they were pretty damn powerful. Some of the fairies could oneshot you if you turned your back to them. So it was important to get rid of them. Others could heal the chicken, and lol, healing the chicken is about the worst thing that could happen to it.
#2. Then you had to lure the chicken over to one of the walls, the area between the god alcoves. Why? Well if you don't kill the stupid thing within 45 minutes, the fairies will respawn, and you'll have to clear them all over again.
#3. Now you get to the tank and spank part. You had to watch what buff the Chicken had, because certain ones would mean instant wipe (To this day raiders are scared of the spellrip icon).
#4. How much tank and spank? Well, good ol' chickens have runes that absorb damage. And you have to do a ton of damage. This is why the fight would take hours. Because you were literally pestering the chickens to death. It's like if 12 mosquitos were trying to kill you. You were literally not moving it's health meter AT ALL.
#5. Once you got rid of the runes and you think you can finally do decent damage... NOPE! The chicken spawns mobs that could very easily end you. While your raid deals with those spawns, The tank and healers have to take the chicken to the center of the area, with that big black rift looking thing. You have to click it, and IF YOU COUNT YOUR LUCKY STARS THAT IT ACTUALLY WORKS, it will remove about half of the chicken's health. MANY MANY TIMES this would not work. So that's right, you didn't get to do damage to the chickens at all. The stupid rift thing in the middle was the only thing that could damage it. So regardless of it worked or not:
#6. You have to repeat the above (Except possibly the clearing of fairies.). But yes, you drag it to the corner and wittle away at it.
MOST guilds cheated the fuck out of this fight, because it was so bullshit. Even the noblest of guilds that refused to do any kind of exploits in game were exploiting this. Suffice to say the exploits we used: Psis can charm fairies and have them attack the gods. The gods would easily kill them (Unlike the raid force) and you could clear much much faster. A Necro or any FD/escape class with a pet (Charmed or not) could then attack the chickens at a certain point. Doing this would artificially start up the rune counter. So that would drastically reduce the time. A 2-3 hr fight would now only take 30 minutes. In addition, we would position the chickens so that their spawns would end up in the wall. And lastly, we would always have two psioncists in the raid to mezz and hold spawned mobs that would be able to one-shot the raid to oblivion. Sometimes we'd do it so we wouldn't have to kill anything.
So suffice to say the only real strat that came from this fight were ingenious players that exploited so they wouldn't have to waste time.
-------------------------MY PROPOSED CHANGES-------------------------
The Chickens were actually the VG version of Harpies, which were really anthropomorphic vultures. We called them Chickens because, why not? They were also the guardians of the section of POTA they ran through: Zaseh protected the Order gods, and Ataraxis protected the Chaos Gods.
My thought is that a raid should be able to challenge the authority of the chickens. This way the fairies don't social aggro with the chickens, and you don't have to clear them (You still have to be careful not to AOE).
The chicken should have a rotating, random buff of one of the gods. (There's six on each side). When a certain buff comes up on the chicken, the chicken will run towards that god's chamber. Now each god should have it's own special gimick. It could be related to the trials, or it could be a brand new thing. We can figure out what later.
My thought is that the raid must follow, and they should do as much damage as possible to weaken the chicken before it can get to the god alcove. Another option is that when the god buff comes up, some in game object spawns at the specific god's alcove. And a small group of characters need to take out that object before the Chicken can get to it. IF they fail to stop the chicken or click the object, then the chicken will have some god-related effect. So coordination is *key*, which makes it fun and interesting.
It would be really cool if, for example Zaseh runs to Vol Anari, and everyone has to get out of line of sight, or the chicken will spellrip everyone in the raid, and/or produce a damaging effect. If Zaseh ran to Vol Tuniel, she might summon a band of rangers and druids to wreck your shit.
I'm mostly writing this up so I don't forget it later, and if we have the chance to retool raid mobs, then I think the chickens definitely need it. I would also like to see their loot table reduced drastically. It should also be at least an 18 man raid.