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Bug 512: The health on your offensive t...

Posted: Fri Apr 29, 2016 11:54 am
by BugTracker
Bug ID       : 512 - The health on your offensive t... 
Bug Date     : 2016/04/27 12:33:48
Assigned To  : Any Dev
Priority     : Low

Category     : VGClient
Sub-Category : User Interface: (Default)
Severity     : Minor (e.g. Cosmetic)
Reproducible : Every time
Details:
The health on your offensive target frame shows an improper % text (above 0%) when the target is killed. This happens often, but not nessesarily every time.
Originated From World: New Telon (1)
Chunk                : Cliffs of Ghelgad (86)
Location             : 14523 54109 34966

Re: Bug 512: The health on your offensive t...

Posted: Fri May 06, 2016 11:35 am
by Xinux
If you click on the npc again it will show 0% my guess the client is not getting the last update when the target dies. Combat really need's to be completely redone.

Re: Bug 512: The health on your offensive t...

Posted: Sat May 07, 2016 6:09 am
by Faux
Agreed Xinux.
I'm happy to start refactoring that but I'm sure it'll take all of us to get it right.

Re: Bug 512: The health on your offensive t...

Posted: Sat May 07, 2016 1:08 pm
by zippyzee
There always were a few weird things going on ever since I was supposed to just put the "framework" in and we've really only just patched some things here and there. I can also help out when I get a chance.

Re: Bug 512: The health on your offensive t...

Posted: Thu Jun 02, 2016 2:27 pm
by Xinux
This should be fixed with the next update.