(Faux) Spell Casting = High Ping Times
Posted: Mon Dec 14, 2015 6:25 pm
I played with this a bit tonight. Here is what I was able to discover:
1. When you click the buff once, you get no UI feedback (i.e. the hotkey button does not depress, you do not see global refresh, etc). However, the buff seems to take effect.
2. If you hit the button again, nothing happens again. However, the buff seems to "queue up". After hitting the button a few times, you will eventually see packet times spike up. I saw packet times over 200,000 ms.
3. After a multiple button press, it takes maybe 30-40 seconds before the next buff "kicks in." When it does, it stacks with previous buffs, and it drives the packet times up.
4. High packet times do not affect chat or /who commands (oddly). It does affect emotes and observations of NPC movement around you.
5. If you are grouped, the high packet times affect your group mate. However, if the person is not grouped, he does not notice experience high packet times.
6. The buff appears to increase the max hitpoints, but does not immediately increase current hit points. This causes you to appear to be down in HP, though this may not show up for a while because of lag. I believe the buff in released VG increased both together.
7. After the last buff I spammed kicked in, packet times would eventually work themselves back to normal.
This seems to be highly reproduceable. It happened every time I tried it, even after crashing the client and logging back in. I have only tried this with a paladin. I wasn't sure what other classes had buffs that were implemented.
Let me know if you want me to try anything else.
1. When you click the buff once, you get no UI feedback (i.e. the hotkey button does not depress, you do not see global refresh, etc). However, the buff seems to take effect.
2. If you hit the button again, nothing happens again. However, the buff seems to "queue up". After hitting the button a few times, you will eventually see packet times spike up. I saw packet times over 200,000 ms.
3. After a multiple button press, it takes maybe 30-40 seconds before the next buff "kicks in." When it does, it stacks with previous buffs, and it drives the packet times up.
4. High packet times do not affect chat or /who commands (oddly). It does affect emotes and observations of NPC movement around you.
5. If you are grouped, the high packet times affect your group mate. However, if the person is not grouped, he does not notice experience high packet times.
6. The buff appears to increase the max hitpoints, but does not immediately increase current hit points. This causes you to appear to be down in HP, though this may not show up for a while because of lag. I believe the buff in released VG increased both together.
7. After the last buff I spammed kicked in, packet times would eventually work themselves back to normal.
This seems to be highly reproduceable. It happened every time I tried it, even after crashing the client and logging back in. I have only tried this with a paladin. I wasn't sure what other classes had buffs that were implemented.
Let me know if you want me to try anything else.