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Summoning Crash Bug

Posted: Thu Jul 23, 2015 9:43 am
by Xinux
Well found the issue the server did not like trying to tell a client to chunk while the client was in the middle of chunking.

So I added the following to the summon command which stopped the crash from happening.

This one shouldn't be needed cause by the time you see the character they were finished loading but added it anyway.

Code: Select all

	if (def_target->IsZoning()) {
		client->SendMessageFromServer("<red=>Defensive Target is zoning, please wait a minute and try again.");
		return;
	}

This one was needed since going by name you could catch them while zoning.

Code: Select all

		if (target_casted->IsZoning()) {
		client->SendMessageFromServer("<red=>Target is zoning, please wait a minute and try again.");
		return;
	}

Re: Summoning Crash Bug

Posted: Thu Jul 23, 2015 10:01 am
by Moldew
Can we get it back if I promise not to .summon john?