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Re: Telon Weather Patterns

Posted: Wed Apr 08, 2015 3:03 pm
by Ily
I should, most of the video recordings I did I ran logs during the recording. Uploading one of the videos showing the change not sure what log it might correlate with though =/

Re: Telon Weather Patterns

Posted: Wed Apr 08, 2015 3:16 pm
by Xinux
check the creation date and time on the file and compare it to your collects.

Re: Telon Weather Patterns

Posted: Wed Apr 08, 2015 4:38 pm
by Ily
Video is here and it was created on July 31, 2014. I don't think I have my old logs but I will check.
https://www.youtube.com/watch?v=T1L8lPJ ... e=youtu.be

Checked for the logs and I do not have them.

Re: Telon Weather Patterns

Posted: Thu Apr 09, 2015 9:49 am
by Ily
I am guessing it is this one

Koj_Last_Film_At_Shutdown.log

Re: Telon Weather Patterns

Posted: Sat Sep 05, 2015 9:39 am
by Dregostyr
Early on druids had a weather spell they could make it rain or make it stop, but if I remember correctly SOE took it out because the weather rendering was a problem and had no over all game play affect.

Re: Telon Weather Patterns

Posted: Sat Sep 05, 2015 11:32 pm
by Ratief
I've given some thought about this, but I'm not sure if we have any specific collects for it. I do know that the storms would pass from chunk to chunk and make it rain. I also know that it rained a lot more often on Kojan. I think, but never took the time to test it, that when a storm would go over a mountain (like BC) it would cause snow instead.

I'm sure that we would have this captured somewhere, but finding it in a capture is probably going to be very difficult.

Re: Telon Weather Patterns

Posted: Mon Sep 07, 2015 8:50 am
by issashu
Not sure, if this shouldn't go under wish list forum, but since there is a weather topic, will post here (although this is a bit of an off-topic). If this is totally off-topic, will repost in wish list.

Speaking of weather, here is a small idea. Just bear in mind that I am not sure, how the code works and if there is the possibility to implement this:

In the real life weather on earth there are some conditions in order to have a storm, hurricane, etc.:

http://www.education.noaa.gov/Weather_a ... terns.html

Now assuming that in the code each chunk on the map has a function, in which there could be defined two small bool variables (or global ones, depending, which would work better). One variable could be dry_weather and the other wet_weather. Each region can have 1 or 0 on each (or both) variable. If a region has true on the wet_weather it would mean a rainy weather. Now, can't remember if there were different strengths of the rain and storm in Vanguard, but let's say there are. IN this case it could be done something like that (just examples):
Dry=1 and wet=0 - chunk wide message: You feel that the sun is shining bright / The heat is scorching (for Qalia)
Dry=0 and wet=1 - chunk wide message: You feel the clouds gathering for a storm
Dry=1 and wet=1 - chunk wide message: You feel that there will be light showers today
Dry=0 and wet=0 - chunk wide message: You feel the sun gently warming your skin.

The trick is to have a continent chunks made as a matrix (maybe) and the variables changing based on a certain pattern (maybe linear through the matrix elements) as such that there are no two adjacent chunks with totally different weather (say 1/0 and 0/1). At the same time this creates a fair bit of randomness in the variables, so that the weather can surprise the players.

This is just a very roughly sketched out idea, which might not even be possible to implement in the code, but if it can be implemented, this could create the perfect opportunity to have weather based events, with players being able to check the weather in adjacent chunks in order to "forecast", where the storm would hit next (think of a type of minesweeper mini game).

Further the three continents could have slight conditions to the variable patterns, thus Qalia getting much more dry weather, while Thestra having a 50/50 chance, etc.

Re: Telon Weather Patterns

Posted: Mon Sep 07, 2015 5:25 pm
by Ratief
It's a great idea. I think it would be a bit more complex though as I know the storms move over the chunks. So it is much more then chunk X is raining. Somehow the storms have an X,Y within the chunk and that moves.

As much as I would love to see this working, I'm guessing that it will be one of the very last things we do (assuming that we can figure it out).

Re: Telon Weather Patterns

Posted: Tue Sep 08, 2015 5:54 am
by issashu
Hmmm...then the storms will have to be treated as a separate object at some point and maybe implement the movement based on the weather forecast. Based on some variables the storm could change its way from one chunk to another (like having lots of small metal bits and guiding them with magnets), thus also allowing for a certain forecast being made by players.

I can imagine groups gathering in adjacent chunks around the storm and watching, which way it would go

But indeed, that is not exactly a must have feature in order for the game to be playable, but rather a nice addition at some point.

Re: Telon Weather Patterns

Posted: Sun Sep 13, 2015 2:24 pm
by Ily
Pretty sure I have a collect when it did but did not tag it as such.

Storm clouds would move and you could catch up to them with a boat (one of my experiences about 3 weeks in to the game was this happening).