VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Development Content Development
  • Search

The "Pawn" Shop

VGOEmulator content development topics.

Moderators: Moldew, Jakkal

Post Reply
Advanced search
12 posts
  • 1
  • 2
  • Next
User avatar
John Adams
Retired
Posts: 4583
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
The "Pawn" Shop
  • Quote

Post by John Adams » Thu Mar 19, 2015 10:54 pm

Edit: Since Unreal calls them "Pawns", and I think I am just so witty and clever, I renamed this topic "The Pawn Shop"

I did this once before long ago (I think Xen did too) where we pop 1 of every model (raceID) and line them up so we can literally "walk the aisles" and see what they are. I'm looking for a BIG-ass, flat, open area (no hills, trees, big rocks, etc) that I can set this up at permanently (well, during development) so we can all check out the models.

[attachment=0]ModelShoppingMall.JPG[/attachment]

I don't think I have every model in all of VG though, since the max Unique race_id's I have is 523. Plus, there's some other switch to set to turn 1 raceID into something else (modelNum?) but, it's still pretty cool to see them all laid out

Find me a huge flat space, explorers. I mean Huge. I might just put the Mall out on the ocean somewhere.
You do not have the required permissions to view the files attached to this post.
Top

Apaelias
Content Designer
Content Designer
Posts: 102
Joined: Mon Jul 14, 2014 10:44 am
Re: The "Pawn" Shop
  • Quote

Post by Apaelias » Fri Mar 20, 2015 6:14 am

I'm thinking one of the housing chunks? As long as there is no houses there then they should be relatively open and flat?
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: The "Pawn" Shop
  • Quote

Post by Xinux » Fri Mar 20, 2015 9:14 am

In regards to raceid's and models you can have multiple models of the same race for instance here is RaceId 278 with different modelnum.

ModelNum = 0
ScreenShot_00129.JPG

ModelNum = 1
ScreenShot_00130.JPG

ModelNum = 2
ScreenShot_00131.JPG

ModelNum = 3
ScreenShot_00132.JPG


And just cause i thought this one looked cool and it isn't on our race list on the wiki.

Race = 255 ModelNum = 1
ScreenShot_00135.JPG
You do not have the required permissions to view the files attached to this post.
Top

Faux
Developer
Developer
Posts: 1192
Joined: Tue Jan 28, 2014 7:04 pm
Re: The "Pawn" Shop
  • Quote

Post by Faux » Fri Mar 20, 2015 10:49 am

That last one is a good candidate for the necro lich form!
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: The "Pawn" Shop
  • Quote

Post by Jakkal » Fri Mar 20, 2015 12:15 pm

Your best bet is probably an ocean chunk.

As for areas: Hidden Cove isn't exactly flat but it's a wide open space with nothing but a few trees here and there.
Pankor Zhi: The area outside of the gates of Pankor Zhi (Up on top of the mountains) is pretty large and mostly flat. Not much is on the land there.
Silius Flats near the beach area is fairly flat. Away from the beach, there's a lot of trees.
Shimmering Shallows/Isle of Garuzamut: The area between these chunks is very flat, open, not much is there.
Image
Top

User avatar
John Adams
Retired
Posts: 4583
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: The "Pawn" Shop
  • Quote

Post by John Adams » Fri Mar 20, 2015 4:52 pm

Thanks all, I will check them out this evening.

Xinux, is it looking to me like "modelNum" isn't really a new model, just some added graphics feature to the base model (raceID)?
Top

User avatar
John Adams
Retired
Posts: 4583
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: The "Pawn" Shop
  • Quote

Post by John Adams » Fri Mar 20, 2015 8:39 pm

Silius Flats seems to be doing the job for me tonight, thank you Jak! So now here's something very interesting that probably many of you knew but I did not until just now; I had the question "What exactly does 'Actor.activeSkin' do anyway?" Well, now I know. It does something to the skin! Kind of along the lines of Xinux's pics with modelNum, check out this Race ID 8 I was investigating.

First, I know the lower end race IDs are the player race IDs too, so when I ran across this dame, I was like, what the heck?
ScreenShot_00007.JPG
She's supposed to be an Elf or something. So I went looking at her modelNum - but nope, it was 0. Then I remembered, Active Skin. So I went to look in the unreal_actor table for her spawn_id and sure enough, it was set to 200,000. Now, I have NO idea what those numbers mean... so I started changing it

I bumped it a little (based on raw data distinct values) to 201,000, and she changed:
ScreenShot_00009.JPG
I then set it to the highest one I knew about, which was 702,000 (from raw data) and well, a picture wouldn't suffice.

http://vgoemulator.net/images/AS-702000.mp4 (hope you can see it)

This is what she looks like without all that makeup
ScreenShot_00008.JPG

So the point of this exercise is to let the Content Designers know the options are endless if you can pick a single raceID, flip it's Gender, add a modelNum to it, mess with the activeSkin -- and a few other properties I have yet to fiddle with (posture, tint, physics and more). We almost don't need to spend any time figuring out "New Models" for this game, because the existing ones can be disguised to look like something none of us have ever seen before.

The list of activeSkin from Raw Data:

Code: Select all

0
1
2
3
4
10
91
92
93
94
202
1000
1001
3000
4000
7000
8000
100000
200000
200001
200002
201000
202000
203000
302000
303000
400000
600000
601000
602000
603000
604000
605000
702000
(PS: while writing this, I was trying some of the 600,000 range settings and man, I'm excited again )


Link to Wiki page, starting to build References to the stuff we're discovering:
http://wiki.vgoemulator.net/Docs/Reference:activeSkin
You do not have the required permissions to view the files attached to this post.
Top

Koralith
Posts: 78
Joined: Fri Aug 01, 2014 10:28 am
Re: The "Pawn" Shop
  • Quote

Post by Koralith » Sat Mar 21, 2015 4:07 am

Oh this stuff's going to be so much fun to build things with. I know a lot of people are excited to put things to working order again... but I am admittedly quite keen on some of the new stuff we can make (fill in the gaps, so to speak). Very cool find.
Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3099
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: The "Pawn" Shop
  • Quote

Post by Jakkal » Sat Mar 21, 2015 7:21 am

The one you took the mp4 of is one of the stance effects of the psionicist. But can you apply those affects to clothing too? That makes me think it's how they made the electrified cloak (or whatever it was called). The stone one is the dwarf racial, but also some mobs in game could turn you to stone (the basilisks).
Image
Top

User avatar
John Adams
Retired
Posts: 4583
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: The "Pawn" Shop
  • Quote

Post by John Adams » Sat Mar 21, 2015 9:12 am

[quote="Jakkal"]But can you apply those affects to clothing too?[/quote]
In this example, it is an Actor class value called "activeSkin", so it is not related to items. I am sure Items have their own set of effects, too. They could use the same effects, they are just not called "activeSkin" of course. But you're probably right.
Top


Post Reply

12 posts
  • 1
  • 2
  • Next

Return to “Content Development”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Development
  • ↳   Content Development
  • ↳   Thestra Adventuring
  • ↳   Qalia Adventuring
  • ↳   Kojan Adventuring
  • ↳   Crafting/Harvesting
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD