Raid Loot Bug
Posted: Mon Mar 02, 2015 10:43 am
I am about to open a HUGE can of worms, so I apologize in advance if this spirals out of hand very quickly.
Anyone that's had the pleasure (or in this case displeasure) of being the master looter of a raid, probably knows how I feel about this subject. To me, loot is the root of all evil, it brings out the worst in players, and causes the most drama in guilds or raid teams.
I'm not going to preface this with some huge novella of how raiding works in VG, either you were there or you weren't. Suffice to say that gear was a big deal. In order to progress, no matter how good you were, you needed gear to get you by, so that you weren't a manasink to healers, and so you could pull out the DPS needed to get the job done, or to hold the aggro off the healers and the DPSers.
There was a notorious bug in raiding that my guild exploited almost every time. Does this make us cheaters? Maybe. But the developers knew about it, and did nothing about it, so it was just business as usual. I even bug reported it myself to the devs.
Basically the bug was thus: If you set the loot to rolling, then anyone outside of the raid could join the raid and roll on the loot and get it.
To a lot of raiders, this was bad because "you should only get loot on the toon that you're playing". To me, it was good, because it rewards the /people/ that are there, not the /character/ they happened to bring.
For us as a guild the officers, myself included, had to play our alternates just to get the job done. I often found myself either playing my paladin or my cleric (Sometimes dualboxing MT and MH) just so could kill the mobs. This means my true main, my rogue, got left behind. A lot of us had to do this just to make sure we had what we needed to kill the mob. So to me, rewarding the player was more important than rewarding the character. (I passed on healer stuff to the people that played healers as a main, but I still wanted the loot on my rogue for those opportunities I could still play her).
This also helped because it didn't force our players to get pissy that they couldn't play one of their characters that they're working so hard on getting up to snuff, to play a character that we need.
I imagine that this problem is going to be the same, if not worse on the emulator due to numbers and available classes. There are many raids where you need certain setups in order to succeed, if you don't have that setup, you can't do it. With fewer people and fewer class diveristy on the emulator, I suspect this will be a big problem.
If my raid needs my cleric, I would play my cleric, but I don't want to play him at the expense of my rogue. There was also the side effect that if I ended up gearing up my cleric, because we need him, everyone thought of the cleric as my main. And the few rare times I got to play my rogue (like Karax), my rogue was treated like an alt because my cleric was getting healer loot.
I would like to ask that the devs either don't fix this bug OR give us some equivalent so that we can still reward the player and not the character. I'm not asking that gear be made tradable, sellable, or anything that would put raid gear on the exchange. I would just like for us to be able to reward the players that stick it out and help us succeed without forcing them into a role they don't necessarily want to play.
Anyone that's had the pleasure (or in this case displeasure) of being the master looter of a raid, probably knows how I feel about this subject. To me, loot is the root of all evil, it brings out the worst in players, and causes the most drama in guilds or raid teams.
I'm not going to preface this with some huge novella of how raiding works in VG, either you were there or you weren't. Suffice to say that gear was a big deal. In order to progress, no matter how good you were, you needed gear to get you by, so that you weren't a manasink to healers, and so you could pull out the DPS needed to get the job done, or to hold the aggro off the healers and the DPSers.
There was a notorious bug in raiding that my guild exploited almost every time. Does this make us cheaters? Maybe. But the developers knew about it, and did nothing about it, so it was just business as usual. I even bug reported it myself to the devs.
Basically the bug was thus: If you set the loot to rolling, then anyone outside of the raid could join the raid and roll on the loot and get it.
To a lot of raiders, this was bad because "you should only get loot on the toon that you're playing". To me, it was good, because it rewards the /people/ that are there, not the /character/ they happened to bring.
For us as a guild the officers, myself included, had to play our alternates just to get the job done. I often found myself either playing my paladin or my cleric (Sometimes dualboxing MT and MH) just so could kill the mobs. This means my true main, my rogue, got left behind. A lot of us had to do this just to make sure we had what we needed to kill the mob. So to me, rewarding the player was more important than rewarding the character. (I passed on healer stuff to the people that played healers as a main, but I still wanted the loot on my rogue for those opportunities I could still play her).
This also helped because it didn't force our players to get pissy that they couldn't play one of their characters that they're working so hard on getting up to snuff, to play a character that we need.
I imagine that this problem is going to be the same, if not worse on the emulator due to numbers and available classes. There are many raids where you need certain setups in order to succeed, if you don't have that setup, you can't do it. With fewer people and fewer class diveristy on the emulator, I suspect this will be a big problem.
If my raid needs my cleric, I would play my cleric, but I don't want to play him at the expense of my rogue. There was also the side effect that if I ended up gearing up my cleric, because we need him, everyone thought of the cleric as my main. And the few rare times I got to play my rogue (like Karax), my rogue was treated like an alt because my cleric was getting healer loot.
I would like to ask that the devs either don't fix this bug OR give us some equivalent so that we can still reward the player and not the character. I'm not asking that gear be made tradable, sellable, or anything that would put raid gear on the exchange. I would just like for us to be able to reward the players that stick it out and help us succeed without forcing them into a role they don't necessarily want to play.