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Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Wed Jan 21, 2015 6:24 pm
by BugTracker
Bug ID : 114 - DO VGO Chunk Packets have URL data?
Bug Date : 2015/01/17 12:29:58
Assigned To : Xinux
Priority : Low
Category : WorldServer
Sub-Category :
Severity : Standard
Reproducible : Every time
Details:
When I click "help" then "Petition" it opens the in-game browser" and loads content from SOE. The URL in the address window is
http://soe-ing.custhelp.com/cgi-bin/soe ... ew%20Telon[the rest is not shown...].
It might get SOE's attention.
Originated From Forum: via BugTracker
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Wed Jan 21, 2015 7:25 pm
by Xinux
This url is hard coded in the client the only way to change it is to alter the executable.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Wed Jan 21, 2015 7:34 pm
by John Adams
Okay, closing the bug, nothing we can do.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Thu Jan 22, 2015 5:15 pm
by Lokked
We can pretty easily find this and create a patch, but low priority, if ever.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Sun Jan 25, 2015 1:29 am
by Kandra
It's the /webcs command that does this.
Anyone can easily make a custom UI that sends any other command by changing the following:
Code: Select all
<UseControl type="Button">
<Button type="text" textColor="gold">
<Rect x="200" y="440" width="100" height="30"/>
<DisplayName>Petition</DisplayName>
<Command>/webcs</Command>
</Button>
<Settings name="_webcs_button"/>
</UseControl>
Even dot-commands work:
Code: Select all
<UseControl type="Button">
<Button type="text" textColor="gold">
<Rect x="200" y="440" width="100" height="30"/>
<DisplayName>Petition</DisplayName>
<Command>/say .rift 21</Command>
</Button>
<Settings name="_webcs_button"/>
</UseControl>
Personally I've changed it to /dance 1.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Sun Jan 25, 2015 2:32 am
by John Adams
Thanks, Kandra.
I guess we could do a .petition command, if we really wanted to.
Code: Select all
.petition Xinux is griefing me. Please ban him.
Maybe there's a generic input dialog (like /bug) we could use.
Either way, I'd really like to get our clients to not go to SOE, without having to hack any hosts files.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Sun Jan 25, 2015 3:16 am
by Kandra
If I would implement petition then I would use the in game browser instead, using the _go_url_button action.
Something like this:
Code: Select all
<UseControl type="Button">
<Button type="text" textColor="gold">
<Rect x="200" y="440" width="100" height="30"/>
<DisplayName>Petition</DisplayName>
</Button>
<Settings name="_petition_button"/>
</UseControl>
<Settings background= "true"
visible="false"
searchKey="_online_help_window"
movable="true"
titlebar="true"
closeBox="true"
sizable="true"
border="frame">
<Action event="_go_url_button" senderName="_petition_button" strData2="http://vgoemulator.net/phpBB3/posting.php">
<Notifications>
<Message>BUTTON_PRESS</Message>
</Notifications>
</Action>
</Settings>
I haven't tested it, but it should work.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Sun Jan 25, 2015 3:23 am
by Kandra
By the way... the old petition UI stuff with dialog and petition queue list and things are still in the files, just not used. That was used before the in game browser was added. But that code will use action petition_submit which I don't think we can modify.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Posted: Sun Jan 25, 2015 10:19 am
by John Adams
Cool, this can be something else Xinux can play with when he's bored at work