Bug 43: Houses vs Proximity
Posted: Sat Nov 15, 2014 5:30 pm
Example showing bug was assigned to JA first
Something screwy with PPOs and proximity. If I am standing in a Housing area, I would think I would see the houses before getting within 100 feet of them. Port Aughos for example, .goto Jezbit, then run NW. You'll see 1 house initially, but all the others pop in as you approach. Another drawScale issue?
Bug ID : 43 - Houses vs Proximity Bug Date : 2014/11/12 08:44:39 Assigned To : John Adams Priority : High Category : VGClient Sub-Category : Graphics: Structures & Interiors Severity : Minor (e.g. Cosmetic) Reproducible : Every timeDetails:
Something screwy with PPOs and proximity. If I am standing in a Housing area, I would think I would see the houses before getting within 100 feet of them. Port Aughos for example, .goto Jezbit, then run NW. You'll see 1 house initially, but all the others pop in as you approach. Another drawScale issue?
Originated From World: New Telon (1) Chunk : Port Aughos (2) Location : -23090 -23406 2020