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Re: Some Basics for Combat

Posted: Thu Jan 26, 2017 8:59 am
by verdicaysen
Wouldn't it be:

NPC: *Rolls to hit*

*Roll fails*

Fails to hit.

or

NPC: *Rolls to hit*

Succeeds roll.

PC: *Rolls to Dodge/Block/Parry*
PC: *Dodge successful*
PC: *Reaction activation.*

or

PC: *Dodge Failure*
PC: *Mitigation with Resistances & AC is now calculated.*

or

PC: *Dodge Success*

or in someones case with multiple mitigation skills...

PC: *Dodge Failure*
PC: *Roll to Block*
PC: *Block Successful!*

or

PC: *Dodge Failure*
PC: *Block Failure*
PC: *Roll to Parry*
PC: *Parry Successful!*

or most commonly,

PC: *Dodge Failed*
PC: *Block failed*
PC: *Parry failed*
PC: *Mitigation is calculated for damage taken.*

Re: Some Basics for Combat

Posted: Thu Jan 26, 2017 2:49 pm
by Amnath
It could be handled different ways, however, Vanguard was patched so that even on a miss, dodge/parry/block can be triggered.

Re: Some Basics for Combat

Posted: Wed Feb 15, 2017 8:30 am
by Faux
Can auto attacks crit?