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Re: VGOEmu Progress
Posted: Mon May 11, 2015 4:34 pm
by GraniteTheWolf
Its great to see the casting animations again!
Re: VGOEmu Progress
Posted: Mon May 11, 2015 6:33 pm
by Faux
I wonder if that first one, bone spear or one of its derivatives is correct. It seems to play the bone animation for a lot longer than I think it would. I wonder if thats an "end animation flag" error? Right now, I am just setting start to 0 and end to 1.
There are also melee abilities in the game too if you want to toy with those. I know I put in most of the paladin and disciple abilities too.
Re: VGOEmu Progress
Posted: Mon May 11, 2015 6:59 pm
by Jakkal
Yeah, it's playing too long. Though I think it might not be casting long enough. It would do that bone particle effect for a second or two, and then you'd see the bone spear fly off the necro and it would stop shortly after that.
I found this video, maybe it'll help? I didn't have time to sit and watch it to see if it shows the Bone Spear (No idea if it was ever changed since Beta)
https://www.youtube.com/watch?v=W7C2FA5xwLY
Otherwise, great work!
Re: VGOEmu Progress
Posted: Tue May 12, 2015 11:46 am
by Xinux
That was Bone Spike I was casting not Bone Spear Bone Spear look's fine. Now I did find a log where it look's like they were using Bone Spear animation for Bone Spike even tho it does have it own animation.
Here is a video comparing the two.
https://www.youtube.com/watch?v=fKtmwyR ... e=youtu.be
Re: VGOEmu Progress
Posted: Fri Jun 26, 2015 9:32 am
by Odyss
Did you guys try approaching the Daybreak to see if they are willing to sell the content of the VG DB? That would definitely help speed up the development process. I'm sure if the price is not outrageously high you should get enough donations to make this happen.
Keep up the good work!!!
Re: VGOEmu Progress
Posted: Fri Jun 26, 2015 11:47 am
by Jakkal
[quote="Odyss"]Did you guys try approaching the Daybreak to see if they are willing to sell the content of the VG DB? That would definitely help speed up the development process. I'm sure if the price is not outrageously high you should get enough donations to make this happen.
Keep up the good work!!![/quote]
It's been tried. I believe we've been ignored by them thus far. At least with their endorsement of other emulators, we're hoping they won't throw a Cease and Desist order on the project.
Re: VGOEmu Progress
Posted: Wed Jul 01, 2015 9:21 pm
by John Adams
Oh, nothing...
[attachment=0]ScreenShot_00220.JPG[/attachment]
Re: VGOEmu Progress
Posted: Thu Jul 02, 2015 8:04 am
by shargash
Yay!
Re: VGOEmu Progress
Posted: Thu Jul 02, 2015 8:29 am
by Jakkal
I don't want to know where that rat was hiding that!
Re: VGOEmu Progress
Posted: Thu Jul 02, 2015 11:32 am
by Apaelias
I'm so excited!