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Re: crash to character select

Posted: Sun Mar 27, 2016 10:42 am
by Jakkal
Can someone post when the server is back up? It says it's up but when I try to log in, it gets stuck at character select with "Waiting on data from New Telon."

NM. it's back up. Thanks Xinux!

Re: crash to character select

Posted: Sun Mar 27, 2016 10:49 am
by Xinux
New crash

Code: Select all

>	WorldServer.exe!UnrealPawn::IsInCombat() Line 130	C++
 	WorldServer.exe!PlayerCombat::SpellHeal(std::shared_ptr<SGOUnrealPawn> caster, std::shared_ptr<SGOUnrealPawn> target, float distance, LuaSpell * lua_spell, std::basic_string<char,std::char_traits<char>,std::allocator<char> > heal_type, unsigned int low_heal, unsigned int high_heal, unsigned char crit_mod, bool no_calcs) Line 2347	C++
 	WorldServer.exe!VGEmuLua::VGEmu_lua_SpellHeal(lua_State * state) Line 248	C++
 	WorldServer.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Line 319	C
 	WorldServer.exe!luaV_execute(lua_State * L) Line 722	C
 	WorldServer.exe!luaD_call(lua_State * L, lua_TValue * func, int nResults, int allowyield) Line 403	C
 	WorldServer.exe!f_call(lua_State * L, void * ud) Line 924	C
 	WorldServer.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void *) * f, void * ud) Line 134	C
 	WorldServer.exe!luaD_pcall(lua_State * L, void (lua_State *, void *) * func, void * u, __int64 old_top, __int64 ef) Line 603	C
 	WorldServer.exe!lua_pcallk(lua_State * L, int nargs, int nresults, int errfunc, int ctx, int (lua_State *) * k) Line 949	C
 	WorldServer.exe!LuaInterface::CallScript(lua_State * state, unsigned char num_params) Line 298	C++
 	WorldServer.exe!LuaInterface::CallSpellScript(LuaSpell * spell, const char * function, std::shared_ptr<UnrealActor> caster, std::shared_ptr<UnrealActor> target, const char * stringval) Line 611	C++
 	WorldServer.exe!SpellProcess::CastProcessedSpell(LuaSpell * lua_spell, bool passive) Line 726	C++
 	WorldServer.exe!SpellProcess::CheckActiveSpells() Line 1253	C++
 	WorldServer.exe!SpellProcess::Process() Line 84	C++
 	WorldServer.exe!ProcessSpellThread(void * data) Line 156	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 78	C++
 	WorldServer.exe!_callthreadstart() Line 257	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown


Re: crash to character select

Posted: Sun Mar 27, 2016 1:59 pm
by Jakkal
Looks like NT might be down again? It says it's up, but I can't log on.

Re: crash to character select

Posted: Sun Mar 27, 2016 2:15 pm
by Starcrusher
I was still appearing to be in game, but chat was down and things were not working. Exited and now cant get back in. We beat it into submission LOL.

Re: crash to character select

Posted: Sun Mar 27, 2016 2:44 pm
by zippyzee
You guys are beating the hell out of it. Moldew would be proud.

Re: crash to character select

Posted: Sun Mar 27, 2016 3:03 pm
by Xinux
I'll take a look when i get home in about 30 minutes.

Re: crash to character select

Posted: Sun Mar 27, 2016 8:52 pm
by Moldew
I'm so proud!! *sniff*

Re: crash to character select

Posted: Sun Mar 27, 2016 9:20 pm
by Jakkal
Server went down, kicked to desktop 12:20am ET

Re: crash to character select

Posted: Sun Mar 27, 2016 9:21 pm
by Starcrusher
Yep got me too. I was in the middle of creating scripts for Scintillating Spheres quest. It was kicking errors about the script for the mob since it wasn't created yet.

Re: crash to character select

Posted: Fri Apr 15, 2016 11:11 am
by Xinux
This should be fixed turned out to be a time sync issue on the server.