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NPC "Class"

VGOEmulator content development topics.

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Cyrcle
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Re: NPC "Class"
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Post by Cyrcle » Fri Oct 24, 2014 5:28 pm

[quote="John Adams"]Ahh, the charmed abilities... I forgot all about that. I am not sure if EQ2 had that for charmed/pets (Jab?) that when you took over, you had an actual bar of icons to mess with. I always thought pets were simply Attack, Stay, Go away.

If globally, all trash mobs had a static set of abilities, that will make our job hella easy. Thanks, continue if you have more thoughts.[/quote]
Nope, charmed mobs had any where from 3-6 abilities. Most had 3 or 4 if I recall. They all varied, but were all were similar in type, as in if it was a caster mob, it might have a damaging cast (fireball for example), a silence and say an arcane shield. That's why I am leaning toward just set abilities, but then again, maybe it they had classes and the mobs had a random selection of 3-6 abilities from said class.
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