Tanvu/Shang Village QA
Re: Tanvu/Shang Village QA
Okay so I was working on the Cleric Affinity quest for Preservation. The problem? SOE removed the Cleric trainer and put generic trainers in the training hall. I have restored the original class specific trainers. The archetype trainers have been kicked out and are bumming around outside of the training hall.
I have left the archetype trainers up only because there are "Go train" quests pointing to them. I have put in all the class specific quests that will replace them, but I did not have time to script all 15 of them tonight. I will do that tomorrow. So please do not bug report the trainers in Tanvu. They are being worked on right now.
I have left the archetype trainers up only because there are "Go train" quests pointing to them. I have put in all the class specific quests that will replace them, but I did not have time to script all 15 of them tonight. I will do that tomorrow. So please do not bug report the trainers in Tanvu. They are being worked on right now.

Re: Tanvu/Shang Village QA
Alright folks, all the class specific quests are in. I gave them to my rogue and made sure they all turned in okay, but I didn't test them on a per class basis and getting them from the quest NPC. So that's where you guys come in. I need to make sure that everything works, so here's what you need to test:
1. Make sure you're at least level 8. Take the quest "Eye of the Beholder". You do that by using the chat command /say .quest offer 3794 You need to do this quest first. You will need to kill 10 of the Kojuko on the road that's north of the little inlet/bay next to Tanvu. It's just slightly NW of where Master Kaol (The NPC) is.
2. Once you do that, you turn in with Master Kaol. He should offer you a single quest named "Battle Training". This is your class specific training quest.
3. Check for the following:
1. Make sure you're at least level 8. Take the quest "Eye of the Beholder". You do that by using the chat command /say .quest offer 3794 You need to do this quest first. You will need to kill 10 of the Kojuko on the road that's north of the little inlet/bay next to Tanvu. It's just slightly NW of where Master Kaol (The NPC) is.
2. Once you do that, you turn in with Master Kaol. He should offer you a single quest named "Battle Training". This is your class specific training quest.
3. Check for the following:
- Make sure that "Battle Training" does not show up before you turn in "Eye of the Beholder"
- That the name it sends you to is the right person. When you go to the hall of training, you'll see the class trainers. Make sure if you are a Dread Knight, it sends you to the Dread Knight instructor and the name matches what's on the Quest.
- That you get 1280XP.
- You are able to take and turn in without issue.
- That the quest reward (Weapons) works with your class. And if more than one is offered, that you can get all the weapons, WITH THE EXCEPTION OF THE RANGER, who has a choice between a Bow and Crossbow in addition to their melee weapons.
- That you are unable to share this quest.
- That there is a POI that sends you to the training hall.
- That the quest says it's for level 8.

- Jehlicka
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Re: Tanvu/Shang Village QA
Time to return and finish the cleanup job.
Recently I have redone Shang Village, this place was mess. Also, had to fix and redo unfinished and broken scripts (obviously never tested). All done here.
Now Tanvu.
Some CD's were working on that chunk years ago, now I see I need to return and finish the job since:
- many NPCs have no any script created --done
- mobs are not placed/combined well incl. their movement --done
- some older scripts need an update --done
- no animation used and only few NPCs have set their pathing --done
- chunk script must be updated at all --done
- there is an area with yellow Lao' Jin Students and red Lao' Jin Warriors - looks like it is part of the quest and some should be set spawn to zero, need to be checked and re-set. UPDATE: this area belongs to quest ID 3770 Ra'Jin Assault. Have to kill 5 attackers. They should be attacking the students (need to set their interaction); also, should bring 4 Komodo skins = have to place enough Komodo Dragon mobs around, currently they are combined. --done
- found two Dream Infiltrator mobs ( SpawnID 140584 ) near the city creature handler (in the water) - is it right place for them? Don't think so. Update: set their Spawn Chance to 0, since they are not scripted and prolly not part of the diplo quest line as the Spawn ID 140586 --done
- Sanctimon mobs areas need to be cleaned up -notes: .move 86554, 10754, 16655 --done
- Guard's direction script does not work, have to fix it. The issue is, that script does not contain POIs, also not all the NPCs have their POI set --done
- Ra'Jin Stronghold needs cleanup --done
- SW part of chunk is empty, need to repop it there --done
- There is a horse bendor, but no horses. Need to create some new spawns for the horses. --done-.
- Lao'Jin and Ra!Jin Warriors have no weapon, need to add some --done
- Tanvu City - I need to reduce/edit/fix the amount in pathers within the city. It looks bit messy, especially while they share some paths. Namely NPCs with first name Guan (superintendants), who are obviously part of the Writs questline https://vanguard.fandom.com/wiki/Writs; NPC's spawn chance should be then set to 0, as they should spawn based on quest parley, which is not set atm --done
- There are combined NPCs like 8 together (Scholars, Nobles and Gentry)! Need to uncombine them and edit/create the script for every single one of them; also, each spawn type has just and only one greeting text, therefore six NPCs share the same hailing. Have to be creative and make some more options --done
First Scholar Aye
First Scholar Daw
First Scholar Fu Tse
First Scholar Haen
First Scholar Kobo
First Scholar Kwo
First Scholar Li Haun
First Scholar Mali Su --all 8 edited
Fourth Gentry Chigu Mu
Fourth Gentry Haun
Fourth Gentry Iri Sri
Fourth Gentry Ish Eii
Fourth Gentry Jienu
Fourth Gentry Kiri
Fourth Gentry Lang
Fourth Gentry Quon --all 8 edited
Noble Mandari Azoni
Noble Mandari Etsu
Noble Mandari Isoroka
Noble Mandari Jieg
Noble Mandari Kin De
Noble Mandari Kung
Noble Mandari Nu Cho
Noble Mandari Shiroga --all 8 edited
Guan Chi Ake
Guan Kit Fai
Guan Kyosh
Guan Sun Cho --all four NPCs got set their spawn-chance to 0
Recently I have redone Shang Village, this place was mess. Also, had to fix and redo unfinished and broken scripts (obviously never tested). All done here.
Now Tanvu.
Some CD's were working on that chunk years ago, now I see I need to return and finish the job since:
- many NPCs have no any script created --done
- mobs are not placed/combined well incl. their movement --done
- some older scripts need an update --done
- no animation used and only few NPCs have set their pathing --done
- chunk script must be updated at all --done
- there is an area with yellow Lao' Jin Students and red Lao' Jin Warriors - looks like it is part of the quest and some should be set spawn to zero, need to be checked and re-set. UPDATE: this area belongs to quest ID 3770 Ra'Jin Assault. Have to kill 5 attackers. They should be attacking the students (need to set their interaction); also, should bring 4 Komodo skins = have to place enough Komodo Dragon mobs around, currently they are combined. --done
- found two Dream Infiltrator mobs ( SpawnID 140584 ) near the city creature handler (in the water) - is it right place for them? Don't think so. Update: set their Spawn Chance to 0, since they are not scripted and prolly not part of the diplo quest line as the Spawn ID 140586 --done
- Sanctimon mobs areas need to be cleaned up -notes: .move 86554, 10754, 16655 --done
- Guard's direction script does not work, have to fix it. The issue is, that script does not contain POIs, also not all the NPCs have their POI set --done
- Ra'Jin Stronghold needs cleanup --done
- SW part of chunk is empty, need to repop it there --done
- There is a horse bendor, but no horses. Need to create some new spawns for the horses. --done-.
- Lao'Jin and Ra!Jin Warriors have no weapon, need to add some --done
- Tanvu City - I need to reduce/edit/fix the amount in pathers within the city. It looks bit messy, especially while they share some paths. Namely NPCs with first name Guan (superintendants), who are obviously part of the Writs questline https://vanguard.fandom.com/wiki/Writs; NPC's spawn chance should be then set to 0, as they should spawn based on quest parley, which is not set atm --done
- There are combined NPCs like 8 together (Scholars, Nobles and Gentry)! Need to uncombine them and edit/create the script for every single one of them; also, each spawn type has just and only one greeting text, therefore six NPCs share the same hailing. Have to be creative and make some more options --done
First Scholar Aye
First Scholar Daw
First Scholar Fu Tse
First Scholar Haen
First Scholar Kobo
First Scholar Kwo
First Scholar Li Haun
First Scholar Mali Su --all 8 edited
Fourth Gentry Chigu Mu
Fourth Gentry Haun
Fourth Gentry Iri Sri
Fourth Gentry Ish Eii
Fourth Gentry Jienu
Fourth Gentry Kiri
Fourth Gentry Lang
Fourth Gentry Quon --all 8 edited
Noble Mandari Azoni
Noble Mandari Etsu
Noble Mandari Isoroka
Noble Mandari Jieg
Noble Mandari Kin De
Noble Mandari Kung
Noble Mandari Nu Cho
Noble Mandari Shiroga --all 8 edited
Guan Chi Ake
Guan Kit Fai
Guan Kyosh
Guan Sun Cho --all four NPCs got set their spawn-chance to 0
Last edited by Jehlicka on Sun Jul 30, 2023 3:54 am, edited 57 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
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Re: Tanvu/Shang Village QA
NPC scripts to create or edit:
Mali Su --created
Dae --created
Koi Dai --created
Leiko -- created
Lady Sukka --created
Naim --created
Kalli Yan --created
Guard Captain Ihro --created
Khu Fen --created
Isoroka --created
Icho Sho --created
Chigu Mu --created
Ao-miji --created
Fozzy Gribton (Crafting Assigner) --Unable to create this script with Dialog Generator - shows error. This script is just a placeholder, need to fix it soon.
Poet Solada --edited
Koi Le --created
Dori --created
Shao Qij --created
Sun Cho --created
Rin Go --created
Sho Para --created
Jieg --created
Tan Fen --created
Sho Su (Weapon Vendor) --created
Jiru Shudderwind (Diplomacy Instructor) --created
Chi Ake (Ranged Weapon Vendor) --created
Sleeping Villager- this villager certainly doesn't look like he's sleeping. I really wonder what this NPC's purpose is. --created placeholder
Lang --created
Kit Fai --created
Master Hoangsu - The Silent Dragon --created
Etsu Oldkin --edited
Hatsu --created
Aki-li --edited
Masked Ninja -this NPC has some purpose for sure --created placeholder
Imperial Elite Okano --created
Imperial Elite Hiraku --created
Guard-Captain Shitao --created
Imperial Scout Daig
Imperial Scout Chul Nan
Imperial Scout Ozu Anh
Imperial Scout Lok
Imperial Scout Che Vir
Imperial Scout Kin Fa
Imperial Scout Heng
Imperial Scout Bak Uyo
Imperial Scout He Fai
Imperial Scout Aran
Imperial Scout Haruji
Imperial Scout Ah Cai
Fourth Gentry Quon
Imperial Scout Fukuden
Imperial Scout Chen-zhu
Imperial Scout Hara-ki
Imperial Scout Nakazen --ALL scouts created
Tanvu Hunter --created (placeholder)
Hido Kani (Ranged Weapon Vendor) --created
Qija (Weapon Vendor) --created
Grey Tabby and Orange Tabby (cats..script greeting needed?) --TBD later( dunno NPC's purpose)
Kasum Goldword (Telon Global Exchange) --created
Sukroek Nof (City Accessories Dealer) --created
Chi (Order of Sihari) need pause movement --edited
Ann Yi (Order of Sihari) need pause movement --edited
Isa Ju (Ranged Weapon Vendor) --created
Ningi (General Goods Vendor) --created
Salco Lombardi --created (placeholder, dunno NPC's purpose)
Flippy Toad --created (placeholder, dunno NPC's purpose)
Teki (Banker) --created
Qalian Lockbox (Vault) --created
Thestran Lockbox (Vault) --created
Anoji (Banker) --created
Master Hoangsu - The Silent Dragon --created
Sho --created
Grandmaster Siu Fong - The Fist of Thunder (any reason for standing on the roof???) --created (placeholder, dunno NPC's purpose)
The Emperor (ound this notice from the older game update: - Tanvu - The door to the Emperor’s chambers is now locked. If you have business with the Emperor of Tanvu, speak with Ji Ki the Teacher (Most Trusted of the Emperor). --created (placeholder)
Kiet Fan (General Goods Vendor) --created
Junao (General Goods Vendor) --created
Imperial Soldier (multiple spawns) --created
Marbai (Spellcaster Instructor) --created
Horbai (Healer Instructor) --created
Akbai (Offensive Fighter Instructor) --created
Elbai (Protective Fighter Instructor) --created
---updated - what I found later during cleanup ---
Xiliti (Genereal Goods Vendor) --created
Dalani Ferong --edited
Frightened Woman --this is a mystery. This NPC is originally set as attackable, no dialog generator data. IMHO it should not be so. --created just placeholder script for now. Also changed her entyty_type. Original value: 268435472. New:16
- Devrin Blodrik - unknown purpouse. Update: this NPC is involved in this quest https://vanguard.fandom.com/wiki/Book_o ... g_Timeline, which was not collected. I rather leave this script unchanged until the quest is set up --ok
Kau Isa --edited
Mu Cho (General Goods Vendor) --edited
Fu Jiea -- created
Cho Su - there is already one NPC with the same name!! (Cho Su Order of Sihari) --created
Biujee --edited
Isa Uyo -- need to change his pathing!!! walking underwater --edited
Cho Fa --created
Aniko Falconsar --created
Suzou (Heavy Armor Vendor) --created
Hei Jun (Medium Armor Vendor) --created
Kin Dei (Light Armor Vendor) --created
Fu Tse (Heavy Armor Vendor) --created
Ko Fan Bladesong (Magistrate of the Empire) --edited
Kan Je --created
Mali Su --created
Dae --created
Koi Dai --created
Leiko -- created
Lady Sukka --created
Naim --created
Kalli Yan --created
Guard Captain Ihro --created
Khu Fen --created
Isoroka --created
Icho Sho --created
Chigu Mu --created
Ao-miji --created
Fozzy Gribton (Crafting Assigner) --Unable to create this script with Dialog Generator - shows error. This script is just a placeholder, need to fix it soon.
Poet Solada --edited
Koi Le --created
Dori --created
Shao Qij --created
Sun Cho --created
Rin Go --created
Sho Para --created
Jieg --created
Tan Fen --created
Sho Su (Weapon Vendor) --created
Jiru Shudderwind (Diplomacy Instructor) --created
Chi Ake (Ranged Weapon Vendor) --created
Sleeping Villager- this villager certainly doesn't look like he's sleeping. I really wonder what this NPC's purpose is. --created placeholder
Lang --created
Kit Fai --created
Master Hoangsu - The Silent Dragon --created
Etsu Oldkin --edited
Hatsu --created
Aki-li --edited
Masked Ninja -this NPC has some purpose for sure --created placeholder
Imperial Elite Okano --created
Imperial Elite Hiraku --created
Guard-Captain Shitao --created
Imperial Scout Daig
Imperial Scout Chul Nan
Imperial Scout Ozu Anh
Imperial Scout Lok
Imperial Scout Che Vir
Imperial Scout Kin Fa
Imperial Scout Heng
Imperial Scout Bak Uyo
Imperial Scout He Fai
Imperial Scout Aran
Imperial Scout Haruji
Imperial Scout Ah Cai
Fourth Gentry Quon
Imperial Scout Fukuden
Imperial Scout Chen-zhu
Imperial Scout Hara-ki
Imperial Scout Nakazen --ALL scouts created
Tanvu Hunter --created (placeholder)
Hido Kani (Ranged Weapon Vendor) --created
Qija (Weapon Vendor) --created
Grey Tabby and Orange Tabby (cats..script greeting needed?) --TBD later( dunno NPC's purpose)
Kasum Goldword (Telon Global Exchange) --created
Sukroek Nof (City Accessories Dealer) --created
Chi (Order of Sihari) need pause movement --edited
Ann Yi (Order of Sihari) need pause movement --edited
Isa Ju (Ranged Weapon Vendor) --created
Ningi (General Goods Vendor) --created
Salco Lombardi --created (placeholder, dunno NPC's purpose)
Flippy Toad --created (placeholder, dunno NPC's purpose)
Teki (Banker) --created
Qalian Lockbox (Vault) --created
Thestran Lockbox (Vault) --created
Anoji (Banker) --created
Master Hoangsu - The Silent Dragon --created
Sho --created
Grandmaster Siu Fong - The Fist of Thunder (any reason for standing on the roof???) --created (placeholder, dunno NPC's purpose)
The Emperor (ound this notice from the older game update: - Tanvu - The door to the Emperor’s chambers is now locked. If you have business with the Emperor of Tanvu, speak with Ji Ki the Teacher (Most Trusted of the Emperor). --created (placeholder)
Kiet Fan (General Goods Vendor) --created
Junao (General Goods Vendor) --created
Imperial Soldier (multiple spawns) --created
Marbai (Spellcaster Instructor) --created
Horbai (Healer Instructor) --created
Akbai (Offensive Fighter Instructor) --created
Elbai (Protective Fighter Instructor) --created
---updated - what I found later during cleanup ---
Xiliti (Genereal Goods Vendor) --created
Dalani Ferong --edited
Frightened Woman --this is a mystery. This NPC is originally set as attackable, no dialog generator data. IMHO it should not be so. --created just placeholder script for now. Also changed her entyty_type. Original value: 268435472. New:16
- Devrin Blodrik - unknown purpouse. Update: this NPC is involved in this quest https://vanguard.fandom.com/wiki/Book_o ... g_Timeline, which was not collected. I rather leave this script unchanged until the quest is set up --ok
Kau Isa --edited
Mu Cho (General Goods Vendor) --edited
Fu Jiea -- created
Cho Su - there is already one NPC with the same name!! (Cho Su Order of Sihari) --created
Biujee --edited
Isa Uyo -- need to change his pathing!!! walking underwater --edited
Cho Fa --created
Aniko Falconsar --created
Suzou (Heavy Armor Vendor) --created
Hei Jun (Medium Armor Vendor) --created
Kin Dei (Light Armor Vendor) --created
Fu Tse (Heavy Armor Vendor) --created
Ko Fan Bladesong (Magistrate of the Empire) --edited
Kan Je --created
Last edited by Jehlicka on Sat Jul 29, 2023 2:40 pm, edited 27 times in total.
- Jehlicka
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- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tanvu/Shang Village QA
This is the named/boss list:
GRANDMASTER NAHUJI 10x5
Master Uiza-do Kahn 10x3
Sosori Kojan - strange, there is not such a named in the Db; update: Sasori Kojin is the correct name, Telonia contains wrong one.
Reijin Gihen 9x2
Kyoukan Fujaru - this named has multiple spawns, also been combined with other mobs, need to fix it.
Senshi Master - this named has multiple spawns, also been combined with other mobs, need to fix it.
Ra'Jin Stronghold cleanup finished.
Edited/deleted/created mob and named ones scripts. Repopulated empty areas. No nameds and bosses have multiple spawns anymore (they are unique again).
GRANDMASTER NAHUJI 10x5
Master Uiza-do Kahn 10x3
Sosori Kojan - strange, there is not such a named in the Db; update: Sasori Kojin is the correct name, Telonia contains wrong one.
Reijin Gihen 9x2
Kyoukan Fujaru - this named has multiple spawns, also been combined with other mobs, need to fix it.
Senshi Master - this named has multiple spawns, also been combined with other mobs, need to fix it.
Ra'Jin Stronghold cleanup finished.
Edited/deleted/created mob and named ones scripts. Repopulated empty areas. No nameds and bosses have multiple spawns anymore (they are unique again).
Last edited by Jehlicka on Wed Jul 05, 2023 12:04 pm, edited 3 times in total.
- Jehlicka
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- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tanvu/Shang Village QA
Testing quests - findings:
--there is an issue with the quest Avenging Oki id 3671- POI leads to Farsed Kazamir in Hag's Coastline, which is wrong. It should lead back to Oki, once you discover the dead body. --fixed
--quest Kojuko Gluttons id 9721 says ""I am trying to discern the reason for their arrival here in Tanvu. Go to the northeast and kill one of them for me. Bring back its hand as proof the deed is done." Quest talks about Kojuko Glutton mobs, but in the game there is just and only oe Kojuko Glutton spawn. Guess I have to create few more to make this quest reasonable. --prolly ok,leaving it
--quest Beast of the Air id 3955 - mob Falx have two wrong lines in its script --fixed
- Quest Acrid Hide id 3962 is not set ok. 1) there is only 50% chance to loot the Item Acrid Hide; 2)There are only three spawns (roaming) of Enthralled Acrid. Need to be changed. Also, need to check why Spellbound Acridis not quest mob too (I will add it as well). --done
--there is an issue with the quest Avenging Oki id 3671- POI leads to Farsed Kazamir in Hag's Coastline, which is wrong. It should lead back to Oki, once you discover the dead body. --fixed
--quest Kojuko Gluttons id 9721 says ""I am trying to discern the reason for their arrival here in Tanvu. Go to the northeast and kill one of them for me. Bring back its hand as proof the deed is done." Quest talks about Kojuko Glutton mobs, but in the game there is just and only oe Kojuko Glutton spawn. Guess I have to create few more to make this quest reasonable. --prolly ok,leaving it
--quest Beast of the Air id 3955 - mob Falx have two wrong lines in its script --fixed
- Quest Acrid Hide id 3962 is not set ok. 1) there is only 50% chance to loot the Item Acrid Hide; 2)There are only three spawns (roaming) of Enthralled Acrid. Need to be changed. Also, need to check why Spellbound Acridis not quest mob too (I will add it as well). --done
Last edited by Jehlicka on Wed Jul 26, 2023 2:27 pm, edited 29 times in total.
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- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tanvu/Shang Village QA
Clean up notes
Mobs I need to disable random movement, make clean up, and later on enable again (+ edited):
- Kojanese Boar (Quest, 6 needed, can be combined) --ok
- Sharptusk Boar (currently 1000, change needed) --ok
- Dracofly (Quest, 3 needed, can be combined) --ok
- Blooddrinker Dracofly (currently 1000, change needed)--ok
- Stinging Dracofly (currently 1000, change needed) --ok
- Ostra Runner (currently 1000, change needed) --ok
- Elk (currently 500, ok) --ok
- Komodo Dragon (Quest, 4 needed, can be combined) --ok
- Kojuko Beholder (currently 500, better change to 250) --ok
- Kojuko Slayer (currently 500, better change to 250) --ok
- Kojuko Scout --ok
- Kojuko Maneater (currently 500, ok) --ok
- Kojuko Flayer (500, delete the script, individual pathing needed) --ok
- Kojuko Manhunter (Quest, 3 needed, do not combine,500, better change to 250, individual pathing needed) --ok
- Kojuko Deceiver spawn ID 140503 (three spawns, have to check, that indvidually, two of them 500, loc Id 65186 needs to be set individually - falling off the roof...it was nonsense to place mobs inside the room and on the roof with generic random :-/) --done
- Kojuko Sacker (currently 500, better change to 250) --ok
- Kitsune (currently 1000, change needed) --ok
- Kojaku Scavengers (currently 500, need to be done individually) --done
- Kojaku Pillager (Quest, do not combine - quest item drop, 500, better change to 250) --done
- Sandsnapper (Quest, 6 drop items needed, can be combined, 500 ok, just need to place them near the water) --ok
- Hulking Sandscraper (currently 1000, change needed) --ok
- Forest Stalker (currently 1000, change needed, 500 is ok) --ok
- Spellbound Acrid - both mobs (to spawns) needs re-path and re-script (check followers) --done
- Acrid Master - need to review their script, ready to be redone. Also, they have a follower (Acrdi Spellbund ones), need to fix it!!!--done
- Yeti / Dire Bear/Living Wood...and many more. --ok
Mobs I need to disable random movement, make clean up, and later on enable again (+ edited):
- Kojanese Boar (Quest, 6 needed, can be combined) --ok
- Sharptusk Boar (currently 1000, change needed) --ok
- Dracofly (Quest, 3 needed, can be combined) --ok
- Blooddrinker Dracofly (currently 1000, change needed)--ok
- Stinging Dracofly (currently 1000, change needed) --ok
- Ostra Runner (currently 1000, change needed) --ok
- Elk (currently 500, ok) --ok
- Komodo Dragon (Quest, 4 needed, can be combined) --ok
- Kojuko Beholder (currently 500, better change to 250) --ok
- Kojuko Slayer (currently 500, better change to 250) --ok
- Kojuko Scout --ok
- Kojuko Maneater (currently 500, ok) --ok
- Kojuko Flayer (500, delete the script, individual pathing needed) --ok
- Kojuko Manhunter (Quest, 3 needed, do not combine,500, better change to 250, individual pathing needed) --ok
- Kojuko Deceiver spawn ID 140503 (three spawns, have to check, that indvidually, two of them 500, loc Id 65186 needs to be set individually - falling off the roof...it was nonsense to place mobs inside the room and on the roof with generic random :-/) --done
- Kojuko Sacker (currently 500, better change to 250) --ok
- Kitsune (currently 1000, change needed) --ok
- Kojaku Scavengers (currently 500, need to be done individually) --done
- Kojaku Pillager (Quest, do not combine - quest item drop, 500, better change to 250) --done
- Sandsnapper (Quest, 6 drop items needed, can be combined, 500 ok, just need to place them near the water) --ok
- Hulking Sandscraper (currently 1000, change needed) --ok
- Forest Stalker (currently 1000, change needed, 500 is ok) --ok
- Spellbound Acrid - both mobs (to spawns) needs re-path and re-script (check followers) --done
- Acrid Master - need to review their script, ready to be redone. Also, they have a follower (Acrdi Spellbund ones), need to fix it!!!--done
- Yeti / Dire Bear/Living Wood...and many more. --ok
Last edited by Jehlicka on Tue Jul 25, 2023 1:15 pm, edited 35 times in total.
- Jehlicka
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- Posts: 535
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Re: Tanvu/Shang Village QA
Mobs to be set as the harvestable ones:
- Living Wood (lumberjacking) --done
- Living Oak (lumberjacking) --done
- Forest Stalker (skinning) --done
- Kitsune (lvl 6 version) --done
- Water Serpent (skinning) --done
- Living Wood (lumberjacking) --done
- Living Oak (lumberjacking) --done
- Forest Stalker (skinning) --done
- Kitsune (lvl 6 version) --done
- Water Serpent (skinning) --done