Writ placeholders info. Plus more Diplo stuff
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Writ placeholders info. Plus more Diplo stuff
Found this post on Russian site posting the translated text here. hope it helps.
LINK: https://www.royallegion.pl/profile/31-v ... topic_post
-------------------------
When you reach a skill value of 150, you will notice that you run out of resources for the Quest, or you simply do not pay off to do them, because the value of experience gained from one random conversation is much higher. Quests from the Writ series come to your aid. You can get them in any city that has the status of a diplomacy center:
Kojan:
Tanvu, Ca'ial Brael, Martok
Thestra
New Targonor , Leth Nurae , Bordinar's Cleft
Qalia
Pankor Zhi, Khal, Ahgram
However, you must meet the following conditions:
- skill value of 150 or more
- reputation in all social groups: 150 or more (if you are not able to collect 150 points in any of the groups, it may turn out that you will not be able to return because you will find an NPC that will require 150)
- diplomacy prestige: 50% (500 points) or more or an active municipal title awarded by a given city.
Why do writy
First of all - these are quests with 150+, so you get the right amount of experience for them,
Secondly - for making a writ, you get an item called Facet, this is exchanged for Gems again and you need SA to create a mask. Unfortunately - as of today it is not possible to construct masks.
Third - if you earn city titles on your way to becoming Emissary, there is no better and faster way to raise your prestige in a given city. Unfortunately, there is a small catch here. By doing a writ for, say, Tanvu - you lower your prestige in Martok and Caial Brael. This is not a rule but you have to keep it in mind.
Fourth - the writes are a foretaste of what role diplomacy had (and may be). You play the role of a spy, courier, assasin, negotiator or mediator. Story quests - some people like it.
I'm in town but don't know where to get writ .
First, find the sloop with the ads. The first quest is to activate the writers. You just have to go to one of the Emissaries stationed in the city and listen to what he has to say. Later, just find the PHs who usually stand near the Emissary. Unfortunately, place holders are annoying. You have to approach them and talk to them so that they can go away. A few times and finally Writ Giver will come. Talk to him and he'll give you a writer.
List of PHs and Writ givers and their approximate location:
KOJAN:
Tanvu PH: Scholars, Gentry, Nobles
Tanvu Writ Giver: Superintendents
Location: courtyard in front of imperors palace.
Ca'ial Brael PH: Advisors, Deacons, Petitioners
Ca'ial Brael Writ Giver: Speakers
Location: Antechamber of the Sun
Martok PH: Councilors, Advisors
Martok Writ Giver: Petitioners
Lokalizacja: Chamber of the War Council
THESTRA
New Targonor PH: Ambassadors, Couriers
New Targonor Writ Giver: Directors of affairs
Lokalizacja: Temple of the Fathers
Leth Nurae PH: Exalted, Highborn, Liaison's
Leth Nurae Writ Giver: Petitioners
Lokalizacja: The Throne Room of Florendyl Palace
Bordinar's Cleft PH: Clan Brothers, Clan Sisters, Clan Elders, Clan Fathers
Bordinar's Cleft Writ Giver: Royal Petitioners
Location: Chamber of Petition
QALIA
Pankor Zhi PH: Diplomats, Nobles, Matriarchs, Patriarchs
Pankor Zhi Writ Giver: Petitioners
Location: Halls of Justice
Khal PH: Scout, Consultant, Shame.
Khal Writ Giver: Administrators
Location: Port Authority
Ahgram PH: Advisors, Chancellors, Petitioners
Ahgram Writ Giver: Capuchehaies.
Location: Ahgram Audience Chamber
-----------------
jose
LINK: https://www.royallegion.pl/profile/31-v ... topic_post
-------------------------
When you reach a skill value of 150, you will notice that you run out of resources for the Quest, or you simply do not pay off to do them, because the value of experience gained from one random conversation is much higher. Quests from the Writ series come to your aid. You can get them in any city that has the status of a diplomacy center:
Kojan:
Tanvu, Ca'ial Brael, Martok
Thestra
New Targonor , Leth Nurae , Bordinar's Cleft
Qalia
Pankor Zhi, Khal, Ahgram
However, you must meet the following conditions:
- skill value of 150 or more
- reputation in all social groups: 150 or more (if you are not able to collect 150 points in any of the groups, it may turn out that you will not be able to return because you will find an NPC that will require 150)
- diplomacy prestige: 50% (500 points) or more or an active municipal title awarded by a given city.
Why do writy
First of all - these are quests with 150+, so you get the right amount of experience for them,
Secondly - for making a writ, you get an item called Facet, this is exchanged for Gems again and you need SA to create a mask. Unfortunately - as of today it is not possible to construct masks.
Third - if you earn city titles on your way to becoming Emissary, there is no better and faster way to raise your prestige in a given city. Unfortunately, there is a small catch here. By doing a writ for, say, Tanvu - you lower your prestige in Martok and Caial Brael. This is not a rule but you have to keep it in mind.
Fourth - the writes are a foretaste of what role diplomacy had (and may be). You play the role of a spy, courier, assasin, negotiator or mediator. Story quests - some people like it.
I'm in town but don't know where to get writ .
First, find the sloop with the ads. The first quest is to activate the writers. You just have to go to one of the Emissaries stationed in the city and listen to what he has to say. Later, just find the PHs who usually stand near the Emissary. Unfortunately, place holders are annoying. You have to approach them and talk to them so that they can go away. A few times and finally Writ Giver will come. Talk to him and he'll give you a writer.
List of PHs and Writ givers and their approximate location:
KOJAN:
Tanvu PH: Scholars, Gentry, Nobles
Tanvu Writ Giver: Superintendents
Location: courtyard in front of imperors palace.
Ca'ial Brael PH: Advisors, Deacons, Petitioners
Ca'ial Brael Writ Giver: Speakers
Location: Antechamber of the Sun
Martok PH: Councilors, Advisors
Martok Writ Giver: Petitioners
Lokalizacja: Chamber of the War Council
THESTRA
New Targonor PH: Ambassadors, Couriers
New Targonor Writ Giver: Directors of affairs
Lokalizacja: Temple of the Fathers
Leth Nurae PH: Exalted, Highborn, Liaison's
Leth Nurae Writ Giver: Petitioners
Lokalizacja: The Throne Room of Florendyl Palace
Bordinar's Cleft PH: Clan Brothers, Clan Sisters, Clan Elders, Clan Fathers
Bordinar's Cleft Writ Giver: Royal Petitioners
Location: Chamber of Petition
QALIA
Pankor Zhi PH: Diplomats, Nobles, Matriarchs, Patriarchs
Pankor Zhi Writ Giver: Petitioners
Location: Halls of Justice
Khal PH: Scout, Consultant, Shame.
Khal Writ Giver: Administrators
Location: Port Authority
Ahgram PH: Advisors, Chancellors, Petitioners
Ahgram Writ Giver: Capuchehaies.
Location: Ahgram Audience Chamber
-----------------
jose
Re: Writ placeholders info. Plus more Diplo stuff
More Diplo stuff page 10 of link above ( again including translation)
---------------------------------------------
Hello - little updacik
Titles in diplomacy
In diplomacy, we distinguish at least three types of titles.
The first is the title given from the machine for exceeding a given threshold. However, it does not affect the reputation of the NPC. You get it for crossing a certain threshold in diplomacy.
Here's how it looks like:
Messenger - values of silla 1-99
Envoy - wartosci chair 100-199
Diplomat value silla 200-299
Counselor of values silla 300-399
Ambassador of the value of silla 400-500
The second type are titles awarded by individual cities. These titles have a tremendous impact on the reputation of NPCs. You get them from one of the diplomacy coaches in a given city (each time from another).
The title costs 1000 points with Diplomatic prestige in a given city. So to get the first title of Speaker of ... you have to collect 1000 points (100%) and find the appropriate diploma trainer.
Unfortunately, I do not know how these titles continue, because I have not yet found another NPC in Tanvu.
UPDATE
The third but very important type of titles are continental ones. They are closely related to the titles given by cities and have a tremendous impact
on your relationship with the NPC. We get them from the ruler of a given continent and here it is
na Kojan - Speaker of the Kojani Races
na Qalii - Advocate of the Qalian Ancestors
na Thestrze - Emissary of the Thestran People
When we get all three continental titles, we can go to alter at Ridge of Memories and get the last Exemplar title there
Now let me tell you the hell these titles. You don't have a title, you don't have access to any kind of quest - simple. Nobody cares about the Ambassador here,
Envoy Jan Kowalski Exemplar counts more than Ambassador Jan Kowalski. of course when you are an Ambassador you are at tier 5 and have access to quests for
which Envoy does not have, but the difference between you will be that you will be doing an ordinary diplomatic quest with 5 tiers, and he will be ultra rare (so to speak).
Finally, my little warning to people who like PvP, for whom there is no difference who is wrong. When you see someone with any title given by the city
or also with a continental title, please note the following:
- are you in a city that still held the player's city title,
- are you on a continent whose ruler still has a continental title,
if any answer is yes, it suggests:
- make sure you have a very good back (I saw a shadow attack a guy in the middle of the forest with the title Speaker of the Kojani Races - it was a massacre)
- find another goal or take a cold shower - as in real life a politician on a high table is protected
Later, I will describe how things are going with the titles given by individual social groups.
END OF UPDATE
What social groups influence diplomacy
Theoretically, each NPC belongs to a certain social group. Even if a given NPC does not have the civic diplomacy option, it does not mean that in the future they will not want to talk to you. It depends on your city's title and your reputation in a particular social group. If an NPC has a civic diplomation but doesn't want to talk to you it means that your reputation in months is ok but your reputation in the social group
it is definitely declining. Of course, you still need to have the right level of skill, but you know.
We divide our social groups into the following:
Domestics - ordinary residents
Soldiers - warriors and guards
Crafters - all people related to kraft
Clergy - priests and shamans
Academics - magic-users, sages, and historians
Merchants - vendors i traders
Nobles - szlachta
Outsiders - monsters and hermits
Each social group can give you a bonus in a given city. Here is how the list of bonuses in each social group is presented when raising a particular "scales of behavior".
Academic
Action,, Name,, Buff Type,, Benefit
Convince,, Harmony of Ideas,, Adventuring,, +5% all spell damage
Entertain,, Stand Up Philosophy,, Adventuring,, +10% Energy
Gossip,, Lost Arcana,, Diplomacy,, Temporary Card - Sky's the Limit
Incite,, Social Upheaval,, Adventuring,, +1% Energy Regeneration every 6 seconds
Interview,, Sage Words,, Crafting,, +5% Reasoning
Clergy
Action,, Name,, Buff Type,, Benefit
Convince,, Inspiration from Beyond,, All,, +10% Run Speed
Entertain,, Power of Faith,, Adventuring,, +1% HP Regeneration every 6 seconds
Gossip,, The Gods,, Diplomacy,, Temporary Card - Delusion of Unity
Incite,, Spiritual Revival,, Adventuring,, +5% Healing Received
Interview,, Consult the Wise,,[/color] Crafting,, +5% Problem Solving
Crafter
Action,, Name,, Buff Type,, Benefit
Convince,, Shared Effort Harvesting,, +15 Harvesting skill
Entertain,, Whistle While you Work,, Adventuring,, +5% Range Damage
Gossip,, Legendary Items,, Diplomacy,, Temporary Card - Crucible of Words
Incite,, Civic Improvement,, Adventuring,, 5% Rune (?)
Interview,, Tricks of the Trade,, Crafting,, +25 Artificer skill
Domestic
Action,, Name, Buff Type,, Benefit
Convince,, The Will of the People,, Adventuring,, +5% Melee Damage
Entertain,, Cheer the People,, Adventuring,, +5% All Resists
Gossip,, Story of the Town,, Diplomacy,, Temporary Card - Courteous Mockery
Incite,, Support of the People,, Adventuring,, +10% max HP
Interview,, Simple Pleasures,, Crafting,, +25 Outfitter skill
Noble
Action,, Name,, Buff Type,, Benefit
Convince,, Right of Way,, Adventuring,, +5% Chance to Crit
Entertain,, Benevolent Mood,, Adventuring,, +5% Dodge/Parry/Block,+20% Evocation/Conjuration
Gossip,, State of the World,, Diplomacy,, Temporary Card - Grace and Courtesy
Incite,, Time For Action,, Adventuring,, +10% Spell and Melee Haste
Interview,, Secrets of Telon,, Crafting,, +5% Reasoning
Soldier
Action,, Name,, Buff Type, Benefit
Convince,, Increase the Watch,, Adventuring,, +5% Accuracy
Entertain,, Raise Morale,, Adventuring,, +5% AC Damage Shield
Gossip,, War Stories,, Diplomacy,, Temporary Card - One Fell Swoop
Incite,, Call To Arms,, All,, +5% All Attributes
Interview,, Prepare For Battle,, Crafting,, +25 Blacksmith skill
Plots, Blackmail, Arcana and Trends or sticky notes
You will often receive a "note" for a winning conversation with a given NPC. Lilu has already written about them, so I am just complete.
We have 4 types of sticky notes:
plots
blackmail
arcana
trends
each type has 3 types
Hearsay of ...- common
Rumor of ...- uncommon
Evidence of ... - rare
additionally, each type has 5 tiers (the numbers in both the names indicate the level of diplomacy your opponent must have).
Crude - 0 to 100
Significant - 125 to 200
Essential - 225 to 300
Vital - 325 to 400
Unequalled - 425 to 500
Each type of game is given to a special NPC. Here is a list of NPCs who will buy back from you how
this someone told me at high lvl from our guild - garbage.
ARCANA
Thestra
Leth Nurae - Talloan Aruspecil
Three Rivers - Three Rivers post at the top of the tower.
Veskal's Exchange - wewnatrz Veskal's Mercantile
Qalia
Hathor Zhi - Fabeer Talvari - the highway to the underground
Lomshir Plain - Bharavi @ -69576, 29994, 11347 (in the building on Dark Horse Track)
Qa Riverbank - Omalna Ayrop @ -20541, 32214, 780 (wewnatrz South Neamsog Bunker)
Mekalia - Gergie Toyp @ 46088, 21336, 1323 (in a tent under the Institute of Wizardry)
Kojan
Ca'ial Brael - Kaigan (in the same room as the Psionic instructor)
Tawar Galan - Medeone Loamskin @ 13409, -73026, 452 (on the beach near the shipwright pier)
BLACKMAIL
Thestra
Tursh Village - Barley Harvest Inn - Jimblie Meadowlark on the first floor, back room on the right.
Veskal's Exchange - loc -26500, -9000, 51500
Three Rivers (Edsons Inn) - Jolee Swiftfoot @ 22602, 28737, 47564
Qalia
Hathor Zhi - Bazeen Talvari - the highway to the underground
Lomshir Plain - Erdur Talvari @ -60193, 24828, 11318 (Dark Horse Track)
Qa Riverbank - Ariaha Kazduma @ -27481, 8223, 92 (inside Neamsog Bunker)
Ahgram - Tabal Estili @ - poor district - -36688, -10051, 1845
Kojan
Martok - (name unknown) - on the top of the tavern
Tawar Galan - Emiko Snowblossom - 3501, -51687, 1273 (just at noon from Altarʻa)
PLOTS
Thestra
Bordinar's Cleft - in chandlers' rooms. When you are facing the bank, you have it on the right.
Veskal's Exchange - loc -23918, -13697, 51582
Qalia
Khal - Oro Mehr @ 4924, -47259, 1258 (eastern part of Khal)
Qa Riverbank - Piekhu Wematmani @ -34487, 4632, 348 (in a tent near Neamsog Bunkers)
Lomshir Plain - Moeden Ullah @ -74254, 26388, 11318 (in the tent on the Dark Horse Track)
Kojan
Tanvu - Kaun Nightson
Tawar Galan - Zrog - (Doki Tradehall, second floor behind the arms dealer)
TRENDS
Thestra
Rindol Field - Jarry Summermead @ -19022, 33272, 38251
Themnwar's Shield - inside the building, from the eastern side
Veskal's Exchange - inside Crooked Alder (Tavern)
Qalia
Mekalia - Xernex Kramanalox @ 46684, 23020, 1324
Lomshir Plain - Abaloun Gralkjay @ -65865, 27851, 11318
Qa Riverbank - Vhal @ -27355, 3897, 338 (in a tent near Neamsog Bunker)
Lomshir - Fessi Kalmir
Ahgram - Pelak (somewhere in the poor district)
Kojan
Bargain Galan - Nayaki
It would be as much as I can remember something and I will find it more infa.
We owe some of the Information to Zefirk, who led me where to look.
Regards - Vill
------------------------------------------------------
Jose
---------------------------------------------
Hello - little updacik
Titles in diplomacy
In diplomacy, we distinguish at least three types of titles.
The first is the title given from the machine for exceeding a given threshold. However, it does not affect the reputation of the NPC. You get it for crossing a certain threshold in diplomacy.
Here's how it looks like:
Messenger - values of silla 1-99
Envoy - wartosci chair 100-199
Diplomat value silla 200-299
Counselor of values silla 300-399
Ambassador of the value of silla 400-500
The second type are titles awarded by individual cities. These titles have a tremendous impact on the reputation of NPCs. You get them from one of the diplomacy coaches in a given city (each time from another).
The title costs 1000 points with Diplomatic prestige in a given city. So to get the first title of Speaker of ... you have to collect 1000 points (100%) and find the appropriate diploma trainer.
Unfortunately, I do not know how these titles continue, because I have not yet found another NPC in Tanvu.
UPDATE
The third but very important type of titles are continental ones. They are closely related to the titles given by cities and have a tremendous impact
on your relationship with the NPC. We get them from the ruler of a given continent and here it is
na Kojan - Speaker of the Kojani Races
na Qalii - Advocate of the Qalian Ancestors
na Thestrze - Emissary of the Thestran People
When we get all three continental titles, we can go to alter at Ridge of Memories and get the last Exemplar title there
Now let me tell you the hell these titles. You don't have a title, you don't have access to any kind of quest - simple. Nobody cares about the Ambassador here,
Envoy Jan Kowalski Exemplar counts more than Ambassador Jan Kowalski. of course when you are an Ambassador you are at tier 5 and have access to quests for
which Envoy does not have, but the difference between you will be that you will be doing an ordinary diplomatic quest with 5 tiers, and he will be ultra rare (so to speak).
Finally, my little warning to people who like PvP, for whom there is no difference who is wrong. When you see someone with any title given by the city
or also with a continental title, please note the following:
- are you in a city that still held the player's city title,
- are you on a continent whose ruler still has a continental title,
if any answer is yes, it suggests:
- make sure you have a very good back (I saw a shadow attack a guy in the middle of the forest with the title Speaker of the Kojani Races - it was a massacre)
- find another goal or take a cold shower - as in real life a politician on a high table is protected
Later, I will describe how things are going with the titles given by individual social groups.
END OF UPDATE
What social groups influence diplomacy
Theoretically, each NPC belongs to a certain social group. Even if a given NPC does not have the civic diplomacy option, it does not mean that in the future they will not want to talk to you. It depends on your city's title and your reputation in a particular social group. If an NPC has a civic diplomation but doesn't want to talk to you it means that your reputation in months is ok but your reputation in the social group
it is definitely declining. Of course, you still need to have the right level of skill, but you know.
We divide our social groups into the following:
Domestics - ordinary residents
Soldiers - warriors and guards
Crafters - all people related to kraft
Clergy - priests and shamans
Academics - magic-users, sages, and historians
Merchants - vendors i traders
Nobles - szlachta
Outsiders - monsters and hermits
Each social group can give you a bonus in a given city. Here is how the list of bonuses in each social group is presented when raising a particular "scales of behavior".
Academic
Action,, Name,, Buff Type,, Benefit
Convince,, Harmony of Ideas,, Adventuring,, +5% all spell damage
Entertain,, Stand Up Philosophy,, Adventuring,, +10% Energy
Gossip,, Lost Arcana,, Diplomacy,, Temporary Card - Sky's the Limit
Incite,, Social Upheaval,, Adventuring,, +1% Energy Regeneration every 6 seconds
Interview,, Sage Words,, Crafting,, +5% Reasoning
Clergy
Action,, Name,, Buff Type,, Benefit
Convince,, Inspiration from Beyond,, All,, +10% Run Speed
Entertain,, Power of Faith,, Adventuring,, +1% HP Regeneration every 6 seconds
Gossip,, The Gods,, Diplomacy,, Temporary Card - Delusion of Unity
Incite,, Spiritual Revival,, Adventuring,, +5% Healing Received
Interview,, Consult the Wise,,[/color] Crafting,, +5% Problem Solving
Crafter
Action,, Name,, Buff Type,, Benefit
Convince,, Shared Effort Harvesting,, +15 Harvesting skill
Entertain,, Whistle While you Work,, Adventuring,, +5% Range Damage
Gossip,, Legendary Items,, Diplomacy,, Temporary Card - Crucible of Words
Incite,, Civic Improvement,, Adventuring,, 5% Rune (?)
Interview,, Tricks of the Trade,, Crafting,, +25 Artificer skill
Domestic
Action,, Name, Buff Type,, Benefit
Convince,, The Will of the People,, Adventuring,, +5% Melee Damage
Entertain,, Cheer the People,, Adventuring,, +5% All Resists
Gossip,, Story of the Town,, Diplomacy,, Temporary Card - Courteous Mockery
Incite,, Support of the People,, Adventuring,, +10% max HP
Interview,, Simple Pleasures,, Crafting,, +25 Outfitter skill
Noble
Action,, Name,, Buff Type,, Benefit
Convince,, Right of Way,, Adventuring,, +5% Chance to Crit
Entertain,, Benevolent Mood,, Adventuring,, +5% Dodge/Parry/Block,+20% Evocation/Conjuration
Gossip,, State of the World,, Diplomacy,, Temporary Card - Grace and Courtesy
Incite,, Time For Action,, Adventuring,, +10% Spell and Melee Haste
Interview,, Secrets of Telon,, Crafting,, +5% Reasoning
Soldier
Action,, Name,, Buff Type, Benefit
Convince,, Increase the Watch,, Adventuring,, +5% Accuracy
Entertain,, Raise Morale,, Adventuring,, +5% AC Damage Shield
Gossip,, War Stories,, Diplomacy,, Temporary Card - One Fell Swoop
Incite,, Call To Arms,, All,, +5% All Attributes
Interview,, Prepare For Battle,, Crafting,, +25 Blacksmith skill
Plots, Blackmail, Arcana and Trends or sticky notes
You will often receive a "note" for a winning conversation with a given NPC. Lilu has already written about them, so I am just complete.
We have 4 types of sticky notes:
plots
blackmail
arcana
trends
each type has 3 types
Hearsay of ...- common
Rumor of ...- uncommon
Evidence of ... - rare
additionally, each type has 5 tiers (the numbers in both the names indicate the level of diplomacy your opponent must have).
Crude - 0 to 100
Significant - 125 to 200
Essential - 225 to 300
Vital - 325 to 400
Unequalled - 425 to 500
Each type of game is given to a special NPC. Here is a list of NPCs who will buy back from you how
this someone told me at high lvl from our guild - garbage.
ARCANA
Thestra
Leth Nurae - Talloan Aruspecil
Three Rivers - Three Rivers post at the top of the tower.
Veskal's Exchange - wewnatrz Veskal's Mercantile
Qalia
Hathor Zhi - Fabeer Talvari - the highway to the underground
Lomshir Plain - Bharavi @ -69576, 29994, 11347 (in the building on Dark Horse Track)
Qa Riverbank - Omalna Ayrop @ -20541, 32214, 780 (wewnatrz South Neamsog Bunker)
Mekalia - Gergie Toyp @ 46088, 21336, 1323 (in a tent under the Institute of Wizardry)
Kojan
Ca'ial Brael - Kaigan (in the same room as the Psionic instructor)
Tawar Galan - Medeone Loamskin @ 13409, -73026, 452 (on the beach near the shipwright pier)
BLACKMAIL
Thestra
Tursh Village - Barley Harvest Inn - Jimblie Meadowlark on the first floor, back room on the right.
Veskal's Exchange - loc -26500, -9000, 51500
Three Rivers (Edsons Inn) - Jolee Swiftfoot @ 22602, 28737, 47564
Qalia
Hathor Zhi - Bazeen Talvari - the highway to the underground
Lomshir Plain - Erdur Talvari @ -60193, 24828, 11318 (Dark Horse Track)
Qa Riverbank - Ariaha Kazduma @ -27481, 8223, 92 (inside Neamsog Bunker)
Ahgram - Tabal Estili @ - poor district - -36688, -10051, 1845
Kojan
Martok - (name unknown) - on the top of the tavern
Tawar Galan - Emiko Snowblossom - 3501, -51687, 1273 (just at noon from Altarʻa)
PLOTS
Thestra
Bordinar's Cleft - in chandlers' rooms. When you are facing the bank, you have it on the right.
Veskal's Exchange - loc -23918, -13697, 51582
Qalia
Khal - Oro Mehr @ 4924, -47259, 1258 (eastern part of Khal)
Qa Riverbank - Piekhu Wematmani @ -34487, 4632, 348 (in a tent near Neamsog Bunkers)
Lomshir Plain - Moeden Ullah @ -74254, 26388, 11318 (in the tent on the Dark Horse Track)
Kojan
Tanvu - Kaun Nightson
Tawar Galan - Zrog - (Doki Tradehall, second floor behind the arms dealer)
TRENDS
Thestra
Rindol Field - Jarry Summermead @ -19022, 33272, 38251
Themnwar's Shield - inside the building, from the eastern side
Veskal's Exchange - inside Crooked Alder (Tavern)
Qalia
Mekalia - Xernex Kramanalox @ 46684, 23020, 1324
Lomshir Plain - Abaloun Gralkjay @ -65865, 27851, 11318
Qa Riverbank - Vhal @ -27355, 3897, 338 (in a tent near Neamsog Bunker)
Lomshir - Fessi Kalmir
Ahgram - Pelak (somewhere in the poor district)
Kojan
Bargain Galan - Nayaki
It would be as much as I can remember something and I will find it more infa.
We owe some of the Information to Zefirk, who led me where to look.
Regards - Vill
------------------------------------------------------
Jose