UDP Outgoing Crash
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UDP Outgoing Crash
Got a random crash just letting my local world run with a client connected.
UDPServer.cpp line 573, looks like the vector position was bad or something.
Code: Select all
> WorldServer.exe!std::_Debug_message(const wchar_t * message, const wchar_t * file, unsigned int line) Line 15 C++
WorldServer.exe!std::vector<ClientSocketData *,std::allocator<ClientSocketData *> >::erase(std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<ClientSocketData *> > > _Where) Line 1442 C++
WorldServer.exe!UDPServer::HandleWrite() Line 573 C++
WorldServer.exe!WriterThread(void * data) Line 117 C++
WorldServer.exe!ThreadRun(void * arg) Line 77 C++