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Combat - Phase 1 Testing

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Glenzig
Posts: 67
Joined: Fri Jul 24, 2015 5:07 pm
Re: Combat - Phase 1
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Post by Glenzig » Fri Jul 24, 2015 5:36 pm

Should I be getting a "you cannot see your target", or "you are facing the wrong direction" message?

Does the combat log work yet? Should I be seeing my hits on my screen?
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John Adams
Retired
Posts: 4570
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Combat - Phase 1
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Post by John Adams » Fri Jul 24, 2015 5:43 pm

Yes, you should be hitting and being hit, and it should be going to your combat log.

I did notice with some types of NPCs, they warp to my center and thus I cannot "see" them. Also on hillsides, the Z axis seems iffy. These are all things that will smooth out over time. Try the Khal NPCs if other areas are giving you trouble.
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Moldew
Content Designer
Content Designer
Posts: 669
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: Combat - Phase 1
  • Quote

Post by Moldew » Fri Jul 24, 2015 8:53 pm

Waaaah...you guys had to do this when I'm out of town!! Hahaha

Look forward to getting my ass kicked on Monday!
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Faux
Developer
Developer
Posts: 1188
Joined: Tue Jan 28, 2014 7:04 pm
Re: Combat - Phase 1
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Post by Faux » Fri Jul 24, 2015 9:51 pm

[quote="Glenzig":16xwq22s]Logged on and rifted to Khal with my warrior. Engaged a waspling in combat, but only got one sided combat. The waspling had no problem hitting me, but i could not hit it. It seemed as if my auto attack did not work. Every time i hit an ability it said "there is currently no animation for this action", and i did not register any damage (at least not according to my combat log).
I'm not sure if this is expected, or not. Just making sure to post about my very brief experience in trial combat. I did log out after a few minutes of not being able to hit the wasplings and have not had a chance to log back in yet. Will check back later tonight to see if i get the same result on other classes.[/quote:16xwq22s]

The animations not being there won't effect anything for this round of testing. The combat we are testing is all coming from autoattack right now. We are still working on the back end for abilities, but they are coming soon!
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elquar
Posts: 498
Joined: Tue Jun 03, 2014 2:07 pm
Re: Combat - Phase 1
  • Quote

Post by elquar » Fri Jul 24, 2015 10:06 pm

Oh my god !!!


fighting!!! ewwhhheheh excuse me anyone have a towelet
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Jammer
Posts: 6
Joined: Mon Jul 20, 2015 10:56 am
Location: Overland Park, KS
Re: Combat - Phase 1
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Post by Jammer » Sat Jul 25, 2015 9:01 am

[quote="zippyzee":3nyspvva]The wasplings are aggressive and flying all over the place, and don't appear to always be correctly resetting when they get out of leashing range.[/quote:3nyspvva]
I tested this and ran into the same issue. I aggro'd three wasplings, took them out of leashing range and they disappeared as they should have. However once they reset, they flew right back to where I was at, only to reset again. They will keep doing this until you stand at their spawn point and refresh their aggro to a new target.
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zippyzee
Developer
Developer
Posts: 1241
Joined: Wed Jul 23, 2014 2:11 pm
Re: Combat - Phase 1
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Post by zippyzee » Sat Jul 25, 2015 9:18 am

[quote="Jammer":3iergubn][quote="zippyzee":3iergubn]The wasplings are aggressive and flying all over the place, and don't appear to always be correctly resetting when they get out of leashing range.[/quote:3iergubn]
I tested this and ran into the same issue. I aggro'd three wasplings, took them out of leashing range and they disappeared as they should have. However once they reset, they flew right back to where I was at, only to reset again. They will keep doing this until you stand at their spawn point and refresh their aggro to a new target.[/quote:3iergubn]

It sounds like their hate lists are not getting cleared properly, or their movement goal is buggy. I will look into it.
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John Adams
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Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Combat - Phase 1 Testing
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Post by John Adams » Sat Jul 25, 2015 9:51 am

Definitely a hate-list issue, as I see this poor waspling wanting to kick someone's ass but isn't sure who....

[quote:1gxhlhat]09:50:47.406 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:47.656 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:47.890 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:48.124 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:48.483 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:48.732 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:48.966 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:49.200 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:49.466 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:49.703 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:49.916 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:50.128 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:50.508 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
09:50:50.718 W NPC NpcStateInCombat::Do 'Waspling' found no character on top of hate list
[/quote:1gxhlhat]
x 1,000's

fwiw, a .repop does fix this condition, of course.
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zippyzee
Developer
Developer
Posts: 1241
Joined: Wed Jul 23, 2014 2:11 pm
Re: Combat - Phase 1 Testing
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Post by zippyzee » Sat Jul 25, 2015 10:04 am

I figured as much. I will add a variable to the npc to track if it is pathing back to its previous spot, and when it arrives, clear its hate list again. There's a possibility that one could regain hate right after the leashing starts due to proximity to the attacking player, or it can gain hate with players in proximity on the reset path.

How do we feel about trains, as in letting aggro npcs build hate to anyone they pass by, even when in combat or chasing another player? Should we consider a server rule? I don't believe it occurred in Vanguard.

Also, on the way back to its origin location, it should be tagged as non-attackable, correct?

I will do a quick fix on the hate list warning; I will have it clear the hate list when that condition occurs until I can determine if there is some other behavior that should take place.
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Xinux
Project Leader
Project Leader
Posts: 2485
Joined: Wed Aug 28, 2013 2:20 pm
Re: Combat - Phase 1 Testing
  • Quote

Post by Xinux » Sat Jul 25, 2015 10:30 am

[quote:36xjocnx]Also, on the way back to its origin location, it should be tagged as non-attackable, correct?[/quote:36xjocnx]

Correct leashing mobs should be tagged as non-attackable.
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