Bug 1832: (Content) Parley dialogue with Cort Owen...
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Bug 1832: (Content) Parley dialogue with Cort Owen...
Bug ID : 1832 - Parley dialogue with Cort Owen...
Bug Date : 2018/04/14 02:10:13
Assigned To : Content
Priority : Low
Category : VGClient
Sub-Category : Gameplay: Diplomacy
Severity : Minor (e.g. Cosmetic)
Reproducible : Every time
Details:
Parley dialogue with Cort Owens (Finishing Taskmaster) in Tursh mixes up my character name (Korky) with the NPC's name. The dialogue window refers to him throughout as "Korky Owens".
Names are corrct in the Parley - Entertain window.
Originated From World: New Telon (1)
Re: Bug 1832: (Content) Parley dialogue with Cort Owen...
This is fixed.
This is a slightly more rare bug that you may still see from time to time although not as much as the self referencing thing ( Joe says, "Talk to Joe, Joe, and Joe." Like that phenomenon, it is related to processing of the parley dialog but in this case, very coincidentally the name of the player doing the collecting must have been Cort. When processing the parley, it replaces all instances of the character name who collected the parley with a tag that will adjust to whatever player is playing. Again just report these as you see them though these should be much more rare.
This is a slightly more rare bug that you may still see from time to time although not as much as the self referencing thing ( Joe says, "Talk to Joe, Joe, and Joe." Like that phenomenon, it is related to processing of the parley dialog but in this case, very coincidentally the name of the player doing the collecting must have been Cort. When processing the parley, it replaces all instances of the character name who collected the parley with a tag that will adjust to whatever player is playing. Again just report these as you see them though these should be much more rare.