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Bug 856: (Developer) If you die in combat, you rema...

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BugTracker
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Bug 856: (Developer) If you die in combat, you rema...
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Post by BugTracker » Sun Nov 27, 2016 10:34 am

Bug ID       : 856 - If you die in combat, you rema... 
Bug Date     : 2016/11/23 07:03:54
Assigned To  : Developer
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Combat
Severity     : Standard
Reproducible : Every time
Details:
If you die in combat, you remain in combat. You have to target something after you die and manuelly click the auto-attack ability to get out of combat.
Originated From World: New Telon (1)
Chunk                : Bordinar's Cleft (136)
Location             : 8447 46358 95903
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Xinux
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Re: Bug 856: (Developer) If you die in combat, you rema...
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Post by Xinux » Sun Nov 27, 2016 11:38 am

If you die with a dot on a mob you will go back into combat the next tick after you res since the dot is still on the mob.
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Jakkal
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Re: Bug 856: (Developer) If you die in combat, you rema...
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Post by Jakkal » Sun Nov 27, 2016 12:10 pm

Ideally, dots should drop off shortly after a character dies. Otherwise it can be exploited.
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OutcastCreatures
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Re: Bug 856: (Developer) If you die in combat, you rema...
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Post by OutcastCreatures » Sun Nov 27, 2016 12:51 pm

[quote="Xinux"]If you die with a dot on a mob you will go back into combat the next tick after you res since the dot is still on the mob.[/quote]

wasn't due to a dot, that is understandable and how live was. Was just using straight attacks, on my bard. no debuffs either as far as I could tell.
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Xinux
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Re: Bug 856: (Developer) If you die in combat, you rema...
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Post by Xinux » Sun Nov 27, 2016 1:23 pm

Fixed the being stuck in combat when a mob leashes. Sent a PM to Faux about the DOT.
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shargash
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Re: Bug 856: (Developer) If you die in combat, you rema...
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Post by shargash » Sun Nov 27, 2016 3:21 pm

I did not play my necros nearly as much as I played my psy (both dot-heavy casters). However, I do seem to remember my necros having to worry about residual dots on mobs after feigning death.

Real death may have been different, of course. My psy died a lot, and I don't remember having to worry about residual dots (or agro) after real death, even when I ran to loot my tombstone near the mob who killed me. On the other hand, the dots may have worn off by the time I got back to my corpse. Agro was gone by that time, however. The hate list definitely cleared after death, at least after the dots were gone.

It would make sense to me to (1) reset the mobs health and power to full, (2) clear all dots and debuffs, and (3) clear the hate list. Otherwise, as Jak said, it could be exploited.

Of course, I played VG a lot less after SOE got rid of tombstones, the bastards. It is possible the whole death thing changed at that point.
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OutcastCreatures
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Re: Bug 856: (Developer) If you die in combat, you rema...
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Post by OutcastCreatures » Mon Nov 28, 2016 2:03 pm

[quote="Xinux"]Fixed the being stuck in combat when a mob leashes. Sent a PM to Faux about the DOT.[/quote]

Training thru mobs still locks you in combat but now you can't just target something and toggle auto-attack. you have to fight something to release.
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Xinux
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Re: Bug 856: (Developer) If you die in combat, you rema...
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Post by Xinux » Mon Nov 28, 2016 3:17 pm

[13:36] <~Xinux_Work> ok so if you are in combat and aggro and train away it works fine. If you are not in combat and a npc puts you in combat and then leash it you stay in combat.....sigh


Ok this should be fixed in the next update I hope.
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