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Loot going into Ammo Pouch

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Jakkal
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Loot going into Ammo Pouch
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Post by Jakkal » Wed Aug 24, 2016 9:09 pm

So I was running through the quests in Dahknarg to make sure everything still works properly, and I looted the parchment that starts a quest to go into Dahknarg itself from the outpost. Only I couldn't find it anywhere in my bags. That's when I realized I have an ammo case on my toon, and sure enough, it was filled with crap including the quest starting parchment I looted from a mob just before.

I've attached a screenshot of my ammo bag.
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itemsammobag.jpg
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Xinux
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Re: Loot going into Ammo Pouch
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Post by Xinux » Wed Aug 24, 2016 11:20 pm

Adding Info here. Going to need input on what can go where besides the obvious anything none ammo can't go into a ammo bag etc etc.

Code: Select all

ITEM_TYPE_ADVENTURING_BAG	          11
#define VGO_CONTAINER_1_SLOT	       12
#define VGO_CONTAINER_2_SLOT	       27
#define VGO_CONTAINER_3_SLOT	       38
#define VGO_AMMO_SLOT	              43  // RANGED_AMMO 20    THROWN_WEAPON	21
#define VGO_FISHING_TACKLE_BOX_SLOT	88  // FISHING	26


ITEM_TYPE_CRAFTING_BAG	             12
#define VGO_CRAFTING_CONTAINER_SLOT	65 // ENHANCEMENTS	27 CRAFTING_COMPONENT 7 CRAFTING_RESOURCE 22
#define VGO_CRAFTING_WAIST_1_SLOT	  67 //CRAFTING_TOOL	2
#define VGO_CRAFTING_WAIST_2_SLOT	  68
#define VGO_CRAFTING_WAIST_3_SLOT	  69
#define VGO_CRAFTING_TOOL_SLOT	     66 // CRAFTING_TOOL	2


ITEM_TYPE_DIPLOMATIC_BAG	            18
#define VGO_DIPLOMACY_CONTAINER_SLOT	85


ITEM_TYPE_HARVESTING_BAG	         17
#define VGO_HARVESTING_WAIST_SLOT	54
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zippyzee
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Re: Loot going into Ammo Pouch
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Post by zippyzee » Thu Aug 25, 2016 4:58 am

Yep, that part has not yet been completed.
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Amnath
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Re: Loot going into Ammo Pouch
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Post by Amnath » Fri Aug 26, 2016 7:17 pm

I don't think Thrown Weapons should go in the Ammo Slot.

When I tried shuriken, you could not throw them, but you could fire them from a bow.

I believe Thrown Weapons should sit in the Ranged slot in place of a bow, and should throw one at a time using the standard ranged attack button.
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Jakkal
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Re: Loot going into Ammo Pouch
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Post by Jakkal » Tue Sep 06, 2016 4:49 pm

I'm adding to this one because something hilarious just happened.

If your ammo case is empty, and you use a bow - you shoot your ammo case at the mob. Literally, you hit the mob, do damage, and your ammo case is gone. If you try to shoot anything else out, it tells you that you're out of ammo.

If you put any random item in your bag, it will let you shoot, and it doesn't remove those items. (You shouldn't be able to put random items in, just ammo flagged stuff).
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theFoof
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Re: Loot going into Ammo Pouch
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Post by theFoof » Fri Nov 04, 2016 11:09 pm

Jakkal wrote:I'm adding to this one because something hilarious just happened.

If your ammo case is empty, and you use a bow - you shoot your ammo case at the mob. Literally, you hit the mob, do damage, and your ammo case is gone. If you try to shoot anything else out, it tells you that you're out of ammo.

If you put any random item in your bag, it will let you shoot, and it doesn't remove those items. (You shouldn't be able to put random items in, just ammo flagged stuff).
I changed the script for range attacks so that this won't happen, but you also can't use a bow with ammo pouches at all right now. Will need to make a function to get all of the items in a bag and run various checks on those or set up a function that just handles the ammo consumption c++ side instead of via script
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Jakkal
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Re: Loot going into Ammo Pouch
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Post by Jakkal » Tue Nov 07, 2017 9:12 pm

I swear I thought this was fixed, but if not, well, just ignore this.

But random crap is going into the ammo pouch again if your main bag is full.
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theFoof
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Re: Loot going into Ammo Pouch
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Post by theFoof » Wed Nov 08, 2017 6:08 pm

Yeah I don't think item type checks were ever added for bag requirements.
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Xinux
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Re: Loot going into Ammo Pouch
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Post by Xinux » Wed Oct 17, 2018 11:20 am

This is now fixed
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