Bug 646: (Developer) When I buy
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Bug 646: (Developer) When I buy
Bug ID : 646 - When I buy Bug Date : 2016/07/09 10:08:46 Assigned To : Developer Priority : Low Category : VGClient Sub-Category : Gameplay: Other Severity : Standard Reproducible : Every timeDetails:
When I buy "Crude Flight Arrows" from Kazumi Stormvalley, they stack indefinitely (I sold a stack of 1950 back to her). IIRC, the store bought arrows only stacked to 100, while player-made arrows stacked to 200.
Originated From World: New Telon (1) Chunk : Isle of Dawn (1) Location : -38949 -19218 2042
Re: Bug 646: (Developer) When I buy
Until we have support for maximum stack size and perhaps default stack size, we will have issues like this. If anyone wants to take the lead on determining maximum stack sizes for various items, that would be great.
Re: Bug 646: (Developer) When I buy
I kinda like the higher stack size myself never really saw a reason for it to only stack so low so it would take more bag space.
Re: Bug 646: (Developer) When I buy
I think near the end, the devs changed a lot of regular items to stack to 100. So that might be a good default stack size for most items.
Re: Bug 646: (Developer) When I buy
I'm thinking if it can stack why not set the default stack size to 500?
Re: Bug 646: (Developer) When I buy
I think the idea with the lower stack size for store-bought arrows was to make crafted arrows more desirable. This is basically the same as why the best store-bought quiver had fewer slots than the worst crafted quiver.
Xinux raises an interesting point. Why have bags at all? Why not have limitless inventory? I think there are several answers to this.
1. To have some kind of verisimilitude -- no one in a real world could carry limitless stuff. Of course, even the most restrictive games still let you carry way more than you could carry in any real world (without magical assistance, of course). There is a balance between verisimilitude and convenience, and different games set that balance in different places.
2. To increase the benefits of crafting. I was a tailor, and most of the money I made as a tailor came from selling tailored bags. The larger the stack size, the less valuable my wares become. Stack size is especially important in a system, like VG, that did not put specific weight limits on item. Coins in EQ, for example, had weight, and after a certain point you couldn't move if you were carrying too much. Since VG has no weight limits, slots become the limiting factor.
One of the big differences between Sigil's vision for VG and SOE's stewardship of the game was the way SOE kept reducing effort to increase convenience. Quests were made progressively more convenient by reducing the number of items to collect, stacks were made bigger, quests were combined in ways to require fewer round trips, etc.
Some of that was probably beneficial. Some things in VG were probably needlessly tedious. However, when you make that trade-off as consistently as Sony did, you wind up cheapening the game. That's why back in the earlier days of the Emu, many of us were arguing for a rollback to an earlier VG. Unfortunately, the lack of traces makes that mostly impossible. Still, I'm not a fan of big stack sizes.
Xinux raises an interesting point. Why have bags at all? Why not have limitless inventory? I think there are several answers to this.
1. To have some kind of verisimilitude -- no one in a real world could carry limitless stuff. Of course, even the most restrictive games still let you carry way more than you could carry in any real world (without magical assistance, of course). There is a balance between verisimilitude and convenience, and different games set that balance in different places.
2. To increase the benefits of crafting. I was a tailor, and most of the money I made as a tailor came from selling tailored bags. The larger the stack size, the less valuable my wares become. Stack size is especially important in a system, like VG, that did not put specific weight limits on item. Coins in EQ, for example, had weight, and after a certain point you couldn't move if you were carrying too much. Since VG has no weight limits, slots become the limiting factor.
One of the big differences between Sigil's vision for VG and SOE's stewardship of the game was the way SOE kept reducing effort to increase convenience. Quests were made progressively more convenient by reducing the number of items to collect, stacks were made bigger, quests were combined in ways to require fewer round trips, etc.
Some of that was probably beneficial. Some things in VG were probably needlessly tedious. However, when you make that trade-off as consistently as Sony did, you wind up cheapening the game. That's why back in the earlier days of the Emu, many of us were arguing for a rollback to an earlier VG. Unfortunately, the lack of traces makes that mostly impossible. Still, I'm not a fan of big stack sizes.
Re: Bug 646: (Developer) When I buy
Makes perfect sense in order to keep someone from going through every single item setting a custom stack size we could set the default to 100 with the option to override it sounds good to you Zip? Looking over the raw_item_conversion parse i just did everything that was collected seemed to stack to 100 except Searing Stone that seemed to stack to 500.
Quest for those who remember I see where someone converted 100 Jute Bale to 2000 Jute Sheaf when you do this do you get 20 stacks of Jute Sheaf in your bags?
Quest for those who remember I see where someone converted 100 Jute Bale to 2000 Jute Sheaf when you do this do you get 20 stacks of Jute Sheaf in your bags?
Re: Bug 646: (Developer) When I buy
I am fine with 100 or 200. I know I have some code in there that splits stacked items up if you stack over a certain size, but I'm not sure if it is complete.
Re: Bug 646: (Developer) When I buy
For harvested mats, 1 mat = 20 partial mats. So 1 jute bale would be 20 jute sheafs. So yes, 100 bales would be 2000 sheafs. Seems like those were capped at 100 also? Maybe the partial mats can be capped at like, 500 or 1000?
Re: Bug 646: (Developer) When I buy
If you converted 100 items into 2000 items, wouldn't it show up on your cursor, forcing you to put it somewhere? If you don't have the bag space, then it sucks to be you...
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.