crash to character select
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Re: crash to character select
NM. it's back up. Thanks Xinux!
Last edited by Jakkal on Sun Mar 27, 2016 10:53 am, edited 1 time in total.
Re: crash to character select
New crash
Code: Select all
> WorldServer.exe!UnrealPawn::IsInCombat() Line 130 C++
WorldServer.exe!PlayerCombat::SpellHeal(std::shared_ptr<SGOUnrealPawn> caster, std::shared_ptr<SGOUnrealPawn> target, float distance, LuaSpell * lua_spell, std::basic_string<char,std::char_traits<char>,std::allocator<char> > heal_type, unsigned int low_heal, unsigned int high_heal, unsigned char crit_mod, bool no_calcs) Line 2347 C++
WorldServer.exe!VGEmuLua::VGEmu_lua_SpellHeal(lua_State * state) Line 248 C++
WorldServer.exe!luaD_precall(lua_State * L, lua_TValue * func, int nresults) Line 319 C
WorldServer.exe!luaV_execute(lua_State * L) Line 722 C
WorldServer.exe!luaD_call(lua_State * L, lua_TValue * func, int nResults, int allowyield) Line 403 C
WorldServer.exe!f_call(lua_State * L, void * ud) Line 924 C
WorldServer.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void *) * f, void * ud) Line 134 C
WorldServer.exe!luaD_pcall(lua_State * L, void (lua_State *, void *) * func, void * u, __int64 old_top, __int64 ef) Line 603 C
WorldServer.exe!lua_pcallk(lua_State * L, int nargs, int nresults, int errfunc, int ctx, int (lua_State *) * k) Line 949 C
WorldServer.exe!LuaInterface::CallScript(lua_State * state, unsigned char num_params) Line 298 C++
WorldServer.exe!LuaInterface::CallSpellScript(LuaSpell * spell, const char * function, std::shared_ptr<UnrealActor> caster, std::shared_ptr<UnrealActor> target, const char * stringval) Line 611 C++
WorldServer.exe!SpellProcess::CastProcessedSpell(LuaSpell * lua_spell, bool passive) Line 726 C++
WorldServer.exe!SpellProcess::CheckActiveSpells() Line 1253 C++
WorldServer.exe!SpellProcess::Process() Line 84 C++
WorldServer.exe!ProcessSpellThread(void * data) Line 156 C++
WorldServer.exe!ThreadRun(void * arg) Line 78 C++
WorldServer.exe!_callthreadstart() Line 257 C
WorldServer.exe!_threadstart(void * ptd) Line 239 C
kernel32.dll!00007ffaaa1813d2() Unknown
ntdll.dll!00007ffaabee54e4() Unknown
Re: crash to character select
Looks like NT might be down again? It says it's up, but I can't log on.
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- Posts: 267
- Joined: Sun Feb 22, 2015 9:23 pm
- Location: Southern Oregon
Re: crash to character select
I was still appearing to be in game, but chat was down and things were not working. Exited and now cant get back in. We beat it into submission LOL.
Re: crash to character select
You guys are beating the hell out of it. Moldew would be proud.
Re: crash to character select
I'll take a look when i get home in about 30 minutes.
Re: crash to character select
I'm so proud!! *sniff*
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.
Re: crash to character select
Server went down, kicked to desktop 12:20am ET
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- Posts: 267
- Joined: Sun Feb 22, 2015 9:23 pm
- Location: Southern Oregon
Re: crash to character select
Yep got me too. I was in the middle of creating scripts for Scintillating Spheres quest. It was kicking errors about the script for the mob since it wasn't created yet.
Re: crash to character select
This should be fixed turned out to be a time sync issue on the server.