Bug 389: (Xinux) Dead Chickens
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Bug 389: (Xinux) Dead Chickens
Bug ID : 389 - I'm experimenting with agro ra... Bug Date : 2016/01/16 12:53:50 Assigned To : Xinux Priority : Medium Category : VGClient Sub-Category : Gameplay: Death Severity : Standard Reproducible : Every timeDetails:
I'm experimenting with agro range with my chicks in IoD. If you approach one of my killer chickens, agro it and run away, the chicken will die.
1. .rift 1
2. .move -34563 -16306 1050
3. .setdev 0
4. Start running like hell SW back to town, cut left at the fork and run a short distance and turn around
5. Around -35704 -4031 242 the chicken will die, there will be a chicken corpse
6. Rinse/repeat if needed
Be quick when you turn around cause the corpse only lasts a few secs.
Note: There's really nothing special about my chickens other than I made some of them agro for testing. There are other agro mobs that you can use. This was just an easy path to look/test with.
Originated From World: Targonor (2) Chunk : Isle of Dawn (1) Location : -35340 -3583 239
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Re: Bug 389: (Xinux) Dead Chickens
[quote]Be quick when you turn around cause the corpse only lasts a few secs.[/quote]
I am changing our respawn timers back to 1 minute. While it's great to kill/respawn instantly, it's not working with the reloading process.
I am changing our respawn timers back to 1 minute. While it's great to kill/respawn instantly, it's not working with the reloading process.
Re: Bug 389: (Xinux) Dead Chickens
I've found how to exploit this as well.
If you don't run too fast away from the killer chickens, they will eventually disappear from your agro list, but remain in place and not repop.
If you run too fast away, that's when they die.
If you don't run too fast away from the killer chickens, they will eventually disappear from your agro list, but remain in place and not repop.
If you run too fast away, that's when they die.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.
Re: Bug 389: (Xinux) Dead Chickens
Is it just chickens or all mobs?
Re: Bug 389: (Xinux) Dead Chickens
Well, just ran the same exact steps above, on the same exact chickens, and they now return home as expected when getting out of range.
I repeated those steps probably a dozen times earlier.
Maybe changing respawn timer had something to do with it?!?
I repeated those steps probably a dozen times earlier.
Maybe changing respawn timer had something to do with it?!?
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.
Re: Bug 389: (Xinux) Dead Chickens
Closing. Cannot replicate the issue. Respawn timer was changed from 5 secs to 1 min. (No proof that was the cause, but I'm going with it...)
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.