Bug 43: Houses vs Proximity
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Bug 43: Houses vs Proximity
Example showing bug was assigned to JA first
Something screwy with PPOs and proximity. If I am standing in a Housing area, I would think I would see the houses before getting within 100 feet of them. Port Aughos for example, .goto Jezbit, then run NW. You'll see 1 house initially, but all the others pop in as you approach. Another drawScale issue?
Bug ID : 43 - Houses vs Proximity Bug Date : 2014/11/12 08:44:39 Assigned To : John Adams Priority : High Category : VGClient Sub-Category : Graphics: Structures & Interiors Severity : Minor (e.g. Cosmetic) Reproducible : Every timeDetails:
Something screwy with PPOs and proximity. If I am standing in a Housing area, I would think I would see the houses before getting within 100 feet of them. Port Aughos for example, .goto Jezbit, then run NW. You'll see 1 house initially, but all the others pop in as you approach. Another drawScale issue?
Originated From World: New Telon (1) Chunk : Port Aughos (2) Location : -23090 -23406 2020
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- Posts: 810
- Joined: Wed Aug 28, 2013 9:40 am
Bug 43: (John Adams) Houses vs Proximity (Re-assigned)
Bug ID : 43 - Houses vs Proximity (Re-assigned) Bug Date : 2014/11/12 08:44:39 Reassigned To: John Adams Priority : Medium Category : VGClient Sub-Category : Graphics: Structures & Interiors Severity : Minor (e.g. Cosmetic) Reproducible : Every timeDetails:
Something screwy with PPOs and proximity. If I am standing in a Housing area, I would think I would see the houses before getting within 100 feet of them. Port Aughos for example, .goto Jezbit, then run NW. You'll see 1 house initially, but all the others pop in as you approach. Another drawScale issue?
Originated From World: New Telon (1) Chunk : Port Aughos (2) Location : -23090 -23406 2020
Entered on Jul 02, 2015 20:07 by John Adams
Need to duplicate the same overrides theFoof added for over-sized NPCs that can be seen at a great distance, to override the Proximity code for player housing - once housing gets implemented. Leaving this bug Open for now.