VGOEmulator 0.3 Release
Posted: Sun Jul 26, 2015 10:41 am
VGO 0.3 has been bundled and released at SVN rev 1329.
Notable changes:
Notable changes:
- MAJOR - unreal schema: The "unreal data" DB schema has been completely changed;
Server Admins must drop their existing database and source in the new vgo_world.sql to use 0.3 and beyond.[/*2en50ujm] - MAJOR - Project Cleanup - for developers, the VisualStudio project files have been organized, large files have been broken into smaller manageable components, and NPC Management system implemented (NPC states, movement, preparing for Combat system)[/*2en50ujm]
- Abilities - Initial abilities casting/animation (visual only)[/*2en50ujm]
- Groups - Grouping/Raiding UI/Brotherhoods/Caravans[/*2en50ujm]
- Guilds - Player Guilds added[/*2en50ujm]
- Loot - Test code for devs in this release; .instakill on your target should generate a loot window[/*2en50ujm]
- Mail - The in-game mail system[/*2en50ujm]
- Mounts - Ground/Flying mounts can be acquired via the Telon Exchange and mounted[/*2en50ujm]
- Movers - Doors and things that move in the game - data is still junk, but the functionality in code is there[/*2en50ujm]
- Player Enhancements - Many visual or settings toggles implemented[/*2en50ujm]
- LUA System - LUA function implementation has begun (Current List, Documentation)[/*2en50ujm]
- Server Management - LaunchPad 2.0, Server Locked/Private statuses, fix for Multi-Server/One-Account issues (Waiting on Data...)[/*2en50ujm]
- ...too many bug fixes to mention[/*2en50ujm][/list:u]
See the List of Current Features for on-going efforts being made to VGOEmulator.
Download: The Source Code (rev 1329)
Download: The Binaries (rev 1329)
User: anonymous
No password!
Development Branch ChangeLog: http://vgoemulator.net/logs/ChangeLog.txt
What's Next? (VGO 0.4 and beyond)
As most of you know by now, Combat and Abilities have been started. For the 0.4 cycle, we're only going to focus on Combat, Abilities, and the Quest system in the hopes of implementing at least basic functionality of these things in the next few months.
My continued undying gratitude goes out to the VGOEmulator development team, the content designers and community who are tirelessly testing every update we provide, and to everyone who considers this project their salvation from Sunset.