Necro Pets
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Necro Pets
Just for fun (and since I needed some of the related functions) I decided to see if I could get my necro pet up and running. Here is the result:
I pretty much only played as a necro in Vanguard so I wanted to see just how hard it would be. It took a little work and it is not the correct Abomination for my level, but you get the idea. More to come!
I pretty much only played as a necro in Vanguard so I wanted to see just how hard it would be. It took a little work and it is not the correct Abomination for my level, but you get the idea. More to come!
Re: Necro Pets
that looks cool Zippyzee 8)
Re: Necro Pets
Good start !
Re: Necro Pets
Haha. Got to love a good foundation of npc AI programming. I added the catch for the client opcode for pet attack and programmed it to do nothing but post the hate change for my pet against my target. One line of code:
It ran over to the imp, fought it for 30 seconds, and killed it, then returned to me.
The number of times that something major just "works" on the first try is slim to none. Must be my lucky day!
Code: Select all
pet->PostHateChange(target, 10);
The number of times that something major just "works" on the first try is slim to none. Must be my lucky day!
Re: Necro Pets
But zippy! You don't have a pet!
Re: Necro Pets
Should it be minion? I can't remember.
Re: Necro Pets
He is talking about the line in your chat box.
Re: Necro Pets
Haha. I guessed the server response code as 1. I've got to figure those out. I'm sure Xinux has a master list somewhere but I'll do a little trial and error if not. I didn't have my necro log file at the office so I couldn't look at what happened in the log.
Most all the necro pets are called "pet", as are the commands, but the one abomination that we have in our actor table is actually "so-and-so's minion", so I'm not 100% sure what it normally said. I'll make sure before too long.
Most all the necro pets are called "pet", as are the commands, but the one abomination that we have in our actor table is actually "so-and-so's minion", so I'm not 100% sure what it normally said. I'll make sure before too long.
Re: Necro Pets
Haha, yeah that was it.
Necro abominations were "pets". The others were "minions". Seems like there was a distinguishing characteristic. I think pets were longer term, like they didn't have a timer of when they were up. And they would persist through mounting or logouts. Minions wouldn't. Like the druid had minions, but no pets. I believe the ranger had a minion, not a true pet (until epics?) The shamans had their pet based on which of the three totems they picked. Rogues had those stupid shadow monkeys that we couldn't get rid of.
I think pets could be named and also had their own true ability bar (With togglable abilities), whereas minions just had the basic bar with 'autoattack, defend, dismiss, etc'.
Necro abominations were "pets". The others were "minions". Seems like there was a distinguishing characteristic. I think pets were longer term, like they didn't have a timer of when they were up. And they would persist through mounting or logouts. Minions wouldn't. Like the druid had minions, but no pets. I believe the ranger had a minion, not a true pet (until epics?) The shamans had their pet based on which of the three totems they picked. Rogues had those stupid shadow monkeys that we couldn't get rid of.
I think pets could be named and also had their own true ability bar (With togglable abilities), whereas minions just had the basic bar with 'autoattack, defend, dismiss, etc'.