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Class Points

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Ratief
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Class Points
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Post by Ratief » Tue Aug 18, 2015 8:52 pm

After doing a bit of research it seems that the way I've setup the class points is only good for Paladins and Druids (they regenerate). Monks/Disciples use Jin, which seems to behave differently (I think it fades slowly). I'm also seeing some text that makes me think that Clerics have class points as well for turning mobs undead.

So I need some help from the community. I need to know how Jin works (and whatever Clerics use). Specifically, I need to know how fast points fade/regen. How big your points pool is at various levels (1, 10, 50). Basically anything you can remember about Jin and cleric points. If there are any other classes that used class points please let me know those details as well.

Below is how I have Druid/Paladin points working (this is currently true for Monks/Disciples as well).
  • Characters start with a 20 point pool at level 1.[/*:m:qt7n3w1v]
  • Max point pool goes up by 1 per level starting at level 11.[/*:m:qt7n3w1v]
  • Max point pool is reached as level 50 (60 points).[/*:m:qt7n3w1v]
  • For a full point pool regen it takes 100 mins @ level 1 and 80 mins @ level 50 (I got this from some help text I found) I think this is for Paladins and I need to make it class specific (I think 70 => 60 mins for druids).[/*:m:qt7n3w1v]
  • On level change (or .setlevel) I'm giving you a free regen tick for class points.[/*:m:qt7n3w1v][/list:u]
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Jakkal
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Re: Class Points
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Post by Jakkal » Tue Aug 18, 2015 9:12 pm

Clerics had "Turning Points", which was only used for Turn Undead. Turn Undead has a 2 or 3 minute refresh, and it used only like 2 Turning Points. It basically means that the Cleric always had enough Turning points to use Turn Undead because it regenerated within the 2-3 minutes the ability needed to refresh. (Many clerics asked that this just use mana because it was useless. It's the only attack clerics can use that does any kind of DPS, which isn't good anyway, but it only works on undead, and only certain flagged undead, and once every few minutes).

Disciples - now my main wasn't a disciple, but I did have one, I believe their Jin will slowly tick down, I don't know the rate. They replenish Jin by doing certain attacks. So some attacks/heals use jin, and some attacks/heals give Jin. I believe that if they select one of the two stances, their stance will also cause jin to regen, but I don't recall the rate.

I never really played a monk, so can't help there.
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Ratief
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Re: Class Points
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Post by Ratief » Tue Aug 18, 2015 9:16 pm

How many Turning Points did clerics have? Was the points pool constant across all levels?
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Jakkal
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Re: Class Points
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Post by Jakkal » Tue Aug 18, 2015 9:20 pm

Honestly, I don't recall, they changed the way it worked (around the same time as they changed the Pally and Druid one). I think you only got 3 no matter what your level was and it always regenerated quickly enough that even if you use turn undead, you'd have 3 again by the time you needed it once more.

Seems like you didn't get the points til you got Turn Undead as an ability, sometime in the teens? But I honestly don't recall.

It used to regenerate much slower so you had to decide when you wanted to use it (Not that it really mattered since it's kinda useless), but I don't remember the specifics about it.
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Koralith
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Re: Class Points
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Post by Koralith » Tue Aug 18, 2015 10:25 pm

Other thing of note is that for Disciples they didn't get nearly as many points as the Druids did. Abilities tended to only cost one or two points. Unfortunately I don't recall the numbers but I recall the fade being pretty quick, maybe a point every other second or so.
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Ratief
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Re: Class Points
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Post by Ratief » Tue Aug 18, 2015 10:31 pm

The regen tick is every 3 seconds (at least that is what I'm using). So it could be ever tick, but I'd guess that it would be every two ticks (6 secs).
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Faux
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Re: Class Points
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Post by Faux » Tue Aug 18, 2015 11:23 pm

Monks and discs got a max of 21 Jin. Check the forms table, it may tell you the regen rate of Jin. Tick down rate was slower than regen, maybe 1 point every 30 seconds. As a starting point, you could give them 10 Jin at level 1, and increment by 1 at 5, 10, 15 up to 55. That may not be perfect but it's close.

Also, don't forget bloodmages got blood union. They could have 5 points and they would clear anytime you changed target or your target died. They had no regen though so that may not be a concern for you.
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Amnath
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Re: Class Points
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Post by Amnath » Tue Aug 18, 2015 11:39 pm

I don't think druid started level 1 with that many phenomena points. I believe towards sunset they raised the total pool to 70, originally it was not as much, but the class was changed with that and the use of stances.

The points are used for a handful of the more powerful spells and they regen pretty fast in one of the stances; also they dropped the cooldown for the "full refresh" ability to like fifteen minutes. At the end of the game, you mostly always had a bunch of points; originally it was much slower, except that the basic lightning bolt gives you a point. Full refresh back then was only available in 45 minutes I think.

I don't think a monk started with that much jin either. Monk also has a regen stance and various attacks that add points. I can't remember if the stances came around 20 where you choose a path. Without regen your points decay out of combat, about every twenty seconds.

Blood Mage uses five points of blood union and DK has five points of Dreadful Countenance but that is actually a target debuff. I don't recall Blood Union having any out of combat regen, it will fade if you don't keep attacking. But I'm pretty sure you can carry a point or two with you if you get to the next target quickly enough.
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Kandra
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Re: Class Points
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Post by Kandra » Wed Aug 19, 2015 12:33 am

[quote="Ratief"]How many Turning Points did clerics have? Was the points pool constant across all levels?[/quote]
You started with only one point at the same time you got the first 'Turn Undead' spell. Then it went up to max 6 points at level 55 if I recall correct. But none of that mattered at all because of the cooldown, regeneration rate, and only one spell using the point pool, just like Jakkal said, and was more like a leftover from a system that got scrapped at some point.

From Silky Venom:
[quote]It was planned to give Clerics abilities called "divine favors" and "divine rites". There was also some speculation that these may be the cleric equivalent of stances. In addition, it was rumored that some Cleric abilities need to be prepared in advance, and some will have cooldowns of several minutes as opposed to the more common few seconds. The later turned out to be true, and its true for many other classes as well. Other classes, like Paladin or Druid, also have a point system that reminds of these concepts. Clerics however only have a point system limiting their Turn Undead ability, nothing else.[/quote]

I remember some description text calling it turn attempts though, so the intention might have been that the cooldown should not trigger if the Turn Undead failed for some reason on a mob that could be turned, like resisted or interrupted. But I don't remember ever having that spell resisted, on mobs that could be turned.
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Ratief
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Re: Class Points
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Post by Ratief » Wed Aug 19, 2015 6:17 am

[quote="Faux"]Also, don't forget bloodmages got blood union. They could have 5 points and they would clear anytime you changed target or your target died. They had no regen though so that may not be a concern for you.[/quote]

I'm pretty sure that blood union isn't done with class points (same as the bard thing). Class points are the blue bubble to the right of your health/energy/endurance.
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