Thoughts on Isle of Dawn
Posted: Sat Aug 08, 2015 6:54 pm
I just finished reading John's wonderful post on the Official Design Plan and I'm glad to see pretty much all of these things... Save one. Isle of Dawn.
I try to keep up with what's going on here and offer my two cents when I can but I must have missed the question period on this (or not been in the right places to weight in!). So I wanted to take a moment to talk about Isle of Dawn and how I feel about it and it's place in the game world.
At the core of it... I don't feel that the Isle of Dawn, by lore, should be a starting area. When you arrive at the Isle of Dawn with a brand new level one character you're treated as if you're already an adventurer of some renown. It's as if you're expected. Every other starter you aren't explicitly marked out as something special (that I can recall). You're treated for what you are; a novice. You're an up and comer in the world and that's where you begin. It takes time and effort for you to become someone of note and even then note everyone has heard of you and if it's cross-continent? You might still just be some guy and still have to prove yourself. (Correct me if I'm wrong here, my memory is far from infallible after all!)
I've always felt that Isle of Dawn's tone seemed better suited to being something you come to after reaching a certain point of experience. While the quest pacing is obviously done with a starter zone in mind, I think that the Isle of Dawn could be easily rebalanced into a zone appropriate for a higher level and brought more in line with the world.
Personally, I think an appropriate level would probably be around the late-mid-twenties. And it would, obviously, be best included as a part of the Kojani line. Kojan leveling content only brings a character so far and then it's off to the two other continents until you've hit max level. So you're more or less done with everything that Kojan has to offer at roughly level 25 (give or take) and then there's nothing to come back to until 50 when you can go to Magi's Hold or take on the overland raids.
At this level range there is becoming less to do (there's a few periods in leveling when question runs a bit dry and while there are no XP curve hell-levels there's a decent period where the game kind of feels like a slog before it picks back up again, generally found this to be late twenties and early thirties if memory serves) but it's still a level range where you can level at a speedy enough pace for the Isle of Dawn to be able to represent a few levels of growth.
I'm not sure how limited we are with the starting area stuff what with client limitations but if possible it's something I'd like to see when content work gets going (mob design, questing, and encounter scripting that is).
Would love to hear anyone else's thoughts!
I try to keep up with what's going on here and offer my two cents when I can but I must have missed the question period on this (or not been in the right places to weight in!). So I wanted to take a moment to talk about Isle of Dawn and how I feel about it and it's place in the game world.
At the core of it... I don't feel that the Isle of Dawn, by lore, should be a starting area. When you arrive at the Isle of Dawn with a brand new level one character you're treated as if you're already an adventurer of some renown. It's as if you're expected. Every other starter you aren't explicitly marked out as something special (that I can recall). You're treated for what you are; a novice. You're an up and comer in the world and that's where you begin. It takes time and effort for you to become someone of note and even then note everyone has heard of you and if it's cross-continent? You might still just be some guy and still have to prove yourself. (Correct me if I'm wrong here, my memory is far from infallible after all!)
I've always felt that Isle of Dawn's tone seemed better suited to being something you come to after reaching a certain point of experience. While the quest pacing is obviously done with a starter zone in mind, I think that the Isle of Dawn could be easily rebalanced into a zone appropriate for a higher level and brought more in line with the world.
Personally, I think an appropriate level would probably be around the late-mid-twenties. And it would, obviously, be best included as a part of the Kojani line. Kojan leveling content only brings a character so far and then it's off to the two other continents until you've hit max level. So you're more or less done with everything that Kojan has to offer at roughly level 25 (give or take) and then there's nothing to come back to until 50 when you can go to Magi's Hold or take on the overland raids.
At this level range there is becoming less to do (there's a few periods in leveling when question runs a bit dry and while there are no XP curve hell-levels there's a decent period where the game kind of feels like a slog before it picks back up again, generally found this to be late twenties and early thirties if memory serves) but it's still a level range where you can level at a speedy enough pace for the Isle of Dawn to be able to represent a few levels of growth.
I'm not sure how limited we are with the starting area stuff what with client limitations but if possible it's something I'd like to see when content work gets going (mob design, questing, and encounter scripting that is).
Would love to hear anyone else's thoughts!