VGOEmulator: Official Design Plan
Posted: Sat Aug 08, 2015 6:13 pm
A while back, Mar 2015 in fact, I challenged the Developers and Content Designers to come up with a short list of some "goals" we might achieve VGOEmulator 1.0 RELEASE (the Playable Game). They went to the Wish List and Game Features forums here, and to VGOPlayers.com Community to gather a list of unique player suggestions - and the list was over 180 suggestions!!!
We then set out to organize them by system, feasibility and priority - and from the final list, I presented the team with one more list to debate - the Official VGOEmulator Server Rules set. This is not "everything you ever needed to know about Vanguard", but instead gives our Developers and Designers some direction to start in building towards OUR end-game.
Keep in mind, almost ALL of this comes from veteran player feedback on these very forums - so nothing should be a surprise to anyone.
While this is no longer open for debate, I wanted to share the final goals for our team with the public so you knew what was coming.
[quote]VGOEmulator Server Rules
Starter Locations:
We then set out to organize them by system, feasibility and priority - and from the final list, I presented the team with one more list to debate - the Official VGOEmulator Server Rules set. This is not "everything you ever needed to know about Vanguard", but instead gives our Developers and Designers some direction to start in building towards OUR end-game.
Keep in mind, almost ALL of this comes from veteran player feedback on these very forums - so nothing should be a surprise to anyone.
While this is no longer open for debate, I wanted to share the final goals for our team with the public so you knew what was coming.
[quote]VGOEmulator Server Rules
Starter Locations:
- Original Home Town option
- Restore original VG level for areas
Rebuild original quests/missives/tasks
Fix XP curve, insane grinds from original game (slowww dowwwwn)
Bring back Mekalia[/list:u]
Isle of Dawn option- Retune rewards to match original starter area rewards
Scale leveling to match original starter areas
Provide a way for players to rift -to- IoD (or take a boat to and from)[/list:u][/list:u]
Class Specifics:- Restore Necromancer Wraith and Skeleton forms
Rogue Poison Making
Sorcerer Chaos Volley
Psion Thought Pulse
Restore Warriors to their original specs
Cleric/Shaman regen modifiers (negligible, balanced)
Shaman Totem Quests[/list:u]
General Gameplay:- Max Level of 50 - Pre-APW Content
Fix XP Curve overall (not so fast)
Fix "Dot" difficulty rating (not so easy)
Adjust "Leashing" and mob reset conditions (preserve pull strats)
Remove "Furious" from trash mobs (only level 50+ trash)
Slappy, Scrappy and Randolph, gone forever
No /claim for server rewards (leave as server optional)
Remove "Lock-out Timer Removal" potions and their like
CUSTOM: Add never-before-seen content/dungeons to sparse areas[/list:u]
Adventuring:- Restore original quest lines (home towns, Misthaven Vampires)
Balance MOB populations around level 25
Group encounters difficult raised (see Fix Dots) to slow XP gain
Set rez sickness back to original design[/list:u]
Crafting:- Balance crafted gear to loot/quest rewards - make crafting a worthwhile trade[/list:u]
Diplomacy:- No changes[/list:u]
Faction:- Racial Factions (KOS)
MOB Factions (KOS and Alliances, social)[/list:u]
Items/Itemization/Loot:- Re-balance quest rewards, drop rates
Increase mats/comps drop rates
Restore Yellow/Orange loot drops[/list:u]
Questing:
[list]Fix repeatable quests that should not be (eg., OT Shield)
Rewards for original starter areas to match IoD (IoD being tuned down)
Fix Epic quest grinds
Original flying mount quests will be the only flying mounts
New, VGOriginal(tm) Quest Lines (rewards TBD)[/list:u]
Raiding:
[list]Won't come until post-release[/list:u]
Travel/Mounts:
[list]Boat rides between continents
No cash shop boats - only crafted boats (tentative)
[list]This depends on server populations, if no crafters, then we sell boats[/list:u]
Get rid of Cash Shop Mounts completely
Fix rental mounts / duration is too short
Restore original Riftway network
Lock Riftstones, requiring player to right-click to unlock first
Restore shard use/consumption (stack: 200)
Add White Rifts to starter zones - for friend travel (beware Faction)
Caravans are implemented[/list:u]
Bug Fixes (tentative):
[list]Fix Rogue Smoke Bomb
Fix Rogue backstab to work from anywhere, but if not from behind, there is a penalty
Fix clickies/timers
/anon = anonymous
"You can't do that yet" messaging separate from important feedback
Echo important NPC text to chat so it is not missed during combat[/list:u]
Post-Release Ideas:
[list]Release APW
Fix APW gear bonuses -or-
Fix various faction grinds preventing player progression (SOD/POTA)
Fix POTA grind -or-
Rescale entire progression from 51-55 (Swamp, POTA T1, T2/SOD, APW, T3)
Finish Stiirhad
Create level 50 "solo areas"
Ocean battles - Lots of water chunks, lets fill them up
Crafters to make/enhance crafting tools
Mentoring System
AA System (tentative, not sure we can do this yet)
Enhance Achievement System
PvP[/list:u][/quote]
As you read this list, keep a couple things in mind:
[list] - Our server relies heavily on the Data and Rulesets - so customized servers will be possible and can truly be unique experiences[/*hfmq45qz]
- The VGO Ruleset above may change as we get into the design should we realize we got something wrong, and[/*hfmq45qz]
- Player feedback is very important to this team so during Beta testing should we find our Rules are wrong, we will change them accoringly[/*hfmq45qz]
- While many people wanted VGO to be a "harder, slower game like at launch", server populations will dictate just how hard and slow it actually is...[/*hfmq45qz][/list:u]
This is why planning in advance is almost impossible, but the team needed a direction to start, and that is what this has provided. Check it out, let us know what you think.
- Re-balance quest rewards, drop rates
- Racial Factions (KOS)
- No changes[/list:u]
- Balance crafted gear to loot/quest rewards - make crafting a worthwhile trade[/list:u]
- Restore original quest lines (home towns, Misthaven Vampires)
- Max Level of 50 - Pre-APW Content
- Restore Necromancer Wraith and Skeleton forms
- Retune rewards to match original starter area rewards
- Restore original VG level for areas